park_84: A touch screen isn't an obstacle for having great games but control interface is a heavy part in game design, porting games between devices with different controls is a delicate issue, controls usually define gameflow and mechanics. Most of the games simply couldn't be ported, some others could be but awkwardly, and just a few would offer a nice experience.
amok: all p'n'c games should have no problems, and games relying on mouse clicks in general. I can see games such as Civilization, Caesar or Settlers working very nicely for touch screens (you just can't use shortcuts).
the problem is for games relying on keyboard inputs, or more action games which are mouse driven. They tend to not work very well.
Yes, I was thinking in those games when I said that some could be correctly ported, but anyway I don't see it so straightforward and simple.
We agree that a graphic adventure is a fitting candidate, probably the best one, but, for example, some adventures highlight the interactive items on screen when the cursor is over. Since the mouse cursor can't jump from point A to point B we have that the game will always reveal all the items that are on the way from A to B, it doesn't matter if the user isn't searching them, maybe he just want to click on B, but in the process all those items will be discovered. In a properly designed touch-screen game you should directly jump from A to B, all the points in between should be ignored. For better or for worse that's a difference, it might affect the gameplay.