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Thiev: Going the most literal way, Harpoon(s) were series of naval combat games in Cold War period.

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dr.zli: Upcoming birth of my son is an event that is celebrated but it has no impact on the scope and theme of this contest ;)
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Thiev: Congratulations, by the way :)
Thanks :D
he's expected to join us all here from 18-25 of june ;)

10th and last teaser
Post edited June 04, 2011 by dr.zli
Welcome to Dr.Zli's contest

As you all probably guessed from the teasers posted in this thread, this contest has something to do with the cold war and naval forces.
In this contest we will pit 10 fierce warriors against one another in a deadly game that may very well end with a global thermonuclear war ;)
Of course, I can't put you in charge of strategic nuclear forces but hardware you will command in this contest may well provoke the other side to use more drastic measures ;)

Let us start with the description:

1. The contestants
10 players in 2 teams consisting of 5 members will compete against each other in a scenario that will involve a fictional confrontation of NATO and USSR naval groups in the North Sea theater.
Teams will be made of 4 captains and 1 intelligence officer/"handler"
4 captains will be represented by ships deployed in the north sea area and the intelligence officers will receive orders from naval commanders, implement those orders by ordering to the 4 captains in the field and be responsible for intelligence gathering/evaluation and low scale strategic decisions.
I will be a gamemaster in this game and coordinate the moves and orders, doing all the rolls and calculations and producing maps and other media to further present all the info to the teams.

More to follow ;)
Attachments:
wargames.jpg (20 Kb)
Post edited June 04, 2011 by dr.zli
2. The Simulation

It's not expected from you to know everything and keep track of everything, main focus of this contest is creativity and teamplay. Teams need to cooperate and fulfill mission parameters and one piece of software that I'll use to simulate the outcome of their decisions is this

Harpoon is a very old game that has every right to appear on this site and one game I spent countless hours playing, replaying and enjoying. I hope you will through this contest all experience the level of suspense and great gameplay this game offers :)

I will also keep track of your inventories along with the game and have the last word in any calculation to keep things fair and balanced.

The game has settings for realistic weather effects and although it lacks several of the sonar quirks that are used by modern naval forces I'll try to emulate those things in my sitreps intelligence officers or captains in the field will receive.
Attachments:
navy.jpg (18 Kb)
3. Execution

players will be in teams which will be asked to establish communication between themselves before we begin. Team intelligence officers will be in direct contact with me and I'll provide them with:

- mission parameters
- aerial/satellite photos of theater
- theater intelligence
- dynamic updates of data about forces involved
- roleplayed communication from other field commanders/superiors


It will be their job to utilise that data and formulate orders for captains in the field.
Captains in the field are responsible for implementation of orders they receive but must remain vigilant for bulletins only they may receive and situations only they might resolve because there won't be time to consult higher authority

All team members can of course contact me for clarification or explanation of everything they don't understand or wish to clarify during the game.

Game turns will be simultaneous and every team must keep their orders secret. Final orders must be delivered to me so I can implement them in simulation and see their outcome.
Turn duration will be 1 hour until forces get close enough that long and short range artillery can be used.
[url=
http://www.youtube.com/watch?v=W1pRdNSSTJs]
motivational video[/url]
When will this start?
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Rodzaju: When will this start?
we' rein the planning stage so relax ;) I guess you volounteer for one place? :D
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Rodzaju: When will this start?
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dr.zli: we' rein the planning stage so relax ;) I guess you volounteer for one place? :D
I'd love to join, but I will not be able to play until afer 23:00 GMT.
If you plan to start before then, good luck to participants.
4. Outcome

After each turn, teams will receive updates to the sitrep and decide what to do next. The audience at forums will receive written accounts of action from the perspective of team members. Information given should not be very specific about your position, intentions and damage received but try to be informative enough so that forum members may enjoy the show.
I will post all the data that may be interesting to people watching the show in the forms of short stories, data from the frontlines and other random data you may find interesting.
If nobody is able or willing to write stories I will do that for teams that are unwilling but bear in mind that creative and well written accounts of your exploits and mishaps may bring you bonus points in the final score

5. Strategic decisions and random events

Since intelligence officers will be in charge of the mission, they will receive a set number of points to spend on strategic assets before the mission starts. These assets may include AI units that may be available to assist the main battlegroup, ASW aircraft/ships, strategic bombers, Bonus satellite sweeps of targeted area and much more. Also, points may be used to boost the score at the end of the game which may give you a win if the results are tied

Random events can and will happen during the mission and will include random breaks of equipment, changes in primary or secondary mission targets, introduction of tertiary targets and many more devious things. Both teams can and will be screwed with this :>

Weather will be realistic and may help you or hinder you in your missions
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dr.zli: we' rein the planning stage so relax ;) I guess you volounteer for one place? :D
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Rodzaju: I'd love to join, but I will not be able to play until afer 23:00 GMT.
If you plan to start before then, good luck to participants.
you're golden, we start tommorow :D
Attachments:
navy2.jpg (66 Kb)
Post edited June 04, 2011 by dr.zli
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dr.zli: you're golden, we start tommorow :D
Great, I have the day off tomorrow!
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dr.zli: you're golden, we start tommorow :D
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Rodzaju: Great, I have the day off tomorrow!
ok, first participant :) any side preference since you are the first one to join the navy :D

