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drmlessgames: So nowadays, when you install Far Cry 2 it doesnt have ANY drm at all?
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StingingVelvet: It installs SecuROM from the disc, you can't change that, but as long as you patch it before you launch the game then it never uses the SecuROM files or activates.

Ah, alright. What if I were to remove Securom, would the game still run? From older games that had Securom, I found that removing Securom after the game installed it, the game still run fine without Securom.
Damn, Silent Hunter 5 is also using the same DRM. I was waiting for it, now I won't buy it.
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Aliasalpha: what's given you this confidence exactly? Has this sort of thing happened before or are they just good atr post-sales support?
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StingingVelvet: They patched the DRM out of Farcry 2, Dawn of Discovery and other games after saying they would at release. That is a pretty good reason to be optimistic at least if you ask me.
EA said they would patch out the SecuROM from their titles after they were no longer recent releases but they have not done so once to my knowledge.
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Gundato: Their background of making a complete garbage port of SC: Double Agent that won't let you save in the one level that is actually really suited to the new stealth system?
Their background of not releasing DLC for the PC?
Their background of having an insanely laggy and buggy and nigh-unplayable co-op mode in SC:CT, then leaving it just as nigh un-playable in SC:DA?

Double Agent is one of the worst PC ports ever but I don't know what that has to do with patching out DRM, which they have done repeatedly.
As for DLC, they released it for Farcry 2 and Assassin's Creed 2 comes with all the DLC so... I don't know what you mean.

What we mean is: They don't really have all that good of a record of caring about their customers post-release these days. Or, at least, their PC customers.
And they removed the activations from FC2 retail and Steam, but they forced Impulse (which actually had no Securom, not just disabled Securom) to use Tages if they wanted the DLC. And I am pretty sure their activations are still enabled. Plus, the free Intel-sponsored DLC is still very difficult to install for anything but retail.
So yeah, great record...
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Gundato: What we mean is: They don't really have all that good of a record of caring about their customers post-release these days. Or, at least, their PC customers.
And they removed the activations from FC2 retail and Steam, but they forced Impulse (which actually had no Securom, not just disabled Securom) to use Tages if they wanted the DLC. And I am pretty sure their activations are still enabled. Plus, the free Intel-sponsored DLC is still very difficult to install for anything but retail.
So yeah, great record...

Well... then don't buy it on Impulse? That seems a pretty weak arguement. The point of the matter is they had no obligation to remove the activation from retail and they did.
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Gundato: What we mean is: They don't really have all that good of a record of caring about their customers post-release these days. Or, at least, their PC customers.
And they removed the activations from FC2 retail and Steam, but they forced Impulse (which actually had no Securom, not just disabled Securom) to use Tages if they wanted the DLC. And I am pretty sure their activations are still enabled. Plus, the free Intel-sponsored DLC is still very difficult to install for anything but retail.
So yeah, great record...
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StingingVelvet: Well... then don't buy it on Impulse? That seems a pretty weak arguement. The point of the matter is they had no obligation to remove the activation from retail and they did.

No, the point I was trying to make is that they don't actually care about removing DRM. They just care about looking like they are doing so. Remove Securom from Impulse, you still have GOO which is actually a really weak activation model that is very easily bypassed (I think just copy-pasting files does it ;p). Remove Securom from Steam, and you have Steam, which is a stronger activation model (need a crack for that).
Again, just a matter of public perception, which has clearly gone out the window with this DRM.
Your argument is: They removed the DRM that a lot of other companies already offered to/actually removed late in the development cycle. As such, they will remove a very strong form of DRM (which is more than just tweaking the startup procedure) that everyone already is complaining about when they eventually run out of money and have to shut down their servers.
My (and many others) argue: They have been ignoring PC gamers more and more in every release in the past few years, and now we are expecting them to remove an incredibly strong form of DRM (that they apparently keep saying isn't DRM). Especially one that can force people to upgrade to a new release of the game.
And have they officially said they will yet? I recall the one interview I read was more along the lines of "We won't take down the servers", even after being repeatedly pressed on the issue. Point of Reference: Valve have not officially said they will remove the Steam DRM if they ever go out of business.
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Gundato: My (and many others) argue: They have been ignoring PC gamers more and more in every release in the past few years, and now we are expecting them to remove an incredibly strong form of DRM (that they apparently keep saying isn't DRM). Especially one that can force people to upgrade to a new release of the game.
And have they officially said they will yet? I recall the one interview I read was more along the lines of "We won't take down the servers", even after being repeatedly pressed on the issue. Point of Reference: Valve have not officially said they will remove the Steam DRM if they ever go out of business.

