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Tychoxi: Wow. I mean, sure, they are free to release this shit for a price, but the philosophy of it is so against me (this shit should come free with the game and be toggable in the options or present in NG+ or something like that) that it only reinforces my unwillingness to buy UPlay games. Not to mention the a) made up numbers of "12 guys" and b) the obvious disdain for the customers ("12 guys somewhere"; "whatever")
I hope you're only referring to the microtransactions shit Ubisoft pulled with Black Flag and not with the entire spectrum of extra content there is.
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Yrtti: Support the games that are directed by Michel Ancel (Rayman and Beyond Good and Evil) and say no to rest.

E: Although Rayman Legends seems to be uplay dependant, which is bad. What a pickle.
Pretty much. Michel Ancel's games (and to a certain extent Ubisoft Montpellier's) are the only Ubi games I'd even consider buying.
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Johnathanamz: snip
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HijacK: Just read what I posted above to another user. Maybe then you'll understand that 2+2=4 in Aritmetic and Algebric math and not 5 like obviously you're arguing it is.
Expansions pack and add-on are related to size. DLC and extra content are related to the way they are accessed, so do yourself a favor and stop arguing that the world is flat just because you want it to be.
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VanishedOne: Sony's official list of trademarks includes neither PSX nor PS1 (nor PS, strictly speaking, although that's the basis of the logo). PSX was picked up by the press for reasons you now know about, and PS1 came into fashion once there was a PS2 to contrast it with (and after the PSone appeared). If you want to follow official usage, you're best off saying PlayStation.
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HijacK: What you're saying is basically true, except there is official branding of PSone on PSN, but nothing related to PSX outside of the Japan exclusive console. Yes, PS1 didn't exist until there was a PS2 to be in contrast with, but since there is a PS2 now and some type of official brand for the name, even a logo, I argue that is way more accurate than PSX.
There are quite a few video games sold on Steam which have their expansion pack(s) sold separately and are labeled as a expansion pack in the Steam store page description.

Rome: Total War - Alexander is one of them go look on the Steam store page.

I will argue what a expansion pack is, what a DLC is, and what a add-on is. As much as I want.
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Tallima: But some games (like Battlefield) die so quickly that you need the DLC and the game to keep playing. So it's a $110 game instead of $60. I don't know how to get around that one very well. .
Well...

Don't buy terrible games like Battlefield, I'd say.
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Johnathanamz: Expansion Packs add a lot of new stuff DownLoadable Content (DLC) adds only like 5 maps or 1 new gun skin or 1 new clothing skin or 10 new quests or 10 new vehicles, Stuff like that is DLC's.
Where did you take that definition from?
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rayden54: Edit: I doubt console games are truly DRM free-but they are yet to use the account based activation system like PC games.
Physical console games are indeed DRM-free, unless you consider copy protection to be DRM, in which case most physical PC games wouldn't be considered DRM-free either.
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Johnathanamz: Expansion Packs add a lot of new stuff DownLoadable Content (DLC) adds only like 5 maps or 1 new gun skin or 1 new clothing skin or 10 new quests or 10 new vehicles, Stuff like that is DLC's.
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Neobr10: Where did you take that definition from?
I agree with it. Let's take a famous game, oh... Final Fantasy 13-2. Quite a few DLC's are individual clothing addons. Sure there's at least one or two DLC's for free, but quite a few other outfits are simply that, single addon's that don't add much to the game unless you really want to see a character prancing in some other outfit.

Then we have expansion pack, let's say, Morrowind - Tribunal. This adds something like 100 quests, new maps, new armor, weapons, clothing, and another 10 hours of gameplay. (I think 200 Megs of content, while Bloodmoon had 400 Megs of content I think).

Now let's see what should have been a DLC had it been an option at the time. Halo 2, which had a map pack. This included 4-5 maps.... and that's about it...


Small changes/mods should be DLC and should be extremely cheap (25 cents maybe) while an expansion is a large addition to the game, enough to warrent $5-$10 dollars.
First link is directly to a post that says word-for-word what Johnathanamz copy-pasted here. If memory serves - this isn't the first time I've seen this on GOG forums alone, since I distinctly recall thinking how much the numbers have been drawn from the deepest confines of OP's rectum.

