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There is now a third pet which is supposedly "exclusive" to the retail version. But thanks to the ease at which the game can be modded, you can just put it into the game yourself:
http://forums.runicgames.com/viewtopic.php?f=20&t=10039&p=93884
Although it only appears to work properly for version 1.14 and upwards (ie, Steam only right now).
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AlexY: My my my, I got addicted to this. I bought it on the Steam sale expecting something mediocre but this is awesome!
I don't know why I love it. I usually hate Diablo-style dungeon crawls. Maybe it's the fish.

hahaha, yes, it is the same for me (though I bought it full price. I got over my addiction after 90 hours of gameplay time =P )
Also, this actually happened a while ago, but I finished the game on Very Hard Hard Core! Yay me! (before the achievements were implemented though -_- )
Hmm, I want a disc-based copy of this. It should be out but it seems it hasn't reached Sweden (or even Europe?) yet.
Das Bump.
Has the hype died or something, nobody's playing it anymore?
Post edited January 29, 2010 by michaelleung
I play it occasionally, but not as much as i did. Other games have grasped my attention for now.
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michaelleung: Das Bump.
Has the hype died or something, nobody's playing it anymore?

I haven't seen a disc for sale around here yet.
The company I get my imported games from had a few copies of the retail version for $40 USD. They even sold out of them all within a day despite charging twice the RRP =/
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michaelleung: Das Bump.
Has the hype died or something, nobody's playing it anymore?

It's an amazing game, but it's not a game that'll keep you hooked for months. So my guess is most people have (at least for now) moved on to other things.
I've gotten to a point where my health goes down rapidly when attacked by lizard men. Now I have to figure out a way to boost up my armor some before continuing and I have other games where i've saved in easier spots.
I've reached the last boss. But since I was so little above his level, killing him was becoming an immense pain. So I decided to do some random dungeons to level up a bit. I'll try again when I'm full 10 levels above him.
Post edited January 29, 2010 by Falci
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michaelleung: Das Bump.
Has the hype died or something, nobody's playing it anymore?

I'm in the middle of my third playthrough, and I'm still trying out new mods. However, I don't think I see myself playing non-stop for months on end unless/until the fix and patch a few things.
For one, I'm deeply disappointed in the "random" dungeons, which use rather LARGE map chunks and not enough of them. Even in my first playthrough I saw rooms repeating, especially start and end chunks to each floor.
Furthermore, the skill balance is completely borked. Some things scale well, others scale terribly, some are excellent with just 1 point but hardly improve, others are always useless. I know its early on and it took months and months of patches and iterations before, say, Diablo 2 got its classes balanced, but as an early adopter I find Torchlight just a little too unbalanced. This makes it less interesting because their are fewer viable character builds to try.
At the moment, for example, traps are practically useless (so "Trapper" builds are out). Embershock, a promising Alchemist melee skill, has HUGE cast time and not enough of his other skills synergize and help him survive close combat (Ember Shield scales terribly, for instance). So no "Shockadin" builds. Vanquisher has weaksause melee skills and nothing to help her survive those encounters. So no "Assassin" builds.
The only builds viable atm as far as I can tell are:
Summoner Alchemist (EXTREMELY powerful).
Caster Alchemist (potent, but doesn't quite scale that well. Can use Lance, Bolt or Lightning, all are viable)
Marksman Vanquisher (Ricochet and Explosive Shot are both equally broken, Seeking Shot and Pilum are viable)
Melee Destroyer (based on Slash or Echo, uses Chains in combat, pretty much all his builds use the same skillset and only differ in main attack, like Vanquisher)
Some skills are too damn useful like Web (makes being a marksman or summoner trivial), Critical is far to potent, etc etc. All builds converge on too small a set of skills in general imo.
Post edited January 29, 2010 by Cliftor
I do still play this, but not a lot. There's supposed to be a huge patch coming and I'm waiting for that.
Finally beat Ordrak. Now that's an unbalanced fight. He's not that hard, but has such a HUGE amount of health that it simply takes forever to kill him. And Haste VI is your greater friend.
I ended up using the Respec Potion mod to redistribute my skills too. I did focus a bit on pet/summons this time, but nothing really past level 4 each. But thorned minions is a must skill for summoners.
Oh, I was playing on Very Hard.
So, everybody's favorite question:
Any news on the DRM or lack of DRM for the Retail disk based version? Does it require activation?
EDIT:
I think I found the answer. The "Buy FAQ" on their website says:
Q: How do I get a physical CD or boxed version?
A: Torchlight will be in stores on January 5th, 2010. Pre-orders will start on Encore USA’s site and Amazon.com in mid-December. The boxed version will not have any DRM.
So, I guess now I'm looking for confirmation. Does anyone here have the boxed version yet?
Post edited February 10, 2010 by barleyguy
1.15 patch is out + challenge maps for anyone that missed it...
http://forums.runicgames.com/viewtopic.php?f=24&t=10985