Pheace: I understand that, and I'm not saying it couldn't use some clearer defining, or even a set of ground rules about how and what people are getting, about what they are told they are getting and even how long it should last. But that is basically what we're going towards.
Problem is, I don't think we *are* moving towards this. People still talk about buying games, not renting them or licensing them. Companies still advertise games as being for "pre-purchase" or "to buy", because they know full well that the market would collapse if people didn't think they were buying their games. I mean, the fact that Steam games can't be resold isn't widely known and hits a sour note with people who got caught in this trap.
Just look at the Steam forums to see what I mean. Most of these people are never seen on the Steam forums again, so it's a safe bet that they just stopped using Steam or possibly even quit PC gaming after that.
The market is effectively being propped up on a lie. As soon as the lie becomes common knowledge, the market will implode. Mark my words.
Pheace: Heck, maybe there should be a ground rule that states a game should become DRM free after x years, and that build should be ready at the same time the game comes out so it's guaranteed to exist.
I could live with this, but again, it's a question of enforcement.
The first case of DRM going belly-up came with Reflexive Games back in 2010. Their promises to release a patch for the DRM in the event that they went under all meant nothing when they spontaneously announced that they would be shutting down their DRM servers and that customers should download and activate their games.
And it's not even like Reflexive went out of business. They just switched to a different business model and abandoned their old customers.
A more prominent example was the way EA handled The Saboteur's DLC recently. It's going to be a much more frequent occurrence in the coming years.
A requirement to remove DRM after two years is useless if the company goes out of the business after a year.
A counter-suggestion, if I may: How about a central repository that archives all games released in DRM-free form and puts said game or a patch into the public domain if the DRM servers are permanently shut down without a corresponding fix?