Gundato: Really? I liked the PoP'08 (or was it '09?). The only problem I saw was that the sand-replacement (to minimize how frustrating the game was) was too blatant. Using the sands felt like you survived due to your own intelligence. Having The Princess rescue you was just embarrassing.
Plus, the game was kind of a forced-completionist thing. Too much backtracking. Broke the flow.
I say PoP'08(yes it was released back in '08) had good potential, but like I said Ubisoft fucked it up by wasting the budget on the graphics.
The gameplay was pretty much boring. Automized plattforming, rip-off from Mechner's combat system but simplyfying it, same enemies, same bosses over and over again, like you said, to much backtracking, annoying lightseed hunting,repetitive after one hour, no dying. PRINCE OF PERSIA IS ABOUT DYING, THIS ISN'T A PRINCE OF PERSIA GAME!!!1
As a side note, the script was waaaaaay to cheesy and medicore. I expected Mechner's wit as in SoT, but I see only some Dante-wannabe forcing his lines to make him appear "funny" and some script probably coming from Sitcom writers. I am sure it would be more convincing if they added a "shallow laughter" option after every line of the Thief(yes, that's his canon name, not Prince but Thief.)
It had potential to be another Beyond Good and Evil, but we get a shallow shallow Sands of Time clone, a dead duck as Yahtzee described it at best.