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Yes Bobby, its the PC that is the home of piracy...
[url=] http://www.pcworld.com/article/182010/microsoft_bans_up_to_one_million_users_from_xbox_live.html[/url]
Ya, it's funny. My local craigslist has ad upon ad of people offering to mod Wii's and Xbox 360's. They're in different sections too. I can find people in the computer, electronics, video games and computer services sections all offering to mod consoles. Plus there are also people selling burnt games for those consoles. It has really gotten crazy lately.
Console piracy is far more common and easy than some would have you believe it appears.
They still play games in offline mode, so if you want a cheap unit as a backup or if you have no net access it is a option made available. Pity (non pirated) game prices are still so ridiculous here (and in other countries), I don't care for any modchips in them, but it would be a good cost wise way of getting a machine.
I'll stick with the PC.
90 bucks for console
do want. i don't care about MP.
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Delixe: Yes Bobby, its the PC that is the home of piracy...
[url=] http://www.pcworld.com/article/182010/microsoft_bans_up_to_one_million_users_from_xbox_live.html[/url]

Okay, one million accounts in the first major crackdown (to my knowledge). Even if we assume that each of those accounts was tied to a unique user (because it is not like major gaming sites haven't told people to make multiple accounts so that they can play region-exclusive demos... :p) and that every user was banned because they pirated Modern Warfare 2 (and weren't just modding their box to play import games. I know you used to have to do that, not sure about today), what are the launch figures for Modern Warfare 2?
According to Activision, 14 million copies were pre-ordered by August-ish. This is really a drop in the bucket.
Don't succumb to availability heuristics. It is easy to catch an XBOX pirate because of Live. Just push a firmware update that has the box send info. If the info is hinky, scream "Pirate!". For the PC, that just isn't an option.
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Gundato: Don't succumb to availability heuristics. It is easy to catch an XBOX pirate because of Live. Just push a firmware update that has the box send info. If the info is hinky, scream "Pirate!". For the PC, that just isn't an option.

So there are not at least a 1 in 14 pirates on the Xbox? I dont see what your point is. Here is Microsoft banning a substantial amount of its users for piracy and yet we are told it's the PC users that are the pirate menace that must be destroyed.
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Gundato: Don't succumb to availability heuristics. It is easy to catch an XBOX pirate because of Live. Just push a firmware update that has the box send info. If the info is hinky, scream "Pirate!". For the PC, that just isn't an option.
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Delixe: So there are not at least a 1 in 14 pirates on the Xbox? I dont see what your point is. Here is Microsoft banning a substantial amount of its users for piracy and yet we are told it's the PC users that are the pirate menace that must be destroyed.

Okay, that doesn't follow at all. The people who pirated the game (probably) didn't buy it. So if you were to assume that every single XBOX user played MW2 (and you can't...) then it would be 1 in 15.
But, once more, we don't have any real data that we can use for that. We just know that 1 million accounts were banned, and that at least 14 times that many people bought Modern Warfare 2 (probably higher, since that figure was from August-ish).
To provide a reference: World of Goo estimated a 90% piracy rate way back in this [url=]http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars[/url]. I vaguely recall the number being adjusted, but it was still well over 7 percent (1/15 is approximately 7%).
Is piracy more prevalent on consoles or PCs? I suspect PCs, just because we only need to pay for bandwidth, not modding, but we don't know for certain. There is no evidence either way. All we know is that it is easier to catch a console pirate. So, if anything, that justifies the exclusion of PCs.
So what is my point? That we can't make decisions based on availability heuristics. Otherwise, we have to acknowledge that video games make people kill others (since we get more news stories about people who played Mario jumping on heads than we do about people who played a surgery game saving lives :p) and countless other biased stories that people push.
Is it right to say PCs have more pirates? Nope. Is it right to say consoles have more pirates? Nope. Is it correct to say that it is easier to catch a pirate on a console? Evidently yes.
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Gundato: Is it right to say PCs have more pirates? Nope. Is it right to say consoles have more pirates? Nope. Is it correct to say that it is easier to catch a pirate on a console? Evidently yes.

That sums it up for the most part, yes. But it doesn't explain why all these hacked Xboxes were overlooked for so long. You can't tell me that only now have they figured out how to sort the pirates from the people who actually buy their games.
I reckon they thought they were making more money from the pirates than they were losing and either changed their minds or got a nudge from a major publisher or two to actually deal with the problem. The latter looks likely given the timing.
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Navagon: I reckon they thought they were making more money from the pirates than they were losing and either changed their minds or got a nudge from a major publisher or two to actually deal with the problem. The latter looks likely given the timing.

Indeed its the hypocracy that annoys me. It's bloody obvious that MS has been turning a blind eye to this and pointing the finger at the PC for years if it is indeed the case of just pressing a button which it seems to be.
Also PC piracy is extremely easy to catch as long as they try playing their games online which is what any pirate is able to do with Xbox Live. You may say that 1 Million users is a drop in the ocean but how many pirates have 2 Xbox 360's one for playing pirates and one for playing on Live? I would imagine the number of pirates is Far higher on Xbox than the figure we see here and they are just as hard to catch as the PC pirates.
Post edited November 12, 2009 by Delixe
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Navagon: That sums it up for the most part, yes. But it doesn't explain why all these hacked Xboxes were overlooked for so long. You can't tell me that only now have they figured out how to sort the pirates from the people who actually buy their games.
I reckon they thought they were making more money from the pirates than they were losing and either changed their minds or got a nudge from a major publisher or two to actually deal with the problem. The latter looks likely given the timing.

