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Does anyone play ultima forever? I tried it on my ipad and it seemed really interesting. I especially liked the use of virtues and giving advice to people about how they should deal with their trouble which adds to the particular virtue and opens additional quests and stuff.

What i didn't like much was that they only let you pick either mage or warrior, but i guess they might add something more later, and i also wasn't all that happy how quickly it turned into the regular mmo grind when i found out that the next main quest opens on level 5 so i'd have to run through the previous dungeons again to gain one more level. But the game actually rewards players for playing coop.

And i had a good laugh when the people of britania occasionally complained about the annoying Earth dudes running around everywhere :)
You mean lagima lagever? Yeah, i TRIED it, that lag is just way too much of a hindrance though.

I'm all for nostalgia, but not the nostalgia of trying to play an online game over a 56k modem.
Do not mention that game!

Ever!
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Cormoran: I'm all for nostalgia, but not the nostalgia of trying to play an online game over a 56k modem.
So for us who played Ultima Online, it would be a nice piece of nostalgia? ;)
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Crosmando: Do not mention that game!

Ever!
Be thankful its only based on Ultima 4 which is the weakest of the Britannia Ultimas imo.
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Cormoran: I'm all for nostalgia, but not the nostalgia of trying to play an online game over a 56k modem.
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AFnord: So for us who played Ultima Online, it would be a nice piece of nostalgia? ;)
Was Ultima Online primarily all about PVP, I remember seeing the history of Everquest and they say something about UO being a PVP MMO while Everquest was the first to introduce PVE and Raiding.
Post edited August 10, 2013 by Elmofongo
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AFnord: So for us who played Ultima Online, it would be a nice piece of nostalgia? ;)
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Elmofongo: Was Ultima Online primarily all about PVP, I remember seeing the history of Everquest and they say something about UO being a PVP MMO while Everquest was the first to introduce PVE and Raiding.
No. When Ultima Online was released, it had relatively free PVP (with some limitations), but they quickly introduced punishment for just randomly killing people. UO was a lot more about freedom than other MMOs, as you could far more things in it. It was not a relatively linear game where progression was first "go from level 1 to max level" and then "get the gear needed, following a set of increasingly difficult encounters", instead it gave you an open world, freedom over which skills you wanted (you could mix & match from a large list of skills, so there were no classes, and each skill was increased individually, without any levels or such to worry about). You also had more freedom in terms of what you could do with the world around you, for an example you could place furniture, build houses (early on from a limited selection of house models, but later they introduced a system that allowed you to build a house the way you wanted it) and interact with things. It was not a tightly scripted game.
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Elmofongo: Was Ultima Online primarily all about PVP, I remember seeing the history of Everquest and they say something about UO being a PVP MMO while Everquest was the first to introduce PVE and Raiding.
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AFnord: No. When Ultima Online was released, it had relatively free PVP (with some limitations), but they quickly introduced punishment for just randomly killing people. UO was a lot more about freedom than other MMOs, as you could far more things in it. It was not a relatively linear game where progression was first "go from level 1 to max level" and then "get the gear needed, following a set of increasingly difficult encounters", instead it gave you an open world, freedom over which skills you wanted (you could mix & match from a large list of skills, so there were no classes, and each skill was increased individually, without any levels or such to worry about). You also had more freedom in terms of what you could do with the world around you, for an example you could place furniture, build houses (early on from a limited selection of house models, but later they introduced a system that allowed you to build a house the way you wanted it) and interact with things. It was not a tightly scripted game.
Sounds cool, I guess people used that freedom to kill Lord British in the game huh?
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Elmofongo: Sounds cool, I guess people used that freedom to kill Lord British in the game huh?
Yep ;)
Well actually, that was due to him forgetting to turn on his immortality after a crash
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Elmofongo: Sounds cool, I guess people used that freedom to kill Lord British in the game huh?
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AFnord: Yep ;)
Well actually, that was due to him forgetting to turn on his immortality after a crash
But of course like all MMORPGs over the years they did horrible things that alienate long time players such as "dumbing down" the game?

What ever happened to Ultima Online?
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AFnord: Yep ;)
Well actually, that was due to him forgetting to turn on his immortality after a crash
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Elmofongo: But of course like all MMORPGs over the years they did horrible things that alienate long time players such as "dumbing down" the game?

What ever happened to Ultima Online?
UO is old, and it age really shows. Combat is less than stellar, the net-code could do with a complete makeover and the community is spread too thin.
They also did one rather major mistake, though that was a long time ago, when they released Age of Shadows. It overhauled the item system, making combat far more item dependent, and also implemented a system that prevented you from losing your equipment upon death. Previously most people would mainly run around in player crafted equipment, but after the change, people would instead mainly use more powerful magic equipment. This imbalanced PvP to a great degree, and it shifted the focus of the game.