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Now when I look at a lot of these games I love so much. I've come to the realization they would be perfect for the tablet. A great example of this would be Betrayal at Krondor which has most of the controls on the actual screen and would be a really fun game to play on the run. I think GoG would make a killing if it could port them over to tablets. Anyone else feelin me or am I just crazy?
I'm not exactly sure what you have in mind when you say "port". GOG hasn't "ported" these games in the stricter sense to modern Windows PCs - they've simply created compatibility layers for them using DOSBox and ScummVM. Windows games are out of the question anyway, although a lot of the indie games released here do have Android and iOS versions already.

That being said, there's nothing stopping you from "porting" them yourself. ScummVM works perfectly adequately under Android. DOS is a little trickier - there are a number of DOSBox ports to Android, but the only one that is really usable - DOSBox Turbo - is paid, and even that usually only manages low-end games (pre-1995) properly due to the high overheads of the Android OS. Tablets aren't meant for CPU-intensive tasks, and DOSBox is pretty CPU-intensive.

(I have, however, managed to get Dungeon Master running and working beautifully on DOSBox Turbo. Also, Eye of the Beholder runs great on ScummVM)
Post edited June 29, 2014 by jamyskis
You are just crazy, imo. DOS games need a keyboard and a mouse, Windows games need a keyboard and a mouse and maybe a joypad. Touch screen controls are for children toys, not video games. Please stop, just stop: touch is evil, don't touch it when talking about proper games.

End of line /
there are several classic games which would be good to play on touch screens, but I do not think gOg is the right people to do this - they do not port any games. DotEMU, for example, is porting some classics to iDevices and it would be more fitting for them.

Having said that, though, you can play some Dosbox games on Android devices. There is a guide here:
http://www.tomdupont.net/2013/01/how-to-play-gog-games-on-android-with.html
Post edited June 29, 2014 by amok
A touch screen isn't an obstacle for having great games but control interface is a heavy part in game design, porting games between devices with different controls is a delicate issue, controls usually define gameflow and mechanics. Most of the games simply couldn't be ported, some others could be but awkwardly, and just a few would offer a nice experience.
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park_84: A touch screen isn't an obstacle for having great games but control interface is a heavy part in game design, porting games between devices with different controls is a delicate issue, controls usually define gameflow and mechanics. Most of the games simply couldn't be ported, some others could be but awkwardly, and just a few would offer a nice experience.
all p'n'c games should have no problems, and games relying on mouse clicks in general. I can see games such as Civilization, Caesar or Settlers working very nicely for touch screens (you just can't use shortcuts).

the problem is for games relying on keyboard inputs, or more action games which are mouse driven. They tend to not work very well.
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park_84: A touch screen isn't an obstacle for having great games but control interface is a heavy part in game design, porting games between devices with different controls is a delicate issue, controls usually define gameflow and mechanics. Most of the games simply couldn't be ported, some others could be but awkwardly, and just a few would offer a nice experience.
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amok: all p'n'c games should have no problems, and games relying on mouse clicks in general. I can see games such as Civilization, Caesar or Settlers working very nicely for touch screens (you just can't use shortcuts).

the problem is for games relying on keyboard inputs, or more action games which are mouse driven. They tend to not work very well.
Yes, I was thinking in those games when I said that some could be correctly ported, but anyway I don't see it so straightforward and simple.

We agree that a graphic adventure is a fitting candidate, probably the best one, but, for example, some adventures highlight the interactive items on screen when the cursor is over. Since the mouse cursor can't jump from point A to point B we have that the game will always reveal all the items that are on the way from A to B, it doesn't matter if the user isn't searching them, maybe he just want to click on B, but in the process all those items will be discovered. In a properly designed touch-screen game you should directly jump from A to B, all the points in between should be ignored. For better or for worse that's a difference, it might affect the gameplay.
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KingofGnG: Touch screen controls are for children toys, not video games. Please stop, just stop: touch is evil, don't touch it when talking about proper games.

End of line /
Can't tell if sarcastic or serious.
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KingofGnG: Touch screen controls are for children toys, not video games. Please stop, just stop: touch is evil, don't touch it when talking about proper games.

End of line /
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tomimt: Can't tell if sarcastic or serious.
Neither, just KingofGnG spouting his usual against any new technology.
Unless you redo the interface completely it will be a nice tinkering example, but nothing that's actually usable. Old PC games have been designed for keyboard, mouse and sometimes joystick input. You can kind of awkwardly simulate those on a touchscreen device, but it stays awkward. And to properly adapt those games' interfaces you would have to re-code them. That has been done for some games where it was possible (like Doom for iOS), but that the catch: where it is possible. Most source codes have been lost or the legal rights are such a mess that no one is going to bother with it.
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HiPhish: Old PC games have been designed for keyboard, mouse and sometimes joystick input. You can kind of awkwardly simulate those on a touchscreen device, but it stays awkward.
Depends on the game. Most of LucasArts adventures should be fully playable with a touch screen (Indiana Jones may not, due to the fighting segments), and most of turn based should also work, since you do have enough time to pop up the virtual keyboard and press the relevant command.
Other games of course are impossible to play on a touch screen.

Pinballs should also be easy to play with touchscreens, tap left or right for the paddle, tilt for nudging.
Yes, they will be playable, but awkwardly. Tapping something to open a keyboard to press a button to make something happen is playable in a turn-based game, but it's a clunky workaround.
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HiPhish: Yes, they will be playable, but awkwardly. Tapping something to open a keyboard to press a button to make something happen is playable in a turn-based game, but it's a clunky workaround.
many turn-based games are completely mouse driven, so it do not need to open a keyboard. Taking games like Civilization or Alpha Centuri, the keyboard is only used for shortcuts, the game is perfectly fine played with mouse only.
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HiPhish: Yes, they will be playable, but awkwardly. Tapping something to open a keyboard to press a button to make something happen is playable in a turn-based game, but it's a clunky workaround.
Game I had in mind was Ultima 4, where each letter had a different function. It's not as if having a true keyboard available made the games less clunky.
If it's about some king of emulation, the controls are not such a problem since there are keyboards for tablets, and the touchscreen can act as the mouse.