It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
For me:
Final Fantasy 7: Loved by millions i tried to play it myself. Hated it. I really tried to like it but everything about this game was just crap
FEAR: heard so much good things about it. bought it. and got: repetition, repetition, boring, boring. and i hate that: every single fight look the same. Hide behind wall, pillar, slow mow, shoot targets, hide behind the pillar, repeat. wtf is that? and if i tried to spice it up i got hurt too much. and level design? office office roof, closet. same same same. weapons. same crap again.
horrible game
Fallout 3 It was disappointment for me. it was not fallout 3. it was post apocalyptic Oblivion like game. :(
avatar
GingeR13: hey i love old doom but i also enjoyed D3 and D3:ROE.
avatar
Navagon: Doom gameplay wouldn't work now anyway, unless you made it like Painkiller. ...

true. doom 3 could have been like serious sam or painkiller - ARCADE
but ID chose a more ambitious path: they hired writer for D3 script and long story short - we have first doom with detailed story.
anyway - some time ago ID reported that they started doom 4 project :)
Graham Joyce [SF writer] is responsible for story.
And as Carmack said - D4 will be "significantly different" than D3
avatar
GingeR13: true. doom 3 could have been like serious sam or painkiller - ARCADE

Painkiller with cliché weapons, 'find the red key card for the red door' gameplay and enemies who aren't exactly the brightest sparks in the world. They would have been slaughtered had they tried something like that.
For Doom 4, whatever they do with the gameplay, I hope it's going to continue the trend started by Doom 3 and be a retelling of Doom 2. Hell on Earth!
avatar
GingeR13: true. doom 3 could have been like serious sam or painkiller - ARCADE
avatar
Navagon: Painkiller with clich� weapons, 'find the red key card for the red door' gameplay and enemies who aren't exactly the brightest sparks in the world. They would have been slaughtered had they tried something like that.
For Doom 4, whatever they do with the gameplay, I hope it's going to continue the trend started by Doom 3 and be a retelling of Doom 2. Hell on Earth!

Then there's going to be the movie version.
Oblivion. The thing that makes the game harder as you level up killed it for me. I think there are mods to fix it but I can't be bothered to find them.
GRAW. You'd think it's good but in the end it's just a very bad shooter that ruined everything the originals stood for.
Aaand... can't think of a third.
Post edited December 25, 2009 by michaelleung
I've just started Psychonauts because of the great offer on GOG. Sure, it's good and funny, but essentially it's hardly more than a mildly entertaining cartoon with a bunch of gameplay elements that are all extremely familiar.
I take it back, Psychonauts is one of the best Platformers (or what you call it) I've ever played. There's hardly a boring minute
Post edited December 25, 2009 by Edgetho
I still have a hard time thinking of a game that I downright didn't enjoy more often than not.
But when it comes to games that I was expecting more than I got, I guess I will say Half-Life 2. It was a good game, i'd give it an 8/10/ But the way way people were talking about it, I expected to be really impressed by it. One example is people acted like the strory telling was some revoltutionary improvement over the typical cut scene method, but it really didn't make a differnece to me
Farcry 2
Doom 3
Oblivion
avatar
michaelleung: ...
GRAW. You'd think it's good but in the end it's just a very bad shooter that ruined everything the originals stood for.
...

GRAW for PC or X360? they are two completly different games.
and hey - i bought X360 in 2006 with two games - oblivion and graw: 2 of your top 3 disappointig games list :) i must admit that play them until today.
but you're right - graw is rather arcade 'tactical' shooter...
i remember when we played Ghost recon with friends in co op. it was great!
avatar
CaptainGyro: But when it comes to games that I was expecting more than I got, I guess I will say Half-Life 2. It was a good game, i'd give it an 8/10/ But the way way people were talking about it, I expected to be really impressed by it.

When did you buy it? It was the standard Valve on-the-rails shoot-em-up, but graphically it was extremely impressive when it first came out... I remember spending the first hour or so just wandering around the station and surroundings looking at the world.
Most disappointing for me would probably be Deus Ex; I gave up half-way through the first level and didn't go back to it for a couple of years. But then I was playing it a few years after it was released, so it was probably far less impressive than it would have been at the time.
Fallout 3 - Hindered by inexcusable bugginess, the lack of depth and character its predecessors had maintained, uninspired clunky shooter combat and a sorry excuse for a real-time with pause system, atrocious writing, an abysmal quest structure with awful, awful, reasoning behind idiotic administering of arbitrary karma doses (you're evil for killing a bunch of psychotic ghouls with good intent in your heart, evil for killing obviously insane bloodsucking murdering bandits in order to save an innocent town!), putrid graphics with a boring brown/teal color scheme (heads up Bethesda, for all the excuses you made about there not being appropriate technology in 1998/1997, they did have something called 'more than five colors' that you seemed to have failed to utilize), atrocious animations, useless skills, a complete lack of customization (you will eventually have the majority of your skills maxed), and worst of all, retarded NPCs that drove me fucking mad as they blocked doorways for all eternity, thank you Bethesda, for um, 'fixing' y'know, one of the original titles' most annoying problems.
Ultima 9 - Another laughable attempt at modernizing a venerable RPG series. The methods utilized here? Cut out party members (let's ignore all the complaints about Ultima 8, why don't we), insert annoying Zelda styled dungeons, terrible optimization, laughable world design with about three buildings in major cities and five residents, unbelievably buggy framework, boring forgettable combat, shitty writing and a stupid-ass plot that is both contradictory to the series' lore and is just plain terrible by any standard, and the total obliteration of what could have been a decent canonical ending to the series by a completely idiotic development team.
Deus Ex: Invisible War - Jesus freaking Christ.
avatar
movieman523: Most disappointing for me would probably be Deus Ex; I gave up half-way through the first level and didn't go back to it for a couple of years. But then I was playing it a few years after it was released, so it was probably far less impressive than it would have been at the time.