This isn't rocket science. No, they did not remove Steam DRM, because that is not their call and not a concern for Steam buyers obviously. They removed THEIR DRM from Farcry 2 and Dawn of Discovery after a year or so which they said they would do early on, that is called setting a precedent. That makes their statement about AC2 more believable and trustworthy to me, end of story.
Their DLC, porting efforts and other such things have zippo zero to do with that, sorry. I get your whole overall company strategy in the debat, but it honestly has nothing to do with what I said, which was "company A says they will do this, company A has done that exact thing before, therefore I believe company A when they say it." The end.
As for Valve, they have said they will remove Steam DRM if they go out of business on their forums... certain employees have... and supposedly if you email support and ask they will repeat that statement. Whether they will actually do this, and whether it counts for anything more than Valve's own games, is of course debateable.
And just as an overall comment I am sure will get the die-hards all wound up, the reason Ubisoft pays less attention to the PC with DLC and such is because the PC is by far the lowest selling platform for these games. Is this because of general lack of interest in the PC or because of piracy? Probably both to some extent... and if you believe piracy is a factor in that then a good anti-piracy method that works and is not too annoying for customers is in our best interest because it will curb piracy and result in more effort toward the PC platform, correct?
The whole point of AC2 is to see if them can still make money on the PC. $60, DRM they hope will curb piracy for a while... then see what their profit margin is. Support it or not, but personally I want more PC support in the future and have my AC2 preorder in.
PC gaming is still a lucrative business. The problem is, that publishers are both too lazy and too ignorant to realise how to properly exploit it.
What they shouldn't do:
- give us direct console ports - CHECK
- drop support after just a month - CHECK
- remove anything PC-specific from games to match the console version - CHECK
- give us unimaginative sequel after sequel - CHECK
- release typical console action games - CHECK
- infest the PC release with DRM, draconian measures, etc. - CHECK
What they should do:
- focus on the PC market and its most popular genres - whoops, they don't do this
- support the game until it's properly patched - whoops, again, rarely done
- make sure the a console port feels like a PC game - yikes, doesn't happen often
- don't treat your customers like criminals
Seriously, games like Assassins Creed aren't even that good - AC was repetitive and a lot more like a console game than a PC game. Even PC-only releases are somehow messed up and simplified making it appeal to neither real PC gamers nor more casual gamers!
The facts are this: GOOD GAMES SELL. Ubisoft needs to get that through their thick skull. Fallout 3 sold well and barely had any protection. A cracked Dragon Age Origins was available before the retail version was and yet sold several million. Seriously, they just need to accept that if their game is crap, a typical console game, and filled with DRM, it won't sell.
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Red_Avatar: PC gaming is still a lucrative business. The problem is, that publishers are both too lazy and too ignorant to realise how to properly exploit it.
What they shouldn't do:
...
What they should do:
- support the game until it's properly patched - whoops, again, rarely done

Nice list Sir. There are exactly some points that I've been thinking of.
I often get pissed on this thing of releasing a game unfinished, and sadly it become the norm already, it's true even for console games which now can be patched too.
Release the beta and call it a full, then release achievements, then release a broken multi-player mode months after the game, then fix the MP, etc etc. Then keep a load of DLCs coming, aaaargh.
Dlc can be ok if it worth it. Its the day one dlc that i hate.Lets take dragon age.
The Digital Deluxe Version . You got both the stone prisoner and wardens keep.
The box collector's edition?only the stone prisoner.
I still can't see why the collector's edition didn't get a code for wardens keep in the box.
the dlc wardens keep was fun. Once the main quest for warden keep was over that was it.
It was just forgotten after the quest was over.
Didn't even get a text of what happen to it at the end.
There was a nice sword you could get and that grey warden commander armor.
The outrage over return to ostagar now that was fun to read.
Post edited February 25, 2010 by uruk
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uruk: Dlc can be ok if it worth it. Its the day one dlc that i hate.Lets take dragon age.
The Digital Deluxe Version . You got both the stone prisoner and wardens keep.
The box collector's edition?only the stone prisoner.
I still can't see why the collector's edition didn't get a code for wardens keep in the box.

