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Not bothered if they lose subscribers. WOW is dropping them like flies as well :).
I don't see it as a huge issue even when I play SWTOR myself. It's not really a signal that the game sucks (Though it is not without its issues or glaring omissions), but more of a result of the current MMO landscape where there are too many games competing for too few gamers.

In other words, the bubble is kind of about to burst. Come back in a couple of years and there will only be a few big MMOs, many will have died (Age of Conan and Vanguard, for example) and many more will have gone F2P in attempts to stay afloat, some of them also dying after that. I do believe, however, that a few of them will still be around and relatively big (GW2, SWTOR, WoW, EVE and RIFT, for example), but the amount of MMOs released a year will greatly decrease (And that's a good thing - Remember when the launch of a MMO was an event?) and most will stop trying to be "WoW killers"; instead aiming for smaller numbers (1-2 million subscribers is more than enough to keep most games both afloat and with constant updates; RIFT is said to be doing fine with about 700k though that's just a wild estimate).
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Rohan15: Indeed, except for CoH, that game sucks.
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ET3D: Personal opinion is personal. That's the game I played the most. Played it for several years, and had a lot of fun. The stories are better than in other MMO's I tried, and it's fast to get into the action, and really gives you the feeling you're a powerful hero at the high levels.
I liked villains but it grew stale for me afterwards.
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nijuu: Not bothered if they lose subscribers. WOW is dropping them like flies as well :).
WOW is almost 10 years old though... lol
I'm one of them, mostly because I had a technical failure with my inernet company and couldn't play for a week, and then realized that the only thing that I've been doing in my spare time for three months was playing it.
But the last three weeks I was a bit tired of doing always the same things at level 50.
And I agree that when the free months end, they are gonna hit lower than that. Most of my friends had stopped playing also after the patch (I left it just before), and they have active suscriptions because EA gifted them a month.
Anyways I think that the game was very well done, at least graphically.
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nijuu: Not bothered if they lose subscribers. WOW is dropping them like flies as well :).
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Pheace: WOW is almost 10 years old though... lol
And. There's a reason why Rift keeps flogging itself like crazy hahaha
I think the subs will stabalize in a few months even say 750k subscribers which is a fair user base.

I cant comment on the game as i never played it just the Kotr 1 & 2 but i think it is difficult for mmo's to hold peoples attention as they all so far seem to follow the same old ways of grind and grind and i think people are getting fed up with the generic nature of most mmos.
I've had a WOW account for 7 years (I was a UO subscriber for almost 14) and WOW keeps me interested. I've got a SW: TOR account and, while BioWare added some nice things, I find it boring. I'm not a "grouper" but if I can find something about the games that I like, I'll play solo for, apparently, years. I'm struggling in the SW universe right now...

Regardless, the TOR account has a target on its back- DIII is released next week.
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aluinie: I think the subs will stabalize in a few months even say 750k subscribers which is a fair user base.

I cant comment on the game as i never played it just the Kotr 1 & 2 but i think it is difficult for mmo's to hold peoples attention as they all so far seem to follow the same old ways of grind and grind and i think people are getting fed up with the generic nature of most mmos.
This is EXACTLY what i hate about MMORPGs. I've played WoW for 3 months and after a while i quit. I recently started LotRO (actually July 2011) and i'm still playing it occasionally, cause it's free. But this grindfest is the worst thing that ever happened to games. You just have to do the same thing over and over again, with few slight differences. Kill 1.000 Orcs. Collect Goblin droppings. etc.

We need something more dynamic and non-linear (or at least pseudo-non-linear). That's why i've put my last hopes on World Of Darkness. From what i've heard CCP has managed to achieve that with EVE Online on some degree and now they try to implement that on a character based game system (as Vampire : The Masquarade is). Hopefully this will work.
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anjohl: I knew TOR would fail, just like I knew Star Trek would fail. BiowarEA can barely make a standard game anymore, let alone an MMO.
"Biowarea" sounds like some sort of abdominal infection.
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anjohl: I knew TOR would fail, just like I knew Star Trek would fail. BiowarEA can barely make a standard game anymore, let alone an MMO.
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Barefoot_Monkey: "Biowarea" sounds like some sort of abdominal infection.
Or "biological warfare area"?
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Epitaph666: We need something more dynamic and non-linear (or at least pseudo-non-linear). That's why i've put my last hopes on World Of Darkness. From what i've heard CCP has managed to achieve that with EVE Online on some degree and now they try to implement that on a character based game system (as Vampire : The Masquarade is). Hopefully this will work.
I'm putting my hopes towards Guild Wars 2 personally. I played the last beta weekend and it's definitely a nice break from the traditional static MMOs.
I've heard good things about GW2, but i'm kinda burnt-out on this whole "dragons,orcs and fantasy" stuff. I hope it's something fresh really, cause this will pave the way for more games like that , with different stories (like Vampire, Werewolves, Zombies , etc)
Post edited May 09, 2012 by Epitaph666
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Fred_DM: isn't that what happens to every game that tries to go up against World of Warcraft?
I think the problem is that a lot of MMOs tried to go up against WoW by essentially out WoW-ing WoW. As games like Guild Wars 2, EVE and Tera Online show, you can still be successful in a market with WoW present; the only key thing is to not try to copy WoW.

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Tizzysawr: I don't see it as a huge issue even when I play SWTOR myself. It's not really a signal that the game sucks (Though it is not without its issues or glaring omissions), but more of a result of the current MMO landscape where there are too many games competing for too few gamers.

In other words, the bubble is kind of about to burst. Come back in a couple of years and there will only be a few big MMOs, many will have died (Age of Conan and Vanguard, for example) and many more will have gone F2P in attempts to stay afloat, some of them also dying after that. I do believe, however, that a few of them will still be around and relatively big (GW2, SWTOR, WoW, EVE and RIFT, for example), but the amount of MMOs released a year will greatly decrease (And that's a good thing - Remember when the launch of a MMO was an event?) and most will stop trying to be "WoW killers"; instead aiming for smaller numbers (1-2 million subscribers is more than enough to keep most games both afloat and with constant updates; RIFT is said to be doing fine with about 700k though that's just a wild estimate).
I think the bubble already has burst. The fact that WoW is chronically bleeding subscriptions, and the discouraging numbers seen with SW:TOR (the "last of the WoW-type MMOs") are proof positive of that.
Post edited May 09, 2012 by rampancy
WoW is still going strong, 10.2 million subscribers. Activision Blizzard just posted their financial report.

http://investor.activision.com/releasedetail.cfm?ReleaseID=672062