NATO or USSR forces?
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Rodzaju: Great, I have the day off tomorrow!
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dr.zli: ok, first participant :) any side preference since you are the first one to join the navy :D

NATO or USSR forces?
I'm British, so it's gotta be NATO!!
6. Missions

At the begining of the game, both teams will receive their starting orders and primary and if applicable secondary missions. The game ends when the primary objectives of some team are fulfilled or when one team is destroyed.
If a player's ship is sunk, the player is considered saved and may be granted command of any remaining AI ships if applicable. If not, he is considered to be with the survivors on one of the remaining ships and still participates in the decision making process and can help with advice. Also, players in that state may be given command of secondary forces (eg. ASW helicopters) so that they may be helpful in some other way.
If a ship is destroyed so completely and unexpectedly that there would be no way of anyone survivng the disaster, player is considered KIA and can't give any orders but can still participate in informal group chats and help with advice.

Each kill, mission target or great decision you make will be tallied by me and added to your ending score. Nobody will be informed about their score until the end of the game to keep things interesting ;)

Orders, actions and things you do that are so awesome might and will give you bonus points in the final score but try not to overdo it since you might endanger the mission you're on.
Actions above and beyond the call of duty might earn you medals which can and will bring you great rewards at the end.
now a slight pause for all to absorb this and then we move to rewards section ;)
Comments please? :D
Attachments:
usn.jpg (95 Kb)
Post edited June 04, 2011 by dr.zli
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dr.zli: Turn duration will be 1 hour
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Rodzaju: I'd love to join, but I will not be able to play until afer 23:00 GMT.
Depending on when you intend to hold turns, I'd love to join as well (I can access the forum between ~8:00 to 19:00 CET). If my schedule is out of the timeline you planned, or you do not want me in, I wish all the participants a lot of fun ;)

Should you decide that I'd be welcome to join, I'd choose NATO Captain.

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dr.zli: Comments please? :D
What happens when there's no reply by one of the participants (RL might be a ***** and interfere at times, the internet connection could break down, or we could get stuck in a massive nuclear war :p)?
How do you plan to 'equal out teams', as in providing every participant a 'fair chance'?
What happens if one person communicates with the enemy team and is leaking vital information? Are we allowed to virtually execute? :p
Post edited June 04, 2011 by Fujek
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Rodzaju: I'd love to join, but I will not be able to play until afer 23:00 GMT.
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Fujek: Depending on when you intend to hold turns, I'd love to join as well (I can access the forum between ~8:00 to 19:00 CET). If my schedule is out of the timeline you planned, or you do not want me in, I wish all the participants a lot of fun ;)

Should you decide that I'd be welcome to join, I'd choose NATO Captain.

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dr.zli: Comments please? :D
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Fujek: What happens when there's no reply by one of the participants (RL might be a ***** and interfere at times, the internet connection could break down, or we could get stuck in a massive nuclear war :p)?
How do you plan to 'equal out teams', as in providing every participant a 'fair chance'?
What happens if one person communicates with the enemy team and is leaking vital information? Are we allowed to virtually execute? :p
I'd go with a relaxed game, giving each team 24 hours to turn in their turns because we have members from all over the world. I want you and everyone else in :D So you're glad to join and I'm glad to put you in NATO team. Note to other participants: from now on, teams will be filled by your application order. 2 USSR team members and then 1 nato 1 ussr until we fill in the blanks ;)
As for the participants not giving in the turns - intelligence officer will get me turns for the team and I'll be in contact with all the participants via email so we can coordinate turns. If a team member skips 3 turns he is considered MIA and another member of gog forums can take his place.
Evening out the teams will be executed by giving both teams roughly equal ships to command and giving commanders( intel officers) additional points to buy additional help. Also, there will be other forces present in the theater so if a team is doing really bad it might get a nudge, but only that since I can't and won't have favorites in this battle.
You got a good question there with other members leaking out data. If that happens i will know since I will be included in both teams decision making so you might get a roleplaying event to find out who is giving out info. If that happens and you manage to identify the culprit, you are authorised by NATO high command to confine the said individual to brig until intelligence teams can take him for questioning to a nearest NATO base ;)
Beleive me, there will be many unexpected things here ;)
7. Rewards

BASIC things the winning team will get:

1 GoG worth 9.99$ to team commander
1 GoG worth 9.99$ to most valuable member (voted by team members)
4 GoGs worth 5.99$ to the rest of the team members (each member gets one GoG)
Loads of fun everyone gets from participating in this contest :P

Additional gogs may be won by gaining medals which can be obtained by daring acts of bravado and actions that result in major losses inflicted to the other team.
If funds permit there may be other rewards but let's start with this.