keeveek: You could put a rock on your mouse and finish Torchlight on hard.
Sooo boring.
And gathering fishes? Nigga, please...
orcishgamer: Well, fishing was kind of boring to me too, but a lot of people liked it. It was completely optional. Yes, TL was "easy" but so was Diablo 2. Hell even Diablo could be easy (though losing your gear could be a bitch).
I think what Diablo 2 managed that other hack and slash never quite got right since was the ability to have a game which was, on paper, pretty linear; but which managed to break that feeling by making the maps open area roaming.
So whilst it was still A to B the maps themselves made it more varied. Add into that hidden vaults, hidden quests and a few hidden chests and the game made you want to explore, rewarded you for it and gave a nearly different map each time.
Torchlight failed mostly in a few key areas;
1) Very linear maps - personally only Dungeon Siege original ever made fully linear maps fun.
2) No setting change - same town, same, problems just deeper into the mine. D2 did the whole touring the world thing which whilst not essential added to the flavour of the game.
3) No real missions aside from your primary; nothing really made the world feel more alive or deep; you followed your primary mission and occasionally went down a side track to slay a demi-boss for the organ machine or another character in the town.
That said many other hack and slashes have failed in their own ways. Sacred series tended to fall flat with the concept of both writing an engaging story (it felt bland) and also in writing side quests (heroes of hack and slash do no rescue teddybears from monster caves...).
Personally D2 still stands pretty high on my list for fun and features. Yes its aged and yes once you've played more than a couple of times the maps are fairly predictable, but it still makes the effort.
Personally if Torchlight 2 can equal D2 AND give me a game with a pet ferret with goggles and the option of a panther than its won