Bad PR, plain and simple. This is going to hurt MS's credibility as people scream that they weren't aware that modchips were bad or that they bought the XBOX second hand. Even though MS did nothing wrong, it is not going to end well.
Unfortunately, this time, the game got leaked a few days beforehand and the release event was too big. I am sure there were people on the forums and chats wondering why their friends or other people already had MW2 achievements and the like. So you can't really look the other way then, and it makes it MUCH more apparent who is actually pirating stuff.
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Delixe: Indeed its the hypocracy that annoys me. It's bloody obvious that MS has been turning a blind eye to this and pointing the finger at the PC for years if it is indeed the case of just pressing a button which it seems to be.
Also PC piracy is extremely easy to catch as long as they try playing their games online which is what any pirate is able to do with Xbox Live. You may say that 1 Million users is a drop in the ocean but how many pirates have 2 Xbox 360's one for playing pirates and one for playing on Live? I would imagine the number of pirates is Far higher on Xbox than the figure we see here and they are just as hard to catch as the PC pirates.

When has MS been accusing PC gamers of piracy? If anything, MS has been fighting for us to remain a platform (on the condition that MS profits from it :p).
Again, I doubt they just now figured it out. But again, PR is a big issue.
And honestly, if a gamer has purchased two XBOX 360s and plays legal games on one and illegal games on the other, where is the problem? If I were whoever MS has in charge of this department, I would give those guys a gift. They bought the console twice, and legally own games to play online.
And catching PC piracy online is actually very difficult without central authentication servers (which make everyone angry). Yeah, your key is not unique. But most dedicated servers don't phone home (and don't ask for the key, since that would make piracy even easier). Plus, take a look at Modern Warfare 1. That has a central authentication server, and if you get disconnected from a game, you can't connect for a few minutes while your key times out. If they counted that as piracy (and it is the only easy way to detect piracy), then everyone would be banned.
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Gundato: Okay, that doesn't follow at all. The people who pirated the game (probably) didn't buy it. So if you were to assume that every single XBOX user played MW2 (and you can't...) then it would be 1 in 15.

Well, based on a modded xbox (the original one, not a 360) i used to have, buying didn't necessarily != piracy.
Infact, once the console is modded, buying or renting the game, ripping it to the hard drive, and then taking it back. Downloading a torrent is often a lot more hassle than just doing that. Someone should check to see how many copies of MW2 end up back in gamestop next week.
Once it's modded, it's much easier than pc piracy.
I should point out that i DIDN'T mod the xbox for pirated games, I modded it for XBMC so i could use it to play all my dvds and music from the hard drive from the living room. And to play snes games.
Though I did rip all the games i owned to the hard drive so i wouldn't have to swap discs... which was awesome.
(though i did get really pissed when the Battlefront demo messed up my system, so i felt they owed me that one.... but then it sucked so i never played it anyway).
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Gundato: Bad PR, plain and simple. This is going to hurt MS's credibility as people scream that they weren't aware that modchips were bad or that they bought the XBOX second hand.

That's exactly why they should have had this policy from the start.
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Delixe: Indeed its the hypocracy that annoys me. It's bloody obvious that MS has been turning a blind eye to this and pointing the finger at the PC for years if it is indeed the case of just pressing a button which it seems to be.
Also PC piracy is extremely easy to catch as long as they try playing their games online which is what any pirate is able to do with Xbox Live. You may say that 1 Million users is a drop in the ocean but how many pirates have 2 Xbox 360's one for playing pirates and one for playing on Live? I would imagine the number of pirates is Far higher on Xbox than the figure we see here and they are just as hard to catch as the PC pirates.

Most PC pirates who try and play online and are caught out are caught out by their dodgy serials. That's the reason I have absolutely nothing against that kind of copy protection, as it does serve a purpose.
Post edited November 12, 2009 by Navagon
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Gundato: Okay, that doesn't follow at all. The people who pirated the game (probably) didn't buy it. So if you were to assume that every single XBOX user played MW2 (and you can't...) then it would be 1 in 15.
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soulgrindr: Well, based on a modded xbox (the original one, not a 360) i used to have, buying didn't necessarily != piracy.
Infact, once the console is modded, buying or renting the game, ripping it to the hard drive, and then taking it back. Downloading a torrent is often a lot more hassle than just doing that. Someone should check to see how many copies of MW2 end up back in gamestop next week.
Once it's modded, it's much easier than pc piracy.
I should point out that i DIDN'T mod the xbox for pirated games, I modded it for XBMC so i could use it to play all my dvds and music from the hard drive from the living room. And to play snes games.
Though I did rip all the games i owned to the hard drive so i wouldn't have to swap discs... which was awesome.
(though i did get really pissed when the Battlefront demo messed up my system, so i felt they owed me that one.... but then it sucked so i never played it anyway).

Yep, add to it the fact that at this point it is fairly easy to mod any system even the psp3k's have been cracked, ps3's cracked, xbox, 360, wii, you name it people will find a way to get it.
Shrug, give it time and the peeps will figure out a way to play on live with modded systems anyway, :P Just takes one person to figure it out and then like wildfire :) We could all do it. People here already made a kinda ghetto version of "live". Then again hell we mod the MRAP's so we can plug in our mp3 players :p lol.
Still upset personally they wont ship me a copy, so, hell I dont mind pirating a copy.