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hedwards: And I think it's an area that often times gets overlooked when people are talking about game design.
That may have something to do with the fact that game design does not cover aesthetics. :P
I know what you mean, though, but frankly, when you take a look at works about game art and even level design you'll notice that many of them do cover aesthetics in a rather sophisticated manner including analogies to traditional art.
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hedwards: And I think it's an area that often times gets overlooked when people are talking about game design.
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F4LL0UT: That may have something to do with the fact that game design does not cover aesthetics. :P
I know what you mean, though, but frankly, when you take a look at works about game art and even level design you'll notice that many of them do cover aesthetics in a rather sophisticated manner including analogies to traditional art.
I'm not so sure you can really separate the two in such a manner. Much of the hinting and hand holding that goes on in the game goes directly back to the graphic design elements which are tied intimately to the aesthetic values of the game.

It surprises me a bit that the books cover aesthetics, because a huge number of games get it wrong, and they age much more quickly as a result. Then again, early 3D was always going to age very quickly, I'm not sure what the excuse for bad 2D is though.
If you went for adaptations and one of your friends already got the Frankenstein, then why not simply choose another adaptation topic. If "horror" is something you're interested in, you could go for it. Poe's stories (or poems) would be a great start since you could find lots of written sources for his works and for his screen adaptations. Stephen King is an ideal candidate too. You can pick "Carry" (De Palma) or "The Shining" (Kubrick) and lots of other great adaptations. I'm also a graduate student and I chose a topic (I'm studying Robert Bresson) that has lots of bibliography.

Also in adaptations you could also study the works of author-director personas like Paul Auster, Clive Barker (another horror master!) or Marguerite Duras!

More importantly, choose something you like and something you want to really learn and explore more. You can't go wrong! :)
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Accatone: If you went for adaptations and one of your friends already got the Frankenstein, then why not simply choose another adaptation topic. If "horror" is something you're interested in, you could go for it. Poe's stories (or poems) would be a great start since you could find lots of written sources for his works and for his screen adaptations. Stephen King is an ideal candidate too. You can pick "Carry" (De Palma) or "The Shining" (Kubrick) and lots of other great adaptations. I'm also a graduate student and I chose a topic (I'm studying Robert Bresson) that has lots of bibliography.

Also in adaptations you could also study the works of author-director personas like Paul Auster, Clive Barker (another horror master!) or Marguerite Duras!

More importantly, choose something you like and something you want to really learn and explore more. You can't go wrong! :)
Yeah, and also vampires would be a good topic to cover over this too
http://www.cracked.com/funny-69-vampires/
[url=http://www.cse.unr.edu/~lambertt/vamp.html]http://www.cse.unr.edu/~lambertt/vamp.html[/url]
http://www.npr.org/templates/story/story.php?storyId=96282132

Or for something a little more current and maybe unique the Slenderman. A simple topic created by the goons evolving into an internet phenomenon. How people take an idea and run with it. Now concepts added and deleted over time. For example early depictions he had tentacules coming out the back, but that has been downplayed.

edit: Although vampires would probably be better to cover, the professor would probably be more familiar with them.
Post edited November 12, 2012 by Thunderstone
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Accatone: If you went for adaptations and one of your friends already got the Frankenstein, then why not simply choose another adaptation topic. If "horror" is something you're interested in, you could go for it. Poe's stories (or poems) would be a great start since you could find lots of written sources for his works and for his screen adaptations. Stephen King is an ideal candidate too. You can pick "Carry" (De Palma) or "The Shining" (Kubrick) and lots of other great adaptations. I'm also a graduate student and I chose a topic (I'm studying Robert Bresson) that has lots of bibliography.

Also in adaptations you could also study the works of author-director personas like Paul Auster, Clive Barker (another horror master!) or Marguerite Duras!

