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Siannah: Take any other bigger dev / publisher, be it Activision, Blizzard, EA, Square, Take 2, etc. and tell me you couldn't make the same only twice as big.... and no, CDPR isn't (yet) in that league and if you insist, still just the exception to the rule.
There is a valid point here - while Ubi's DRM is (rightfully IMHO) reviled, it is now activate-on-install which places it behind Blizzard's always-online DRM or Steamwork's activate-on-play in obnoxiousness.

And unlike some other companies, Ubisoft have at least made their older games available on GOG making them far better than the likes of 2KGames or Blizzard.
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Siannah: Completely failing to even mention one positive aspect or game, making them look as if it's a freakin' wonder how they're still a running business and not bankrupt.
Hmm...well Ubi is easy to type and spell...
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AstralWanderer: Hmm...well Ubi is easy to type and spell...
Let me help you out a bit...
Call of Juarez: Gunslinger, Far Cry 3: Blood Dragon, Rayman Legends, Child of Light, Might & Magic X, Valiant Hearts: The great war, Watch Dogs.... .... and that's just 2013/14.

Sequelitis? Not taking chances? No innovation or re-imagination? Just mainstream franchise-stuff with no heart?
Post edited June 30, 2014 by Siannah
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Siannah: *snip*
Indeed their UbiArt stuff has been really great with Rayman Origins, Legends, Child of Light and now Valiant Hearts. All of them are amazing games so I really hope that like Rayman Origins we see these game here on GOG as well. But not very optimistic about since its Ubi(hard on for DRM)soft.
I remember that Ubi Soft sold games via newspapers in the early-mid 00s in my country (that is, by paying a few bucks you could buy the newspaper and a game); Atari did that too and that was my GOG back then. I got to play Empire Earth, Neverwinter NIghts, Ground Control, Rainbow Six (a game that terrifies me to this day), Civ 3, Starcraft, Homeworld... I actually had fond memories of Ubi because of that. Now I just don't know what happened in between. The games they sold had the cd key kind of DRM which I didn't mind. But this paranoic behavior is beyond me. But what's funny is that they are right, no DRM system is "un-crackable", if that's a word. I'd say it's a "generation" thing, mostly based on the age of the businessmen/women involved in the company, and their mindsets, still uncomfortable with the whole idea of internet... but I don't know, man, there's Netflix, Steam, GoG and iTunes (among others). What's good is that people who usually defend dick moves from big companies are just rejecting this kind of stuff.

I'm still happy with the fact that I can use my Tribes of the East cd without having to deal with Ubi's drm, although during installation they insist in making me install their u-play thing (it's that how it's called?)
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wolfsrain: And he dropped the ball further...

"To fight piracy, Early explained that Ubisoft needs to not only focus on making better, more compelling games, but also ensure that these games have more online services (which are not available to pirates) baked into them."

And that's exactly what i do not want to see in my games, either.
Under the underlined section, it sounds more like they are going to focus on DRM that requires you to be online all the time (otherwise the features won't work, right?). Still if it drops the worse aspects of DRM then i can't complain.
Yeah, people dropping into my game is a big no, so, thanks, but no thanks.
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ChrisSD: This was meant to be one of the big things about the SimCity deboot (according to the hype) but someone hacked the code and proved that the AI was all client side. This makes sense because having the AI on the server would be a crap experience for any real-time game and even making it work well on turn-based games would be difficult even with a mostly decent internet connection.
And of course if they did move it all to the 'cloud' the games are bound to be more expensive since they need servers dedicated for the games, then for upkeep on those games they would be charging something like $20 a month (not too unlike WoW and D3).

Reminds me, Playstation Now - Dead before Arrival. Based on the prices listed it would be doubtful the system would get much support. Who wants to pay $5 for an hour of gameplay, or $30 for 90 days and you don't get to own the game... Sure that's 'perfect DRM' but it's not going to be too profitable...

edit: Unless the game is really really good...
Post edited July 02, 2014 by rtcvb32