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Crassmaster: Uhhh...Spore has also sold in the neighborhood of 4 million copies. It just finished on the top ten retail sales list for PC for the second year in a row. It may have been massively pirated, but it was also a major sales success.

Which is odd, because I and everyone else I've spoken to that have bought the game, think it absolutely sucks. People must not read user reviews before buying.
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Crassmaster: Uhhh...Spore has also sold in the neighborhood of 4 million copies. It just finished on the top ten retail sales list for PC for the second year in a row. It may have been massively pirated, but it was also a major sales success.
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Wishbone: Which is odd, because I and everyone else I've spoken to that have bought the game, think it absolutely sucks. People must not read user reviews before buying.

Availability heuristics at their finest :p
Think about this: What are the biggest complaints against Spore?
One of the first Activation Model Securom games
Didn't live up to expectations
Too casual
Can you see how the people you hang around with probably care about that, but a lot of casual gamers who never read the ninety million articles about the game wouldn't?
Spore was also a game that garnered a fair number of sales through sheer hype. That game was being talked up for what seemed like a good year prior to being released.
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Crassmaster: Spore was also a game that garnered a fair number of sales through sheer hype. That game was being talked up for what seemed like a good year prior to being released.

Make that three good years. That's why I bought it. It was described as every science geek gamer's wet dream, and there were lots of videos around showcasing amazing features. When it was released, it turned out that since those videos were made, they had cut most of those features, simplified the gameplay enormously, "cutiefied" the graphics and generally changed their target audience to 13-year-old girls.
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Crassmaster: Spore was also a game that garnered a fair number of sales through sheer hype. That game was being talked up for what seemed like a good year prior to being released.

I pre-ordered it and canceled my pre-order when I pirated that Australian version that came out a week early. I will admit I did that, the hype was so bad since like 2004 that I went stir-crazy and saw that on Demonoid, so I hopped on it. Turns out Spore was a total lie, I was lucky to get a chance to try my 'demo'. Saved myself form biting the bullet but bought Spore and it's space expansion later on because my little cousin loves playing it. Cost me $70 but at least my cousin paid for half. Still felt like a ripoff to me.
They only released the Creature Editor (sold it for $10!!!!) and that didn't show the sucky gameplay, so it was EA and Will Wright playing their cards smart to get the most sales before bad reviews came out. So doesn't this all add up to Spore becoming a failed project, they predicted it, delayed an extra year then took the money and ran? I think so. Will Wright just sucks nowadays after he made Sims and he needs to be lit on fire.
EDIT: Oh yeah, DRM sucks. Spore was more proof that you lose more than you gain from DRM. Had to add this since this is the Ubisoft DRM thread. Oh and Ubisoft sucks nowadays, gotta add that too or else this would be an attempted hijacking of a thread by being off topic :)
Post edited February 12, 2010 by tb87670
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Wishbone: Make that three good years. That's why I bought it. It was described as every science geek gamer's wet dream, and there were lots of videos around showcasing amazing features. When it was released, it turned out that since those videos were made, they had cut most of those features, simplified the gameplay enormously, "cutiefied" the graphics and generally changed their target audience to 13-year-old girls.

Well summarized. Fucked up part is Wright admitted it.
I wish it was what it should've been. I'd like to have it. But apparently there's too few of me and too many dumb Sims players (Sims is fun but a lot of dumb people play it).
Post edited February 12, 2010 by chautemoc
I hope this actually works somewhat, then it would be slightly worth it. If I have to login to play all the time while pirates get an offline game on day two I will be freaking irate.
As for the DRM itself as long as they patch it before shutting servers down someday so unlike an MMO I can play it forever then I can deal with it. Whatever. I don't like it, it's anti-consumer, but I can deal with it.
But it better work.
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StingingVelvet: I hope this actually works somewhat, then it would be slightly worth it. If I have to login to play all the time while pirates get an offline game on day two I will be freaking irate.

