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I don't understand, if done right, a future Might and Magic game could be as successful as Skyrim and maybe a potential rival of Elder Scrolls. Anyone know why they're only concentrating on Heroes of Might and Magic?
Am I right or is just that I badly want another classic RPG series to be one of the best-selling game series in the world. What do others think.
A decade-dead franchise whose last entry was a disaster, and whose second-to-last entry was totally unremarkable? I think you're kidding yourself.
if some one does it they have to do it right, i would love to see it come to life in new engine with quality graphics.
I really like the m&m lore etc the games just feel right (not including heroes 6 & m&m9) if they could recapture the older spirit of m&m and make a new game id be happy. Problem is i dont see that happening
It's ubisoft. They've said somewhere that they'll focus on F2P games on PC only.

So be ready for M&M MMO. (not the trading cards stuff)
Post edited November 27, 2012 by keeveek
They've already announced that HOMM is going free to play, so they really don't care much about that portion of the franchise either...
I don't believe it would sell. They would have to make great game and promote it all the time. Might & Magic is no longer in the first tier of games. It is not an recognizable brand so I don't believe its a goldmine.
Classic M&M style games would have very niche appeal IMHO. They'd have to use a more mainstream subgenre of rpg to justify a big budget game. You can see them experimenting in this with Dark Messiah (kind of an Arx Fatalis and FPS blend). I'm guessing that wasn't too successful.

I like their current Ashan game world. I'd buy a proper rpg set there, classic M&M style or not.
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BadDecissions: A decade-dead franchise whose last entry was a disaster, and whose second-to-last entry was totally unremarkable? I think you're kidding yourself.
You mean like Redguard and Battlespire for Elder Scrolls? Then a certain Todd Howard came with a certain Morrowind.
The IP has no real mainstream value.

Making games like Skyrim successful is harder than you think.
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BadDecissions: A decade-dead franchise whose last entry was a disaster, and whose second-to-last entry was totally unremarkable? I think you're kidding yourself.
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McDon: You mean like Redguard and Battlespire for Elder Scrolls? Then a certain Todd Howard came with a certain Morrowind.
...no? Bethesda never abandoned the Elder Scrolls series, and announced that they were working on Morrowind in 2000, a mere two years after Redguard. You'll have to expand on how you think that's similar to bringing a decade-dead franchise back to life.
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StingingVelvet: The IP has no real mainstream value.

Making games like Skyrim successful is harder than you think.
That's why I said done properly. It's not too hard mainly a lot of advertisement and hopefully word of mouth, but good game play is the main part, cause Skyrim was barely known by most people I knew before it came out. Slowly after people who played it found it fun, told others, the others cam and tried it, they loved, bought it and the circle continues.

Wow, I go on a bit when im near a keyboard...
I don't see it happening. Ubi paid a ton of cash to buy MM rights, and then pissed all over them with their Dark Messiah game. That game had NOTHING to do with MM, and many of us were pissed at Ubi's obviously throwing a label on something just to cash in on the game's cachet.

I for one would be very unlikely to buy another MM CRPG that had an Ubi brand on it. I suspect Ubi saw that after DM.
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McDon: You mean like Redguard and Battlespire for Elder Scrolls? Then a certain Todd Howard came with a certain Morrowind.
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BadDecissions: ...no? Bethesda never abandoned the Elder Scrolls series, and announced that they were working on Morrowind in 2000, a mere two years after Redguard. You'll have to expand on how you think that's similar to bringing a decade-dead franchise back to life.
Redguard (and Battlespire) failed financially, and they lost money on them. Bethesda were close to bankruptcy when Morrowind was still in pre-production, which is why Zenimax Studios (which now owns Bethesda, id, Arkane Studios) was formed, to attract investors for Bethesda games.

With money comes strings. When Bethesda was an independent studio funding their own games, they were by and large catering to the traditional RPG fanbase. After the ZeniMax buy-out, investors wanted a new focus, namely on removing the complexity of the old TES games in order to bridge out to a larger audience, and also to make the control schemes easier to port to consoles.

Lastly, apart from Todd Howard and top-management suits, the development teams that worked on Daggerfall and Oblivion were different people.
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BadDecissions: ...no? Bethesda never abandoned the Elder Scrolls series, and announced that they were working on Morrowind in 2000, a mere two years after Redguard. You'll have to expand on how you think that's similar to bringing a decade-dead franchise back to life.
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Crosmando: Redguard (and Battlespire) failed financially, and they lost money on them. Bethesda were close to bankruptcy when Morrowind was still in pre-production, which is why Zenimax Studios (which now owns Bethesda, id, Arkane Studios) was formed, to attract investors for Bethesda games.

With money comes strings. When Bethesda was an independent studio funding their own games, they were by and large catering to the traditional RPG fanbase. After the ZeniMax buy-out, investors wanted a new focus, namely on removing the complexity of the old TES games in order to bridge out to a larger audience, and also to make the control schemes easier to port to consoles.

Lastly, apart from Todd Howard and top-management suits, the development teams that worked on Daggerfall and Oblivion were different people.
This

The people who worked on Daggerfall and Morrowind have left the company a long time ago