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Immoli: The more devs add microtransations, DRM, and cut content DLC, the more I pirate.
How do you even know which is cut DLC and which is not? That's an entirely subjective thing, especially when there's no hard evidence of it. The only dev that is officially known to do that is Capcom, and they quit that after an outrage from consumers. So enlighten us how exactly you make a distinction between genuinely new content and cut one. And no, day-one DLC doesn't mean it's cut. It means it was made after the production of the game ended (which usually ends about 6 months before the game is released if everything goes smooth) and released as a bonus on day 1 while charging people who buy used for it.
Post edited July 05, 2014 by HijacK
low rated
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amok: "People clearly like our games, as they play them. However, we need to add more and stronger DRM to stop this piracy"

so yeah. Congratulations on perpetuating the system and enforcing it. Without players like you, we would not have issues lie always online DRM. At least you keep some coders in business, I guess.
Bulll fucking shit. Online DRM has to do with preventing cheating and modding so they can sell more microtransactions and preventing reselling (though a lot of DRM does this). Look at Diablo 3, they wanted their real AH to be a hit. Couldn't happen if people were able to cheat in items they wanted, so thus always online DRM.

Still, you're welcome.



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HijacK: How do you even know which is cut DLC and which is not? That's an entirely subjective thing, especially when there's no hard evidence of it.
But that's wrong. It's pretty objective. Game releases, same day a bunch of DLC releases. Clearly cut content and hard evidence of it. Though I'm sure some devs hide it better by releasing it a month or two after release. Hell, a lot of DLC is found on-disc.

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HijacK: And no, day-one DLC doesn't mean it's cut.
Suck my dick, shill.
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amok: "People clearly like our games, as they play them. However, we need to add more and stronger DRM to stop this piracy"

so yeah. Congratulations on perpetuating the system and enforcing it. Without players like you, we would not have issues lie always online DRM. At least you keep some coders in business, I guess.
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Immoli: Bulll fucking shit. Online DRM has to do with preventing cheating and modding so they can sell more microtransactions and preventing reselling (though a lot of DRM does this). Look at Diablo 3, they wanted their real AH to be a hit. Couldn't happen if people were able to cheat in items they wanted, so thus always online DRM.

Still, you're welcome.

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HijacK: How do you even know which is cut DLC and which is not? That's an entirely subjective thing, especially when there's no hard evidence of it.
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Immoli: But that's wrong. It's pretty objective. Game releases, same day a bunch of DLC releases. Clearly cut content and hard evidence of it. Though I'm sure some devs hide it better by releasing it a month or two after release. Hell, a lot of DLC is found on-disc.

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HijacK: And no, day-one DLC doesn't mean it's cut.
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Immoli: Suck my dick, shill.
Do yourself a favor, imbecile, and quit posting when you clearly don't have a fucking clue of how this business works. Greedy "geniuses" like you even encourage publishers to milk the industry.
Post edited July 05, 2014 by HijacK
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amok: "People clearly like our games, as they play them. However, we need to add more and stronger DRM to stop this piracy"

so yeah. Congratulations on perpetuating the system and enforcing it. Without players like you, we would not have issues lie always online DRM. At least you keep some coders in business, I guess.
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Immoli: Bulll fucking shit. Online DRM has to do with preventing cheating and modding so they can sell more microtransactions and preventing reselling (though a lot of DRM does this). Look at Diablo 3, they wanted their real AH to be a hit. Couldn't happen if people were able to cheat in items they wanted, so thus always online DRM.

Still, you're welcome.
That'sone reason, yes. But it is also to prevent piracy. You are legitimating the claims that you must wrap games in DRM to combat piracy. We do know it does not help, but it is one of the major reasons given for using DRM, so yes, your approach is kind of counter-productive for any 'drm free revolution'. Let's just give the publishing house more ammunition, shall we?
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Immoli: But that's wrong. It's pretty objective. Game releases, same day a bunch of DLC releases. Clearly cut content and hard evidence of it. Though I'm sure some devs hide it better by releasing it a month or two after release. Hell, a lot of DLC is found on-disc.
You have no idea how development process works, do you?
I refuse to buy games without all DLCs included (except in bundles). It's extremely annoying. I have for example Risen 2, and even during the sales to buy the DLCs which add 1-2 hours of gameplay would've cost more than buying Risen 2 Gold again (which had the DLCs btw actually on the disk, but they were disabled... schmuck move). I don't care about cosmetic DLCs though so I can live without them. On the other hand I see no point in buying games like Mass Effect 3, where the base games costs 5-10 euros, but I have to pay about 100 to get the full game. And this is a 2 year old game... So message to publishers: if you don't release complete editions of your games, FU, I won't buy them.
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KingofGnG: Ubisoft can slurp my smoking morning shit and I will still use all my vigil will to avoid giving them a single portion of a cent of my money.