Common mistake, that first level is typically considering a putrid stink hole, and for good reason, it sucks. It's just a glorified tutorial mission and as such it's just an uninspired collection of 'options' meant to familiarize you with the game without actually telling you it's a tutorial, so it gives a false impression about the rest of the game.
Getting through that missions opens up the rest of the game which is pretty banging, the game doesn't have the most engaging combat, but it's a lot like the original Fallout games where the fun comes from manipulating all the various options available to you and simply messing with game itself.
Post edited December 25, 2009 by EyeNixon
avatar
Edgetho: I would say nearly every game, with the exception of some classics and favourites. I mean, when you compare games to novels and movies, they all fall a little short on the illusion of providing the great experience that you imagine you will have. Especially the art direction and writing is often secondrate compared to what is possible in other media (which can be legitimately called art forms) and the more experienced you are, the more pointless all the repetitive gameplay ideas seem to you.
I've just started Psychonauts because of the great offer on GOG. Sure, it's good and funny, but essentially it's hardly more than a mildly entertaining cartoon with a bunch of gameplay elements that are all extremely familiar. Or Dragon Age. I've waited since the first reviews in 2004 or something. Now that I have it I haven't even bothered to complete my first playthrough so far. It's often a drag, strangely unbalanced and dry... I continue to return to it and then it can be entertaining, but not as fulfilling as I might wish.

If you've been disappointed by nearly every game ever made, I don't think it's the games that are the problem. Maybe try lowering your god-like standards, and while you're at it, tilt your head a back a little further, I can't see all the way up your nose you arrogant sack of crap.
avatar
michaelleung: Then there's going to be the movie version.

Hell on Earth as a movie could work. What would kill it is that it would be a video game movie.
I can't think of three disappointing games, but one that comes to mind is the first Icewind Dale. I played it just after Baldur's Gate or Baldur's Gate 2 (not sure which), and was expecting more of the same. Instead I found a series of dungeon crawls linked by NPCs giving plot exposition - none of the massive sense of freeform exploration, none of the roleplaying type quests which didn't focus on going to a dungeon and beating up monsters.
I did go back and play it again later, and quite enjoyed it, but that time I knew what I was getting, and played it because I wanted a lengthy dungeon crawl.
This one's a hard topic to reply to, as I don't buy lots of games willy-nilly and generally know what I'm getting ahead of time, but if I had to pick games that fell short, I'd pick these three:
Super Mario World - Still a good game in its own right, but it felt so stripped down and simplified after the masterpiece that was Super Mario Bros. 3. That and the difficulty was reduced greatly. Just lesser in every way.
Street Fighter 3 - I didn't mind the near clean sweep as far as the characters were concerned, and I loved the exquisite 2D sprites and detailed, fluid animations. The Super Art system, however, proved more limiting than anything else, and the end boss was a cheap bastard (seriously, he has a super art that heals all his HP!). Again, a case of falling face-first after a masterpiece.
Blood Omen: Legacy of Kain - How can a game be orgasmically fun and painful at the same time to play? Just look at Legacy of Kain. The story, voice work and game play were amazing for their time, a step-by-step instruction manual on how to make an action-adventure game. However, it was saddled by load times that were not only lengthy, but frequent. The game would load when going to and from the main menu, crossing areas, using the main map, damn near everything. A damned shame, really: It could have been the best game of its time without all that damned loading.
avatar
FrenziedAU: I can't think of three disappointing games, but one that comes to mind is the first Icewind Dale. I played it just after Baldur's Gate or Baldur's Gate 2 (not sure which), and was expecting more of the same. Instead I found a series of dungeon crawls linked by NPCs giving plot exposition - none of the massive sense of freeform exploration, none of the roleplaying type quests which didn't focus on going to a dungeon and beating up monsters.
I did go back and play it again later, and quite enjoyed it, but that time I knew what I was getting, and played it because I wanted a lengthy dungeon crawl.

Did you see ads for the game or read previews on it? I'm always surprised when people say they were disappointing by Icewind Dale because they were expecting something other than a dungeon-crawling RPG since the game was heavily, heavily, advertised as being such.
If you had any interest in the game at all before release they were pretty much shoving it in your face that it was being made for the people who enjoyed the combat in the Infinity Engine games.
If you didn't play it until later awhile beyond its release date I can understand, but what's the reasoning for before?