Posted June 21, 2014
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TNT: Evilution for Doom II. Do you get the full experience without it?
The Plutonia Experiment for Doom II. Do you get the full experience without it?
In all cases, there's some extra stuff you can experience, but not in the base game. Personal opinion, the games are 100% without those, and 120% with those. So no contradiction (for me at least) with that. More or less what I keep saying about DLCs.
As for whether DLC content is needed for a "full experience", it depends. Sometimes it is needed (depending who you ask), sometimes it may be argued that it is not needed. For instance, why do people keep requesting the missing expansion packs to existing GOG games? Why don't they consider the base game "the full experience"? For instance the earlier missing expansion packs from the Wing Commander games, Privateer, Dungeon Keeper, Magic Carpet etc. Weren't they full experiences already before the expansion packs?
I personally tend to consider them incomplete with some official single-player content missing, even if it is something that was added afterwards. Nowadays I'd also consider e.g. Far Cry 2 incomplete without the Fortune's Pack, even if it "merely" adds a couple of vehicles and weapons (especially as one of those added vehicles ended up being my most favored vehicle in the game). I'd hate it if I had bought Far Cry 2 with that added content, but couldn't access that content later anymore, just because I can't connect to a Far Cry 2 authentication or multiplayer server five years from now, in order to unlock them again.
Yet, the examples (Watch Dogs and that AssCreed game) show just that: some of the single-player content (some AC areas, or part of Watch Dogs skill trees) being locked from you, unless you go through the hoops online to authenticate the game (through online multiplayer, if needed).
So at this point I don't believe he was referring only to pure multiplayer parts which don't affect the single-player content in any way. His message was pretty clear: make the non-authenticated version incomplete for all potential buyers, not just e.g. those who care for multiplayer.
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Also, what the masses might be ready to tolerate (e.g. games as a service which may cease to exist at some point) might not be what I personally want. Or is your point that because most gamers are fine playing Clash of Clans and Candy Crush Saga, I should like them too? Of course if the masses prefer something different than what I do, there's little I can convince the big companies otherwise.
Thank god for GOG though, for going for the niche into which I fit.
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I was talking about trying to introduce mandatory "service models" which are there only to benefit the publisher, not the customer (me).
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But as I've said before, consoles by their nature (walled-garden design) are problematic anyway. The copy protection and encryption on old console cartridges has the same purpose as DRM, to restrict how you can use the content. This can become a problem for e.g. emulation in the future systems.
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If e.g. Watch Dogs had a similarly simple workaround that I can use 20 years from now to access to locked single-player content, no problem then. It doesn't.
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The technological gates, e.g. floppy disks or console cartridges, are an obstacle only if the medium has copy protection, encryption or some other way they've tried to make sure you can't use the content without that medium (which is a similar arbitrary and unneeded restriction to the usage, as DRM). I still have happily installed some very old PC floppy games that didn't have copy protection or key disk check, so they still work fine on my current PC running under DOSbox, even without necessarily having an access to the original floppy disks.
Just because there may be other reasons I can't play an original game anymore (e.g. because there is no system or emulator to run the game anymore) does not automatically mean that any additional and arbitrary obstacles (like copy protection and DRM) would be equally fine too. Some of them I consider nature of the beast, some of them an obstacle that shouldn't have been there to begin with.
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In general, hunting down for working updates for pirated material is a true pain in the ass, and in many cases unachievable. That's one of the reasons for the success of Steam and GOG, instead of just pirating the same stuff online. Plus security issues, like the Russian editions having those nice keyloggers and other nice extras.
When someone reports the a problem in the forum, usually the blues suggest contacting the support directly. I would be quite surprised if GOG staff never checked at that point whether the customer actually has that game in their account. After all, there is also the promise of 30-day money back guarantee, they might have to pull the game away from their account.
If you are suggesting that support from other forum users is all the support anyone could ever need with their GOG games, then you are just arguing for argument's sake.
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EA requiring you to play SimCity online, even if you wished to play all by yourself.
Diablo 3 requiring you to be constantly online, even if you wanted to play alone.
Watch Dogs keeping some single-player content locked, until you unlock them online.
is that that is what their customers wanted from them? And more specifically, their customers wanted them to make it all mandatory, not giving any PC gamer an option to e.g. play Diablo 3 or SimCity offline (like the console Diablo 3 gamers can play it)?
If you really believe it was the customers who wanted it all to be mandatory and not optional, I can't take you seriously anymore.
Post edited June 21, 2014 by timppu