The second one basically reiterates a thing I've learnt as freshman - that words are usually a more... "fuzzy" than clear-cut matter.
Is a grain of rice a pile? Hell no. Are two grains? No goddamn way. Will one more grain added to something that isn't yet a pile make it a pile? No. Therefore PILES DON'T EXIST.
Empirically we know that PILES DO EXIST.
Contradiction.

Oh - DLC? Same sort of deal. If we make a distinction based on size, we can't really make a CLEAR one. That's why things like "at least 50 missions" constitutes ass-backwards thinking in my eyes. It's like a digital man living in an analog world. It IS, of course, A solution to the sorites paradox, but it's the most primitive and absurd one, the one we discussed in the lecture immediately ("we could simply agree on a contrived limit") but just as quickly discarded as only useful in bureaucracy.
This says nothing about the insanity of trying to merely enumerate every thing a developer could add to a game. It is said that a fool persisting in his folly would become wise... That's based on the assumption that one, when confronted with absurd consequences of his thinking, would naturally give up on his line of thinking, seeing it as erratic.

There's also the issue of "Morning Star versus Evening Star". Both are Venus, right? They denote the same object... but DESCRIBE it kinda differently. In this sense DLC and expansion packs may as well be the same thing, but with the former being a pejorative term and the latter a positive one. The former is "they want our money", the latter "they are making more stuff for us". Hell - it makes it possible for people to never buy DLC, 'cause when they buy it, they'll call it something else. DLC, in that sense, is the expansion pack you don't buy.

I could also dwell on how some people need to understand that, in theory, there could always be "more", and there is no reason one should deny himself every thing in particular based on being unable (or unwilling) to own all the things at once.

These discussions mostly lead nowhere... in no small part thanks to the fact that they're mostly disputes over definitions of words -_-.
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rayden54: Edit: I doubt console games are truly DRM free-but they are yet to use the account based activation system like PC games.
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Neobr10: Physical console games are indeed DRM-free, unless you consider copy protection to be DRM, in which case most physical PC games wouldn't be considered DRM-free either.
You can only play it on one specific platform, you can't make a backup copy and if the disc or device fails then you're screwed. No that's DRM, it's just not horribly draconic DRM.

Let's consider DRM to a different media. DVD's. DVD's you can play on any DVD player and any computer. Some DVD's contain encryption, which means only select players can decode it and thereby include DRM (Course the keys were leaked so most DVD rippers can decode it now). Richard Stallman has publicly refused to buy any encrypted DVD, and will stand by that. If everyone did that then the world would be a very very different place...
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rtcvb32: You can only play it on one specific platform, you can't make a backup copy and if the disc or device fails then you're screwed. No that's DRM, it's just not horribly draconic DRM.
Don't you think what you said is far too much of a stretch? Especially the "one specific platform" thing. Going by your logic, every game that only has Windows support would not be DRM-free because it requires a specific OS to run (Windows).

And about not being able to make backups, then you have to accept that most physical PC games ever released are not DRM-free because they had some sort of copy protection.
Post edited July 05, 2014 by Neobr10
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Neobr10: Don't you think what you said is far too much of a stretch? Especially the "one specific platform" thing. Going by your logic, every game that only has Windows support would not be DRM-free because it requires a specific OS to run (Windows).
No, the executables don't prevent you from running it on another platform, they aren't encrypted or the OS doesn't do a specific signed encrypted block before trying to load them. As for Windows only that's merely an API preference, WINE is able to run and play quite a few windows programs and games (not all, but a lot). Some games have even had the engines re-written (like for Quake, I think Open QuakeGL? I think...)

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Neobr10: And about not being able to make backups, then you have to accept that most physical PC games ever released are not DRM-free because they had some sort of copy protection.
Agreed, although copy protection I've seen more in the form of CD keys rather than anything else. Even floppy disks back in the old days had copy protection as part of the disk's low level formatting where it would reference impossible sectors and could possibly trash your floppy drive attempting to copy it, but not from running it.

