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http://www.lordkat.com/until-we-win-top-10-hardest-adventure-games.html
Pretty good list IMO. I had forgotten about the opening section time limit on Gold Rush.
I would have changed a few of those, but then I never played Gold Rush or Willy Beamish.
The part about Gold Rush and the random illness deaths made me think of an old RPG I played once, where the big bad evil would randomly see you (Eye of Sauron style) and kill you. Truly harsh.
Suprised that Police Quest didn't make the list (Did you check your tires?) or King's Quest 5 and the cat (or the pie, or the honey in the forest...)
Heh, he says adventure games have no replay value (I disagree strongly) and mentions LucasArts as a side company compared to Sierra so he wasn't off to a good start :p
Still, I know a LOT harder games than the ones he mentioned :p
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Red_Avatar: Heh, he says adventure games have no replay value (I disagree strongly) and mentions LucasArts as a side company compared to Sierra so he wasn't off to a good start :p
Still, I know a LOT harder games than the ones he mentioned :p

Well, to be fair to him Sierra have produced far more adventure games than Lucasarts, and no doubt sold more.
He should probably have specified that he meant graphical adventures too, since there are some fiendishly difficult text adventures out there.
I was expecting the word Quest to appear in the titles a lot.
I didn't find Sam & Max too ludicrously hard though. Well I completed it at any rate.
Didn't those Atlantis games have their puzzle solutions posted by the publisher on the same day they retailed? They were considered that hard and obtuse.
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Navagon: I was expecting the word Quest to appear in the titles a lot.
I didn't find Sam & Max too ludicrously hard though. Well I completed it at any rate.

Sam & Max had some really weird solutions but you couldn't die or get stuck so it automatically shouldn't be in the top 10. For me, every game where you can forget to pick up an item which causes you to die or make the game uncompletable more than 5 minutes later belongs there and that involves nearly every old Sierra game.
Thanks for the vid, interesting stuff! :)
I guess i'm in the minority again. I've always preferred the Sierra adventures, and didn't really have problems with them [though i've never player KQ series, nor GoldRush], but i've done SQ2,3,4 when i was 11 or 12 [i'm not a native English speaker], and PQ was actually a lot of fun, when You DID read the manual. And PQs had neat manuals. ;)
Yet somehow i was always baffled by the logics displayed in LucasFilm's games. After completing a puzzle i was always thinking, why on earth would i ever do it that way.
Be glad Lucasfans, he didn't mention the Jojo monkey wrench puzzle...
BTW. SQ4 actually tell You NOT to pick up the unstable ordinance, and when You die with it, it tells You why You died.;)
Still Life... Seriously, I don't know a single person that hasn't used walkthrough to pass the cookie making puzzle and/or that lock-picking puzzle.
That list needs more Hugo's House of Horrors.
Any adventure game which can become unwinnable if you don't do a particular thing when needed (or do it too early) definitely falls into this category. More recent ones don't do this though.
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Arteveld: Thanks for the vid, interesting stuff! :)
I guess i'm in the minority again. I've always preferred the Sierra adventures, and didn't really have problems with them [though i've never player KQ series, nor GoldRush], but i've done SQ2,3,4 when i was 11 or 12 [i'm not a native English speaker], and PQ was actually a lot of fun, when You DID read the manual. And PQs had neat manuals. ;)
Yet somehow i was always baffled by the logics displayed in LucasFilm's games. After completing a puzzle i was always thinking, why on earth would i ever do it that way.
Be glad Lucasfans, he didn't mention the Jojo monkey wrench puzzle...
BTW. SQ4 actually tell You NOT to pick up the unstable ordinance, and when You die with it, it tells You why You died.;)

Space Quest was a lot less punishing out of all the Quest games. King's Quest is the main culprit but also Quest for Glory sinned quite a bit and let's not forget Leisure Suit Larry which had plenty of moments where you'd get shafted if you didn't watch out.
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CrashToOverride: That list needs more Hugo's House of Horrors.

That game was fun!
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Red_Avatar: Sam & Max had some really weird solutions but you couldn't die or get stuck so it automatically shouldn't be in the top 10. For me, every game where you can forget to pick up an item which causes you to die or make the game uncompletable more than 5 minutes later belongs there and that involves nearly every old Sierra game.

Exactly. A lot of adventure games were very poorly thought out and Sierra seems to have had the monopoly on those.
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Red_Avatar: Space Quest was a lot less punishing out of all the Quest games. King's Quest is the main culprit but also Quest for Glory sinned quite a bit and let's not forget Leisure Suit Larry which had plenty of moments where you'd get shafted if you didn't watch out.

I've finished LSL 1-3, QFG 1-3, SQ1-5, PQ1-4, and didn't really notice anything vile and evil.
When You said "every game where you can forget to pick up an item which causes you to die" and "make the game uncompletable more than 5 minutes later", which exactly games did You mean, because the killing object was in SQ4, and it was in the first minutes of the game, not really a game killer.
So, which games can i not complete if i forget an item?