And I'm being polite here...
Well said.

*standing and clapping*
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blotunga: So message to publishers: if you don't release complete editions of your games, FU, I won't buy them.
Also well said.

*still standing and applauding*
Post edited July 05, 2014 by OldFatGuy
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blotunga: I refuse to buy games without all DLCs included (except in bundles). It's extremely annoying. I have for example Risen 2, and even during the sales to buy the DLCs which add 1-2 hours of gameplay would've cost more than buying Risen 2 Gold again (which had the DLCs btw actually on the disk, but they were disabled... schmuck move). I don't care about cosmetic DLCs though so I can live without them. On the other hand I see no point in buying games like Mass Effect 3, where the base games costs 5-10 euros, but I have to pay about 100 to get the full game. And this is a 2 year old game... So message to publishers: if you don't release complete editions of your games, FU, I won't buy them.
I'm fairly certain the game is not the full experience is not THAT expensive, but then again, it might be regional pricing. The full experience is around 50 to 70 dollars unless you care about the MP DLC.
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Immoli: But that's wrong. It's pretty objective. Game releases, same day a bunch of DLC releases. Clearly cut content and hard evidence of it. Though I'm sure some devs hide it better by releasing it a month or two after release. Hell, a lot of DLC is found on-disc.
Despite your terrible attitude, you deserve at least an explanation for why what you're saying doesn't make much sense.

Game content has to be whatever passes for "feature complete" to go on to what's called Gold Master status. That's usually in the ballpark of a month before the game actually goes on sale. Once you get that Gold Master candidate approved and sent off to start burning the discs, you're not changing anything on it. There's then a slack period of anywhere from several days to several weeks where you can keep on working on game assets, but they can't be shipped with the game. That's what (some) of the Day One DLC is - stuff that was getting worked on while the GM was being copied to the discs that will be boxed up and sold.

Sure, some of it - maybe even a lot - is a money grab. But your forceful attitude doesn't change the fact that you're wrong.
Post edited July 05, 2014 by OneFiercePuppy
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Immoli: But that's wrong. It's pretty objective. Game releases, same day a bunch of DLC releases. Clearly cut content and hard evidence of it. Though I'm sure some devs hide it better by releasing it a month or two after release. Hell, a lot of DLC is found on-disc.
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Fenixp: You have no idea how development process works, do you?
He probably lives in a world where a game completes its development process the day before it's released.
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OneFiercePuppy: ...
Oh don't worry, we've already tried. It's not that Immoli does't know, he doesn't want to know so he can carry on bitching.
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Immoli: But that's wrong. It's pretty objective. Game releases, same day a bunch of DLC releases. Clearly cut content and hard evidence of it. Though I'm sure some devs hide it better by releasing it a month or two after release. Hell, a lot of DLC is found on-disc.
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OneFiercePuppy: Despite your terrible attitude, you deserve at least an explanation for why what you're saying doesn't make much sense.

Game content has to be whatever passes for "feature complete" to go on to what's called Gold Master status. That's usually in the ballpark of a month before the game actually goes on sale. Once you get that Gold Master candidate approved and sent off to start burning the discs, you're not changing anything on it. There's then a slack period of anywhere from several days to several weeks where you can keep on working on game assets, but they can't be shipped with the game. That's what (some) of the Day One DLC is - stuff that was getting worked on while the GM was being copied to the discs that will be boxed up and sold.

Sure, some of it - maybe even a lot - is a money grab. But your forceful attitude doesn't change the fact that you're wrong.
I tried to argue this on the steam community. Once. Never again.
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Tarm: I tried to argue [..] on the steam community
Well that was obviously your problem, right there.
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Tarm: I tried to argue [..] on the steam community
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OneFiercePuppy: Well that was obviously your problem, right there.
It's kinda hard to discuss on some steam community "forums" so I thought I'd say argue since that I think is a better description of "discussions" going on in there...
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OneFiercePuppy: Well that was obviously your problem, right there.
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Tarm: It's kinda hard to discuss on some steam community "forums" so I thought I'd say argue since that I think is a better description of "discussions" going on in there...
Right? Even "argue" is a kind of hopeful term. The Steam Community forums are basically an amalgamation of seventy million monologues [url= each one written by a different, distempered badger ][/url]shouted as loudly as possible.