stonebro: Am I correct that the M&M games (perhaps particularly the early ones) have a pretty masochistic difficulty level? How do they fare compared to, say, Wizardry and it's insaneolainen difficulty?
I hate RPGs where you just fucking die from walking into that spike trap you had no chance of seeing, or suddenly getting ambushed by 7 Elite Soul Eater Matriarchs when all you were expecting and geared for was a Diseased Wolf.
I haven't played 1 or 2, but the rest are nothing like the early Wizardries. In 3-5, combat is frequent but fairly light. As long as you're not wandering someplace where you shouldn't be, you won't be overwhelmed, though some areas can be pretty challenging.
The dungeons are loaded with traps, but they're fun to find and negotiate. Trapped objects ("Who will drink from the fountain?") will hit one character with damage, poison, etc. and may kill them outright; traps on the map (swinging blades, pit traps, etc.) will damage the party, but I don't think there are any party kill traps (there are also spells that can absorb damage or jump you past the trapped squares). You'll want to save before you go drinking from random barrels, but aside from that I think it's very well balanced.
MM6 is a bit different. Usable objects are still trapped, but world traps are almost nonexistent. You will, however, fight massive groups of enemies, often numbering a dozen or more. That can often be difficult (and tedious), especially early in the game, and you'll often need to retreat and regroup in order to clear a room.