Pfft, you can use the same cracks they do.
Of course, and I do that for SecuROM activation games I buy when I run out of activations rather than deal with them, but my point is more the principle. If being online all the time for the first year or so defeats piracy they YAY, worth it if you ask me, as long as they remove the requirement someday.
If it does nothing to stop piracy and they stick with it and make me crack it then BOO, how stupid.
Post edited February 13, 2010 by StingingVelvet
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Wishbone: Make that three good years. That's why I bought it. It was described as every science geek gamer's wet dream, and there were lots of videos around showcasing amazing features. When it was released, it turned out that since those videos were made, they had cut most of those features, simplified the gameplay enormously, "cutiefied" the graphics and generally changed their target audience to 13-year-old girls.

So to use an analogy, they took crysis and cartoonified it till it looked like a DS game?
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StingingVelvet: As for the DRM itself as long as they patch it before shutting servers down someday so unlike an MMO I can play it forever then I can deal with it. Whatever. I don't like it, it's anti-consumer, but I can deal with it.
But it better work.

If they were to patch the DRM out after a year (when almost all the piracy damage would b done), THEN I'd support something like this.
You enact martial law and the death penalty to curb a revolution and then you relax when the situation dies down. The longer you keep martial law after the situation has eased, the more chance of a bigger revolution from your strongarm tactics.
Post edited February 13, 2010 by Aliasalpha
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Aliasalpha: If they were to patch the DRM out after a year (when almost all the piracy damage would b done), THEN I'd support something like this.

Yeah, I REALLY dont understand why every company doesn't do this. It satisfies everyone.
They all claim it's only for the first few months anyway, so what the hell.
Post edited February 13, 2010 by chautemoc
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Crassmaster: Spore was also a game that garnered a fair number of sales through sheer hype. That game was being talked up for what seemed like a good year prior to being released.
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tb87670: I pre-ordered it and canceled my pre-order when I pirated that Australian version that came out a week early. I will admit I did that, the hype was so bad since like 2004 that I went stir-crazy and saw that on Demonoid, so I hopped on it. Turns out Spore was a total lie, I was lucky to get a chance to try my 'demo'. Saved myself form biting the bullet but bought Spore and it's space expansion later on because my little cousin loves playing it. Cost me $70 but at least my cousin paid for half. Still felt like a ripoff to me.
They only released the Creature Editor (sold it for $10!!!!) and that didn't show the sucky gameplay, so it was EA and Will Wright playing their cards smart to get the most sales before bad reviews came out. So doesn't this all add up to Spore becoming a failed project, they predicted it, delayed an extra year then took the money and ran? I think so. Will Wright just sucks nowadays after he made Sims and he needs to be lit on fire.
EDIT: Oh yeah, DRM sucks. Spore was more proof that you lose more than you gain from DRM. Had to add this since this is the Ubisoft DRM thread. Oh and Ubisoft sucks nowadays, gotta add that too or else this would be an attempted hijacking of a thread by being off topic :)

Gotta tell ya, man...if 4 million sold, 2 straight years as a bestseller and a successful expansion = a failed game, I'll take some of that action any day of the week. :)
Its a critical failure and a financial success. Pretty much the inverse of most of the good games of the last decade
Heh, Spore is the Planescape Torment from the evil parallel universe where everything is its opposite
Post edited February 13, 2010 by Aliasalpha
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Aliasalpha: Gotta tell ya, man...if 4 million sold, 2 straight years as a bestseller and a successful expansion = a failed game, I'll take some of that action any day of the week. :)
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Crassmaster: Its a critical failure and a financial success. Pretty much the inverse of most of the good games of the last decade
Heh, Spore is the Planescape Torment from the evil parallel universe where everything is its opposite

Indeed, Spore is a paradox and we are lucky it didn't break the space-time continuum! A failure and a success, good and bad all mixed into one!
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Wishbone: Make that three good years. That's why I bought it. It was described as every science geek gamer's wet dream, and there were lots of videos around showcasing amazing features. When it was released, it turned out that since those videos were made, they had cut most of those features, simplified the gameplay enormously, "cutiefied" the graphics and generally changed their target audience to 13-year-old girls.
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Aliasalpha: So to use an analogy, they took crysis and cartoonified it till it looked like a DS game?

Yes, and simplified it to resemble a glorified game of whack-a-mole.