Posted February 20, 2010
Coelocanth: Oh, I understand it will vary, but Ubi's basically saying they won't be able to tell you how it works for each individual game they're publishing. You'll have to 'wait for reviews' or wait to see what other gamers are saying. Sorry, that's not acceptable. This is information they should be able to provide to the consumer themselves.
Gundato: Would anyone believe them? The model is basically doing what they said it would and people are still acting surprised. They already gave the basics of it: You lose connection, you can't progress until you reconnect. If you choose to not reconnect, you reload later. Beyond that, it is up to each individual game as to how this will affect things. An RTS will probably end up booting you back to the start of the mission/checkpoint, an open-world game to the last quicksave, etc.
Nah, to know "how it works" you need to wait for reviews and release. Same with every other DRM model, and even every other gameplay model.
Gotta disagree with you on that one, Gundato. This is basic information the publisher should know and be able to give to the consumer. That's like saying "Yeah, there are activation limits, but we don't know how many. You'll have to wait for reviews to find out".