Because the retail CE got the map and the tin case. The free Warden's Keep for the digital version was to compensate for not getting those things.
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uruk: Dlc can be ok if it worth it. Its the day one dlc that i hate.Lets take dragon age.
The Digital Deluxe Version . You got both the stone prisoner and wardens keep.
The box collector's edition?only the stone prisoner.
I still can't see why the collector's edition didn't get a code for wardens keep in the box.
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Coelocanth: Because the retail CE got the map and the tin case. The free Warden's Keep for the digital version was to compensate for not getting those things.

They should have just allowed for the Digital Deluxe Version to download those extras as well. And I don't want to hear anything about it "breaking the laws of physics", that's just a poor excuse!
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Red_Avatar: The facts are this: GOOD GAMES SELL. Ubisoft needs to get that through their thick skull. Fallout 3 sold well and barely had any protection. A cracked Dragon Age Origins was available before the retail version was and yet sold several million. Seriously, they just need to accept that if their game is crap, a typical console game, and filled with DRM, it won't sell.

I love when people always use this argument, because it is without a doubt the dumbest thing I've ever heard.
- If your name isn't Blizzard, the PC market isn't lucrative at all. There's a reason more and more developers are either putting out crappy ports, or skipping the PC version completely. Sales are terrible. That's also the reason why more and more PC games are either subscription-based MMOs or flash games that are free of microtransactions - because those are the only ones where you can make money because they can't be pirated. If you're going to rail against games because of DRM, then I hope you like playing only old games and Hello Kitty MMOs because that's what's coming next.
- For the record, Dragon Age and Fallout 3 both sold "several million" on consoles, but not nearly as many on PCs, as divulged above. The only game other than Sims 3 or WOW to get close to the million mark last year was Modern Warfare 2, which throws your complete argument of "what they shouldn't do" out the window.
- Some good games sell and some bad games sell, and some good games are flops and some bad games are flops. The only real difference is that for the most part console games sell much better, and all PC games would do better if there wasn't so much piracy.
- Furthermore, I always find it really conceited to make that argument to begin with. Everyone has different tastes in games, just like they do with movies and books and television shows. You have to be really full of yourself to think that every game you don't like is "crappy" and every one you do is quantifiably "good."
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Gundato: My (and many others) argue: They have been ignoring PC gamers more and more in every release in the past few years, and now we are expecting them to remove an incredibly strong form of DRM (that they apparently keep saying isn't DRM). Especially one that can force people to upgrade to a new release of the game.
And have they officially said they will yet? I recall the one interview I read was more along the lines of "We won't take down the servers", even after being repeatedly pressed on the issue. Point of Reference: Valve have not officially said they will remove the Steam DRM if they ever go out of business.
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StingingVelvet: This isn't rocket science. No, they did not remove Steam DRM, because that is not their call and not a concern for Steam buyers obviously. They removed THEIR DRM from Farcry 2 and Dawn of Discovery after a year or so which they said they would do early on, that is called setting a precedent. That makes their statement about AC2 more believable and trustworthy to me, end of story.
Their DLC, porting efforts and other such things have zippo zero to do with that, sorry. I get your whole overall company strategy in the debat, but it honestly has nothing to do with what I said, which was "company A says they will do this, company A has done that exact thing before, therefore I believe company A when they say it." The end.
As for Valve, they have said they will remove Steam DRM if they go out of business on their forums... certain employees have... and supposedly if you email support and ask they will repeat that statement. Whether they will actually do this, and whether it counts for anything more than Valve's own games, is of course debateable.
And just as an overall comment I am sure will get the die-hards all wound up, the reason Ubisoft pays less attention to the PC with DLC and such is because the PC is by far the lowest selling platform for these games. Is this because of general lack of interest in the PC or because of piracy? Probably both to some extent... and if you believe piracy is a factor in that then a good anti-piracy method that works and is not too annoying for customers is in our best interest because it will curb piracy and result in more effort toward the PC platform, correct?
The whole point of AC2 is to see if them can still make money on the PC. $60, DRM they hope will curb piracy for a while... then see what their profit margin is. Support it or not, but personally I want more PC support in the future and have my AC2 preorder in.

