Posted December 22, 2009
Top 3 disappointing games ever for me:
1) Deus Ex Invisible War - Deus Ex was always going to be a difficult game to follow on from (especially with the multiple endings available), but the plot wasn't great and the engine was terrible, made worse by having to fit into the XBox's available memory. This also damaged Thief 3 (made with the same engine, but more optimised by then), but at least that had a fantastic story so you could try and forget the tiny levels.
2) Global Power - advertised as a global politics simulator, this had lofty goals and failed to meet any of them. You could change all sorts of stuff in your chosen country, but none of it made any difference. After a few years of game play, most people ended up invading neighbouring countries simply to have something happen, to be greeted with ascii-art combat that you had no control over.
3) Empire Total War - graphics were improved from previous instalments, but lots of units were made the same so the factions didn't feel particularly different to each other. Definitely a step back from Medieval 2 and Rome (which was the peak of the series in my opinion).
1) Deus Ex Invisible War - Deus Ex was always going to be a difficult game to follow on from (especially with the multiple endings available), but the plot wasn't great and the engine was terrible, made worse by having to fit into the XBox's available memory. This also damaged Thief 3 (made with the same engine, but more optimised by then), but at least that had a fantastic story so you could try and forget the tiny levels.
2) Global Power - advertised as a global politics simulator, this had lofty goals and failed to meet any of them. You could change all sorts of stuff in your chosen country, but none of it made any difference. After a few years of game play, most people ended up invading neighbouring countries simply to have something happen, to be greeted with ascii-art combat that you had no control over.
3) Empire Total War - graphics were improved from previous instalments, but lots of units were made the same so the factions didn't feel particularly different to each other. Definitely a step back from Medieval 2 and Rome (which was the peak of the series in my opinion).
Post edited December 22, 2009 by Irenaeus.