gooberking: I have grave concerns about many of them, not because they don't benefit the developer, but because many of them come with inherent risks in terms of long term access to the product the consumer has purchased, and some of them involve possible loss of content for mankind, all for the "benefit" of the developer. If I agreed with any of them I would be buying my games elsewhere.
Don't get me wrong, I completely agree it should not come at too high a cost, or inconvenience to the Consumer. I would personally say that it should become practice to make a game DRM free after 'x' years or something like that, and anyone who already has a copy of that game linked to them, should get that without having to pay for it again. (made more feasible because people would have a copy linked to them)
I'm not saying it's without it's flaws, especially right now. But I can see why they do it, and why, perhaps, it may even be a necessary step. I do not think losing the right to resale on a game is a big deal, at all.
HereForTheBeer: Without going into UbiSoft specifically, I think this blurb from the article sums it up:
Early said it was only fair that Ubisoft should seek to protect its games from piracy, but admitted it continues to "grapple" with the delicate balance of doing that while not inconveniencing paying customers.
HereForTheBeer: Each publisher has to find out its level of tolerance for piracy, balanced with the potential of driving away some number of customers as a result of the efforts of protecting their IPs. The industry will figure it out sooner or later, likely later. In the meantime, consumers will continue to vote with their money. <shrug>
And this seems perfectly reasonable yes. I'm certainly not agreeing with some (*cough* most) of the steps Ubisoft have taken in this regard, but on the right of resale, I think it's over-rated, and simply doesn't fit the market of games in the worldwide market we have today.
Pheace: That's where I disagree.
Why should money that some other guy spends on the game of that developer, never go to that developer? How does that make sense?
timppu: Same way like selling any item, e.g. a book or DVD movie, does not automatically benefit the publisher.
But, I am not fully against taking the possibility of resales away, especially on digital items. As long as it really decreases the price of new games as Braben promised, which it didn't so Braben is a mere liar. :)
From a consumer/gamer point of view, the good thing about being able to resell or give away games is that it is an incentive for game developers to make so good and replayable games that many people don't want to sell them, at least soon after initial purchase. When that possibility is taken away, it automatically makes much more sense for developers to make short games that people don't want to replay many times.
I do agree that obviously, the more prevalent it becomes, it should start affecting the prices, or at least the amount/quality of games that we keep getting, which is more what I think of when I think of a large used market. Stuff like this doesn't necessarily just affect the prices of the games that come out, but also the feasibility of making games, having them published, and the amount of money that can be put in to them. (There's other ways of course as well like the indie way)
Good and replayable games that people don't want to sell. One of the things I would argue is that it pegs publishers into designing a certain type of game. There's not many story based games that are really that replayable, and a *lot* of single player based games are story based. And to be honest, if you want to extend that line of thinking, then MMO's, or rather the few that work, like World of Warcraft are *the* example of a game good enough to play and 'lasts' for a long time. The addition of working a long time on something means you build up something that you don''t necessarily want to give up either (unless they trivialize it later like they tend to do) .
I agree, no doubt they'll find something else to complain about. I'm just saying that on the point of resale, I think it's a reasonable point to make.