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http://www.gamesindustry.biz/articles/2014-01-15-valve-looking-to-drop-greenlight

What would this mean for dev's trying to get their games out on Steam?.
Gabe's been saying for a year he didn't like how Greenlight turned out so it's not very surprising that it's going to change. The question is how I guess. From what I remember he'd prefer a completely open system where publisher/devs can just put their games on the platform on their own (something like that... sounds like a mess xD)
well its back to ground zero, dev and publisher will do what they did before
god... 74 million active users. a 15% increase from October.

But yes, Newell have been saying that Greenlight did not work as intended. So it is no surprise it is going to change. I wonder what it is going to be replaced with.
I imagine the popularity of cheap 'steam key only' bundles has a lot to do with the 15% increase in active users. It might also account for the big increases in secondary Brazilian and Russian markets as well.

Overall, I like the idea that Steam isn't resting on its laurels. There seems to be a willingness to try new things and dispense with systems that don't work. Not many huge corporations do it, so I give them props for that.

Still, this new system that's being suggested sounds really, really messy to me. There isn't enough information, though...
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Dzsono: I imagine the popularity of cheap 'steam key only' bundles has a lot to do with the 15% increase in active users. It might also account for the big increases in secondary Brazilian and Russian markets as well.
The growth in those secondary markets imho are down to people using them as an alternative to Steam stores standard US/UK prices... helluva lot cheaper.. comparatively speaking...
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Niggles: http://www.gamesindustry.biz/articles/2014-01-15-valve-looking-to-drop-greenlight

What would this mean for dev's trying to get their games out on Steam?.
i thought they meant that MORE indie games would get on steam if greenlight went away. like valve would just start approving more indie games themselves. maybe i misunderstood...?
The idea is to allow everyone everywhere to sell through the Steam API so that they profit off of every store while providing a central hub for the users to access those products. Greenlight is in the way of that, but it was a start.
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Niggles: http://www.gamesindustry.biz/articles/2014-01-15-valve-looking-to-drop-greenlight

What would this mean for dev's trying to get their games out on Steam?.
NOOOOO

Please let this game release before they shut down Greenlight:

http://steamcommunity.com/sharedfiles/filedetails/?id=102324622&searchtext=I+nfected
People keep saying it didn't turn out as intended. What were the intentions?
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Dzsono: I imagine the popularity of cheap 'steam key only' bundles has a lot to do with the 15% increase in active users. It might also account for the big increases in secondary Brazilian and Russian markets as well.
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Niggles: The growth in those secondary markets imho are down to people using them as an alternative to Steam stores standard US/UK prices... helluva lot cheaper.. comparatively speaking...
As an Australian, you probably have first hand knowledge of that as well. Many times I've seen rage posts about having to pay the "Australia tax". I read an article last year about how it was cheaper to fly to USA and buy Adobe Photoshop than it was to buy it domestically!
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Niggles: The growth in those secondary markets imho are down to people using them as an alternative to Steam stores standard US/UK prices... helluva lot cheaper.. comparatively speaking...
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Dzsono: As an Australian, you probably have first hand knowledge of that as well. Many times I've seen rage posts about having to pay the "Australia tax". I read an article last year about how it was cheaper to fly to USA and buy Adobe Photoshop than it was to buy it domestically!
The downside is most likely in future publishers will probably start to invoke the regional locks more often..
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Nirth: People keep saying it didn't turn out as intended. What were the intentions?
Limited quality control, one would guess?
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MaximumBunny: The idea is to allow everyone everywhere to sell through the Steam API so that they profit off of every store while providing a central hub for the users to access those products. Greenlight is in the way of that, but it was a start.
Question. People keep saying devs dont pay for generating Steamkeys, does Steam live off % of each sale off those sales?
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Niggles: The downside is most likely in future publishers will probably start to invoke the regional locks more often..
I sincerely hope you're wrong. That's just bad for everyone :(