StingingVelvet: Game is overrated though I thought, it looks nice and having a PC-focused platformer is great, but it just isn't much fun to play for me for some reason.
Same here. Sure - it's fun to swing on the grappling hook for a while... but even that gets frustrating when you lose ALL the damn momentum once you hit a skeleton -_-'. Sure - it sounds like a minor detail but these little shortcomings are exactly what stops the game from being great.
(disclaimer: it's been a while since I played Trine, so I might remember some of the things wrong)
One reason why playing the Thief sucks:
When you swing, you want to be swift and unstoppable, yet enemies slow you down every damn time.
One reason why playing the Knight sucks:
When you charge, you want to kick the damn things into a pit (cue 300 reference), yet you are vulnerable as hell during the entire animation and most of the time end up getting hurt... and if the kick isn't an instantkill, you don't even push the damn things back.
One reason why playing the Wizard sucks:
When using telekinesis, you want to THROW things at the enemies (the way it works, for example, in
Creatures 3), but in Trine they lose ALL momentum once you let go of them (and gently fall back down) :\.