Posted December 11, 2009
Most people enjoy making lists of their "top 10" favourite games. But what about those games at the opposite end of the spectrum? What about those games that you thought were going to be complete genius, but when you actually sat down to play them, realized they were actually not living up to your high hopes?
Here's a list of my biggest disappointments. Thankfully, I don't have 10, or even 5 of them. ;)
Command and Conquer: As with most of my big disappointments, C&C was hyped and delayed for a long time. Magazines at the time gave glimpses of it, with tantalizing screenshots, over a period of what seemed like years. But I knew this game was going to be the big successor to Dune 2, which I had played to death and loved dearly.
Finally, C&C was released (with much higher system requirements than originally planned, of course, meaning I'd need a whole new computer to play it). The graphics were low-resolution and blurry. The gameplay was frustrating and idiotically difficult. The AI was moronic and irritating. And worst of all, the game had the EXACT SAME PROBLEMS that Dune 2 had! Maybe I would've enjoyed it more if I had tried the multiplayer, but I never had the opportinity.
X-Wing: As a huge Wing Commander fan, I felt like this game just couldn't miss. There was a gorgeous trailer for it released just before the game was finished, and I felt with a true 3D engine and the Star Wars license, it had to be briliant. Imagine my surprise when I first boot it up. The music is terrible and irritating and sounds nothing like Star Wars. The graphics are uniformly grey and bland. The mission objectives are confusing and frustrating (and even time-limited, making for an excruciating level of difficulty!). The game is unplayable with a mouse (unlike Wing Commander) so I have to invest in an expensive joystick. And of course, it's a bit buggy. Eventually I slogged my way through the whole thing, and I did sort of enjoy it, but I never felt like revisiting it afterwards...
Arx Fatalis: I had hoped this would be the beautiful modern remake of Ultima Underworld I had been craving for so long. The screenshots looked fantastic, and when a playable demo appeared, it seemed full of thrilling potential. I'm basically the first person in line to buy it when it hits shelves. And when I do, I play it obsessivly... for a little while. But something seems wrong. Some of that interactivity that was promised (literally on the back of the box) is nowhere to be found. The combat system feels a little bit broken. The NPC interaction is, well, non-existent. And the storyline is a mish-mash of all of the worst cliches in RPG history. I go on to finish it, eventually, but it all feels tedious, and as I try to let myself become immersed in it, something always yanks me back out of it. Despite the designers' lofty claims, it becomes clear that they really didn't understand what made Ultima Underworld so special.
Here's a list of my biggest disappointments. Thankfully, I don't have 10, or even 5 of them. ;)
Command and Conquer: As with most of my big disappointments, C&C was hyped and delayed for a long time. Magazines at the time gave glimpses of it, with tantalizing screenshots, over a period of what seemed like years. But I knew this game was going to be the big successor to Dune 2, which I had played to death and loved dearly.
Finally, C&C was released (with much higher system requirements than originally planned, of course, meaning I'd need a whole new computer to play it). The graphics were low-resolution and blurry. The gameplay was frustrating and idiotically difficult. The AI was moronic and irritating. And worst of all, the game had the EXACT SAME PROBLEMS that Dune 2 had! Maybe I would've enjoyed it more if I had tried the multiplayer, but I never had the opportinity.
X-Wing: As a huge Wing Commander fan, I felt like this game just couldn't miss. There was a gorgeous trailer for it released just before the game was finished, and I felt with a true 3D engine and the Star Wars license, it had to be briliant. Imagine my surprise when I first boot it up. The music is terrible and irritating and sounds nothing like Star Wars. The graphics are uniformly grey and bland. The mission objectives are confusing and frustrating (and even time-limited, making for an excruciating level of difficulty!). The game is unplayable with a mouse (unlike Wing Commander) so I have to invest in an expensive joystick. And of course, it's a bit buggy. Eventually I slogged my way through the whole thing, and I did sort of enjoy it, but I never felt like revisiting it afterwards...
Arx Fatalis: I had hoped this would be the beautiful modern remake of Ultima Underworld I had been craving for so long. The screenshots looked fantastic, and when a playable demo appeared, it seemed full of thrilling potential. I'm basically the first person in line to buy it when it hits shelves. And when I do, I play it obsessivly... for a little while. But something seems wrong. Some of that interactivity that was promised (literally on the back of the box) is nowhere to be found. The combat system feels a little bit broken. The NPC interaction is, well, non-existent. And the storyline is a mish-mash of all of the worst cliches in RPG history. I go on to finish it, eventually, but it all feels tedious, and as I try to let myself become immersed in it, something always yanks me back out of it. Despite the designers' lofty claims, it becomes clear that they really didn't understand what made Ultima Underworld so special.