It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Quoted from their FAQ;
What will happen if I lose my Internet connection when I play the game?
If you lose your Internet connection the game will pause while it tries to reconnect. If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.
Will I need to be online the whole time when I play the game? Including for single player?
Yes. You will need to have an active Internet connection to play the game, for all game modes.
My opinion: Ubisoft sucks and lost my business. That is so absurd only a f#$king moron would implement that system. Pausing your game because of lack of internet? That's way too much. No more business from me.
avatar
tb87670: My opinion: Ubisoft sucks and lost my business. That is so absurd only a f#$king moron would implement that system. Pausing your game because of lack of internet? That's way too much. No more business from me.

Ubisoft have been retarded about DRM for some time. They've gone from fairly user-punishing DRM to no trace of DRM at all. Then on to this most Orwellian of totalitarian systems.
The good thing about this system is that they need to crack Ubi.com only once to unlock all games :D
avatar
melchiz: Wow, this new Ubisoft DRM combines all of the worst qualities of Steamworks into one crappy package. Yes, you get unlimited installs and whatnot, but no offline mode for single player games? What? If you're going to copy Valve, at least do a little research. Offline mode might not get much use, but it saves Steam from significant opposition.
It seems that Valve is stepping on toes, because other players in the industry are reacting rather harshly to it. Competing digital distribution stores now refuse to sell new Steamworks titles, Randy Pitchford goes on a rant about how Valve is dangerous, and Ubisoft refuses Steamworks for their own, internally-produced clone.
EDIT:
Also, you have to be online at all times with this new Ubisoft cloud DRM. According to the FAQ, if you lose your connection, the game will pause and wait to reconnect. That is absurd. Steamworks may be tolerable but Ubisoft has absolutely no respect for paying customers. No more Ubisoft for me until they drop this crap.

I don't think it is so much that Valve is "stepping on toes" but that people want to compete.
It is just like Gearbox claimed a while back: People think there is a conflict of interests. And even though there probably isn't, it is still REALLY good advertising for Valve.
Let's think about this from the perspective of Ubi:
We just released Splinter Cell 9. It is on three different services AND retail. We realized that a weird glitch in the code led to Sam Fisher sporting an erection at all times. That is just not acceptable and needs to be patched. So we make the patch and release it for retail. Then we have to send it to the three digital distributors. It is no longer in our hands, and we are at the mercy of bad press while we wait for Steam to put it on the servers (same with Impulse and, I dunno, D2D or something).
Now let's imagine that the gamers get their wish, and Steam starts to do quality control. That is an even longer wait.
And either way, having an account for a service makes you more likely to buy stuff. GoG doesn't give us free game to make us happy. They give free games to make people sign up to GoG to get the free game. Then, when they see a sale, they are more likely to buy the game here than elsewhere. I know that I will probably never use D2D, since I already have a Steam and an Impulse account.
As for competitors: Why should they waste their bandwidth and servers to let people download games when they are going to need to use Steam anyway? That just means that people will buy the game dirt cheap from them, then use Steam (and forget they had a D2D account in the first place). It has already happened a few times. Hell, I think people did that with D2D and games like Red Faction that use GOO (Impulse).
avatar
Gundato: I don't think it is so much that Valve is "stepping on toes" but that people want to compete.
It is just like Gearbox claimed a while back: People think there is a conflict of interests. And even though there probably isn't, it is still REALLY good advertising for Valve.
Let's think about this from the perspective of Ubi:
We just released Splinter Cell 9. It is on three different services AND retail. We realized that a weird glitch in the code led to Sam Fisher sporting an erection at all times. That is just not acceptable and needs to be patched. So we make the patch and release it for retail. Then we have to send it to the three digital distributors. It is no longer in our hands, and we are at the mercy of bad press while we wait for Steam to put it on the servers (same with Impulse and, I dunno, D2D or something).
Now let's imagine that the gamers get their wish, and Steam starts to do quality control. That is an even longer wait.
And either way, having an account for a service makes you more likely to buy stuff. GoG doesn't give us free game to make us happy. They give free games to make people sign up to GoG to get the free game. Then, when they see a sale, they are more likely to buy the game here than elsewhere. I know that I will probably never use D2D, since I already have a Steam and an Impulse account.
As for competitors: Why should they waste their bandwidth and servers to let people download games when they are going to need to use Steam anyway? That just means that people will buy the game dirt cheap from them, then use Steam (and forget they had a D2D account in the first place). It has already happened a few times. Hell, I think people did that with D2D and games like Red Faction that use GOO (Impulse).

I understand Ubi's intentions, but I feel that the execution is poor.
avatar
melchiz: I understand Ubi's intentions, but I feel that the execution is poor.