Again, you are missing my point. They removed the DRM from Steam FC2 because they weren't actually removing the DRM. They were removing one layer of it that they probably had to pay to maintain (Securom's servers aren't free). They didn't remove it from Impulse (in fact, they added it to Impulse). So yeah, they did set a precedent. They remove DRM while still keeping additional DRM. That makes their statement about AC2 mean jack all to me :p
Beyond that: It is all about post-release support. If they aren't going to port a few resources that they can sell, why are they going to remove a complex DRM mechanism for something they clearly aren't selling anymore?
And you are right, PC gaming isn't all that worthwhile from a marketing standpoint. So why are they going to go out of their way to help that small userbase after they bought the product?
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kevlarcardhouse: The only real difference is that for the most part console games sell much better,

I hardly see how this can be a surprise to anybody, and not because of piracy, I am 99% sure that even if tomorrow piracy totally disappear on PC, console games would still sell way way better than PC version.
There is no mystery behind it; If you have to chose what will you buy :
- The PC version which will often have PC-port exclusive bugs, which will often have an interface thought for gamepad and will be painful to play with keyboard and mouse (Like some games that ask you to press the Yellow Y button when you play with the keyboard ), which will require you to keep you PC up-to-date, with updated directX, updated drivers, updated graphic card. which wont anyway have any PC specific features like mods support, dedicated servers,etc...
- Or would you buy exactly the same game on console and have a version that will work correctly with a decent framerate without having to care about updating your hardware, that have been thought for the controller you are using, a version that works on a system that require little to no maintenance at all, etc...
A lot of peoples I know which use to be "pure" PC gamers now hardly buy any games on PC... not because they pirate it but because they own an XBox/PS3.
I am a PC Gamer but I am not blind, if I chose the PC version that's because I want to play in minimum 1920x1200 with everything set to max , but I am perfectly aware that most peoples don't give a damn about that, as long as they can play their games in "HD" (without caring what resolution this HD might be) they are perfectly happy.
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Gersen: I love when people always use this argument, because it is without a doubt the dumbest thing I've ever heard.
- If your name isn't Blizzard, the PC market isn't lucrative at all. There's a reason more and more developers are either putting out crappy ports, or skipping the PC version completely. Sales are terrible. That's also the reason why more and more PC games are either subscription-based MMOs or flash games that are free of microtransactions - because those are the only ones where you can make money because they can't be pirated. If you're going to rail against games because of DRM, then I hope you like playing only old games and Hello Kitty MMOs because that's what's coming next.
- For the record, Dragon Age and Fallout 3 both sold "several million" on consoles, but not nearly as many on PCs, as divulged above. The only game other than Sims 3 or WOW to get close to the million mark last year was Modern Warfare 2, which throws your complete argument of "what they shouldn't do" out the window.
- Some good games sell and some bad games sell, and some good games are flops and some bad games are flops. The only real difference is that for the most part console games sell much better, and all PC games would do better if there wasn't so much piracy.
- Furthermore, I always find it really conceited to make that argument to begin with. Everyone has different tastes in games, just like they do with movies and books and television shows. You have to be really full of yourself to think that every game you don't like is "crappy" and every one you do is quantifiably "good."

First of all, there's plenty examples to prove you wrong, The Witcher made by the nice folks who own this forum being just one so I'd say, do your homework. A firm with no reputation that made an ambitious RPG out of nowhere and was very successful - goes against your post, don't you think? Their name doesn't seem to contain "Blizzard" to me.
Also, Dragon Age and Fallout 3 both sold more than a million during the first few months after release ON PC and God knows how many more they sold after that period of time because PC games are well known to keep selling well over extended periods of time - more so than console games. DAO is still within the top 5 of most stores and it's outselling games such as Mass Effect 2 and Bioshock 2 which are just released even NOW. Explain that? Besides the fact that it was a lot more a PC game than a console game.
When you take into account that the GOTY edition of Fallout 3 sold very well as well, being in the top 10 of many stores of best selling PC games for quite a while, I think you can safely say that the current figures are well over a million and maybe even over two million - too bad they'll never release full figures.
Post edited February 25, 2010 by Red_Avatar