Full disc copy protection usually has been bypassed by making a full raw copy using something like Alcohol-120% or Daemon tools, then mounting it as a virtual drive. Curiously there's very little copy protection in a Unix/Linux based system as I recall. Otherwise dd won't work...
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HijacK: These articles are so tl;dr it's no even funny! xD
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Vestin: First link is directly to a post that says word-for-word what Johnathanamz copy-pasted here. If memory serves - this isn't the first time I've seen this on GOG forums alone, since I distinctly recall thinking how much the numbers have been drawn from the deepest confines of OP's rectum.

The second one basically reiterates a thing I've learnt as freshman - that words are usually a more... "fuzzy" than clear-cut matter.
Is a grain of rice a pile? Hell no. Are two grains? No goddamn way. Will one more grain added to something that isn't yet a pile make it a pile? No. Therefore PILES DON'T EXIST.
Empirically we know that PILES DO EXIST.
Contradiction.

Oh - DLC? Same sort of deal. If we make a distinction based on size, we can't really make a CLEAR one. That's why things like "at least 50 missions" constitutes ass-backwards thinking in my eyes. It's like a digital man living in an analog world. It IS, of course, A solution to the sorites paradox, but it's the most primitive and absurd one, the one we discussed in the lecture immediately ("we could simply agree on a contrived limit") but just as quickly discarded as only useful in bureaucracy.
This says nothing about the insanity of trying to merely enumerate every thing a developer could add to a game. It is said that a fool persisting in his folly would become wise... That's based on the assumption that one, when confronted with absurd consequences of his thinking, would naturally give up on his line of thinking, seeing it as erratic.

There's also the issue of "Morning Star versus Evening Star". Both are Venus, right? They denote the same object... but DESCRIBE it kinda differently. In this sense DLC and expansion packs may as well be the same thing, but with the former being a pejorative term and the latter a positive one. The former is "they want our money", the latter "they are making more stuff for us". Hell - it makes it possible for people to never buy DLC, 'cause when they buy it, they'll call it something else. DLC, in that sense, is the expansion pack you don't buy.

I could also dwell on how some people need to understand that, in theory, there could always be "more", and there is no reason one should deny himself every thing in particular based on being unable (or unwilling) to own all the things at once.

These discussions mostly lead nowhere... in no small part thanks to the fact that they're mostly disputes over definitions of words -_-.
you basically just did the same thing he did. just a little more intelligently done I suppose. you banged on your keyboard and what came out had spurious relevancy.

yes, there is a distinction between "DLC" and "Expansion Pack". no, it's not perfect. it doesn't need to be. DLC has shown itself to be a mostly negative thing with the value proposition horribly skewed towards the content-pusher, while expansion packs have had a tendency to show themselves to be worthy articles unto their own, sometimes. a lot of this is due to the stuff that wishbone mentioned in his post.
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rtcvb32: No, the executables don't prevent you from running it on another platform, they aren't encrypted or the OS doesn't do a specific signed encrypted block before trying to load them. As for Windows only that's merely an API preference, WINE is able to run and play quite a few windows programs and games (not all, but a lot). Some games have even had the engines re-written (like for Quake, I think Open QuakeGL? I think...)
Again, you're stretching it too much i think. You are not supposed to run these games on WINE or other stuff. Only Windows is officialy supported. When you go to GOG or Steam you won't see any signs like this: "this game runs on WINE". You're basically on your own.

And i guess the same applies to consoles. You can emulate console games on the PC. And it's perfectly legal to do so IF you own the console, the game and extract the BIOS yourself.
My reaction to Ubisoft's comments is that you don't say "resistance is weakening" about something that is truly a good value for consumers. I would expect to hear the phrase "resistance is weakening" if someone is talking about a seasonal flu outbreak.
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aJillSandwich: My reaction to Ubisoft's comments is that you don't say "resistance is weakening" about something that is truly a good value for consumers. I would expect to hear the phrase "resistance is weakening" if someone is talking about a seasonal flu outbreak.
Well, it is on gamesindustry.biz, an industry website as opposed to a gamers' website. The funny thing is that there are so many publishers that give interviews there thinking that they can trash-talk their customer base just because they're addressing industry colleagues, but then end up having mincemeat made out of them by those very same colleagues for being delusional or completely disrespecing gamers.