Fully agreed. I just find it annoying that everyone is acting like this is the stupidest thing in the world, or that it is because Steam is giving people the proverbial finger and the like.
More than anything, this is testing the water for stuff like streaming games and the like. EA is fielding a bunch of Unity-driven flash-based browser games.
You'll notice that most of the games listed to use this are the highly anticipated sequels. Splinter Cell. Assasin's Creed. Probably some more
It is the same way that MEPC and Spore were chosen to start Activation-Based Securom.
Post edited February 01, 2010 by Gundato
avatar
Gundato: You'll notice that most of the games listed to use this are the highly anticipated sequels. Splinter Cell. Assasin's Creed. Probably some more
It is the same way that MEPC and Spore were chosen to start Activation-Based Securom.

Speaking of experiments, I was troubled by Modern Warfare 2's combined $60 MSRP and use of Steamworks. I've read that AC2 will debut on the PC at a $60 MSRP, but Amazon has it listed at $50. The new no-offline-allowed DRM, combined with a $60 MSRP, would be terribly offensive. You can't release a game 6 months late, stack on nasty DRM, and sell it for the same price as the console versions. There are no licensing fees on the PC, so the $10 increase is not justified.
I can imagine the fun people will have on intermittent connections! Every minute a one second pause to establish a new connection = fun.
avatar
melchiz: Speaking of experiments, I was troubled by Modern Warfare 2's combined $60 MSRP and use of Steamworks. I've read that AC2 will debut on the PC at a $60 MSRP, but Amazon has it listed at $50. The new no-offline-allowed DRM, combined with a $60 MSRP, would be terribly offensive. You can't release a game 6 months late, stack on nasty DRM, and sell it for the same price as the console versions. There are no licensing fees on the PC, so the $10 increase is not justified.

This is Ubisoft - they're completely out of touch with what is acceptable and what not.
Post edited February 01, 2010 by Red_Avatar
That's a really bad move.
avatar
melchiz: Speaking of experiments, I was troubled by Modern Warfare 2's combined $60 MSRP and use of Steamworks. I've read that AC2 will debut on the PC at a $60 MSRP, but Amazon has it listed at $50. The new no-offline-allowed DRM, combined with a $60 MSRP, would be terribly offensive. You can't release a game 6 months late, stack on nasty DRM, and sell it for the same price as the console versions. There are no licensing fees on the PC, so the $10 increase is not justified.

To be fair it's shipping with $9 worth of DLC. Not that we should necessarily have to pay for it, particularly with it being late.
MW2 is special -- all Activision games are $60 on PC.
Post edited February 01, 2010 by chautemoc
It's funny really. For $60 you had:
- a single player game that was even shorter than the first Modern Warfare and heavily scripted and as a result, has little replay value
- multi player game which ties into Steam *cue sound of evil laugh coming from nowhere* Gabe, is that you? Anyway, it ties into Steam, uses VAC and ... was completely ruined by hackers within a week, has tons of lag issues, unbalanced maps, far too small teams, etc. etc. etc.
And all this for JUST $10 more than any other game *facepalm*.
avatar
Red_Avatar: It's funny really. For $60 you had:
- a single player game that was even shorter than the first Modern Warfare and heavily scripted and as a result, has little replay value
- multi player game which ties into Steam *cue sound of evil laugh coming from nowhere* Gabe, is that you? Anyway, it ties into Steam, uses VAC and ... was completely ruined by hackers within a week, has tons of lag issues, unbalanced maps, far too small teams, etc. etc. etc.
And all this for JUST $10 more than any other game *facepalm*.

Well, MW2 was a good game. The replay value on singleplayer is low, but Special Ops is great.
avatar
michaelleung: Well, MW2 was a good game. The replay value on singleplayer is low, but Special Ops is great.

I'll have to take your word for it - I've been told it gets old rather quickly. Personally, I still think it's a rip off to ask $10 more for a game with such a short SP game and a MP part which has these problems.
avatar
Red_Avatar: It's funny really. For $60 you had:
- a single player game that was even shorter than the first Modern Warfare and heavily scripted and as a result, has little replay value
- multi player game which ties into Steam *cue sound of evil laugh coming from nowhere* Gabe, is that you? Anyway, it ties into Steam, uses VAC and ... was completely ruined by hackers within a week, has tons of lag issues, unbalanced maps, far too small teams, etc. etc. etc.
And all this for JUST $10 more than any other game *facepalm*.

Best summarized with this image.
Majority doesn't give a shit though. I hate people. :P
Post edited February 02, 2010 by chautemoc
avatar
melchiz: Speaking of experiments, I was troubled by Modern Warfare 2's combined $60 MSRP and use of Steamworks. I've read that AC2 will debut on the PC at a $60 MSRP, but Amazon has it listed at $50. The new no-offline-allowed DRM, combined with a $60 MSRP, would be terribly offensive. You can't release a game 6 months late, stack on nasty DRM, and sell it for the same price as the console versions. There are no licensing fees on the PC, so the $10 increase is not justified.

AC2 is at Impulse, and with the "high-speed Internet connection is required" notice too, so I guess that's confirmed. I guess I'll have to wait for the GOG re-release a few years from now.