More importantly, choose something you like and something you want to really learn and explore more. You can't go wrong! :)
Frankenstein is somewhat interesting topic because it's about a lot of other themes than being a monster story and movie adaptations of this book had a lot of different forms changing the main themes and so on, so adapting a simple story into a simple movie would in fact be more difficult to process into a thesis
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XYCat: Frankenstein is somewhat interesting topic because it's about a lot of other themes than being a monster story and movie adaptations of this book had a lot of different forms changing the main themes and so on, so adapting a simple story into a simple movie would in fact be more difficult to process into a thesis
You know what I would find interesting to read? Themes and methods of adaptation of Frank Herbert's "Dune".
There are two adaptations that I know of. David Lynch's 1984 movie and I-have-no-clue-who's 2000 movie. you could do a comparison how the two movies dealt with the book's themes and narrative (oh the introspections!).
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XYCat: Frankenstein is somewhat interesting topic because it's about a lot of other themes than being a monster story and movie adaptations of this book had a lot of different forms changing the main themes and so on, so adapting a simple story into a simple movie would in fact be more difficult to process into a thesis
Maybe "The Picture of Dorian Gray"or "The Strange Case of Dr Jekyll and Mr Hyde" would be also appropriate subjects. Their themes are also dark and deep, may be and were interpreted differently from different filmmakers. I personally like the book "I Am Legend" by Richard Matheson also, because the whole story and the ending were brilliant. The point of view was totally original and unexpected. The latest adaptation (there were three) took too much liberties with it, changed even the ending.
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XYCat: Frankenstein is somewhat interesting topic because it's about a lot of other themes than being a monster story and movie adaptations of this book had a lot of different forms changing the main themes and so on, so adapting a simple story into a simple movie would in fact be more difficult to process into a thesis
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azah_lemur: You know what I would find interesting to read? Themes and methods of adaptation of Frank Herbert's "Dune".
There are two adaptations that I know of. David Lynch's 1984 movie and I-have-no-clue-who's 2000 movie. you could do a comparison how the two movies dealt with the book's themes and narrative (oh the introspections!).
I actually asked one of possible supervisors for my thesis about Dune's adaptation by David Lynch but unfortunately she couldn't accept any more graduating students so i'm still looking.
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XYCat: Frankenstein is somewhat interesting topic because it's about a lot of other themes than being a monster story and movie adaptations of this book had a lot of different forms changing the main themes and so on, so adapting a simple story into a simple movie would in fact be more difficult to process into a thesis
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Madmate: Maybe "The Picture of Dorian Gray"or "The Strange Case of Dr Jekyll and Mr Hyde" would be also appropriate subjects. Their themes are also dark and deep, may be and were interpreted differently from different filmmakers. I personally like the book "I Am Legend" by Richard Matheson also, because the whole story and the ending were brilliant. The point of view was totally original and unexpected. The latest adaptation (there were three) took too much liberties with it, changed even the ending.
Some other student already did Dorian Gray before and Jekyll and Hyde isn't all that interesting a topic in my opinion because the adaptations do not differ much from what the theme of the book is.
Post edited November 12, 2012 by XYCat
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XYCat: [snip]
It seems all the cool topics are already taken :<

How about fairy tales and the latest adaptations or reimaginings of the popular stories? Snow White and Little Red Riding Hood? There are two Snow White inspired movies: "Mirror Mirror" and of course "Snow White and the Huntsman". I can't remember the name of the movie inspired by Little Red Riding Hood, but I know that there was one not long ago.
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hedwards: I'm not so sure you can really separate the two in such a manner. Much of the hinting and hand holding that goes on in the game goes directly back to the graphic design elements which are tied intimately to the aesthetic values of the game.
Yeah, it's a somewhat complicated matter which is not discussed enough in my opinion. In academic circles the field of game design focuses on the mechanics though - as Raph Koster puts it: game design is solely about abstract formal systems. Such a clear distinction between the different fields and professions is useful and even necessary. But as you noted, the proper interplay between the different aspects is important - and I think respecting the different professions while embracing the whole medium is one of the biggest problems the industry has. You don't want to know what the M.O. of some of the biggest and most successful companies looks like...

Once I actually approached the lead game designer of a certain popular cRPG - he was introduced to us as the main guy behind the game. After others were done with their traditional ass kissing I instantly told him that I'm not a big fan of their game, noted how already their interface keeps the game from being better than average due to not being at all adjusted to their mechanics (it was in fact taken directly from another famous cRPG including all its flaws). He welcomed my constructive criticism but responded "yeah, we have no say in that - the interface department is responsible for that". I think that little anecdote perfectly explains how the industry tends to handle the different fields and how even big companies have problems dealing with that.

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hedwards: It surprises me a bit that the books cover aesthetics, because a huge number of games get it wrong, and they age much more quickly as a result.
Agreed but note that the people who write these books or hold lectures are not the average guy form their profession. The fact alone that they write educational works about their field or teach means that they give an exceptional amount of thought to it. The average designer/artist is just trying to get his job done, because of numerous other factors he may not even have the time or capabilities to include some sophisticated artistic approach in his work. As one artist from the industry put it: "we are craftsmen, not artists". That approach does get the job done but results in the problems you noted.

It's natural to assume that shortcomings in the aesthetic value of, say, a game's level design are mainly caused by the lacking artistic skills of the designer but with the industry's usual constraints even a very sophisticated level designer with high artistic skills may not be able to go for anything else than "functional".
You might consider doing a comparison of graffiti art produced by different cultures / countries / religions.

A search on Google Images for "graffiti art" returned 137,000,000 results so there should be plenty of artwork to compare . . if using images not produced by yourself is accepted.
I'd like to thank all of you for sharing your ideas. I didn't even expect to see so many posts here so i really appreciate that. I'm still without a topic and a supervisor, but hopefully i'll have one next week and it will either be Hermann Hesse's Steppenwolf and its movie adaptation or something on Adolf Born who's one of the most recognized living painters and illustrators of Czech republic.

As for the promised gift, i'd be happy to give a game to all of you for participating but i'm not that wealthy so only two of you were given a gift of their choice and i hope they'll have fun with it.
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XYCat: As for the promised gift, i'd be happy to give a game to all of you for participating but i'm not that wealthy so only two of you were given a gift of their choice and i hope they'll have fun with it.
So who won? :P
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Licurg: So who won? :P
Not me.
Anyway, XYCat, good luck with Thesis! Find some inspiration and everything will flow. :-)
azah_lemur and dzsono