McDon: That's why I said done properly. It's not too hard mainly a lot of advertisement and hopefully word of mouth, but good game play is the main part, cause Skyrim was barely known by most people I knew before it came out. Slowly after people who played it found it fun, told others, the others cam and tried it, they loved, bought it and the circle continues.
StingingVelvet: Skyrim was not a word of mouth game, not at all. It might have become even more successful when people like me reported it was a return to form and pretty good, but it was a blockbuster success on release day.
Also "done properly" is, again, harder than you think.
The simple fact is turning a decade old IP into a blockbuster AAA RPG franchise is not an easy thing to do and is very risky.
I'm talking about my country, course RPG fans lapped it up but did the general people (AKA COD fanboys)
P.S. Sir Gregory I totally agree with you on HOMM IV just cause it's different people hate it though the art style wasn't the best, especially compared to HOMM 2 (love that game) .
On another note: Why haven't Ubisoft used Might and Magic brand? (The RPG series now) instead of Spin-offs and alright games that are nothing like the original brand. Especially after Skyrim, (Which EA is trying to make Bioware's games more like it sue to its popularity...not unlike The Old Republic and Battlefield 3)
McDon: You mean like Redguard and Battlespire for Elder Scrolls? Then a certain Todd Howard came with a certain Morrowind.
BadDecissions: ...no? Bethesda never abandoned the Elder Scrolls series, and announced that they were working on Morrowind in 2000, a mere two years after Redguard. You'll have to expand on how you think that's similar to bringing a decade-dead franchise back to life.
I was comparing Redguard and Battlefield to the two M&Ms you mentioned (btw M&M 8 is not bad!)
jgresham: I don't really see the point in remaking M & M as a major AAA title like Oblivion or Skyrim. The disconnect from the franchise is just too big after the amount of time that has passed. It would seem smarter to let an original IP stand on it's own two feet rather than try to ride a legacy.
But that would involve learning new lore :( and that's just effort :P