Posted December 19, 2009
Trespasser for me too.
When it was released, Trespasser promised a lot more. I'm sure you're aware the developers disabled code and didn't have the time to fix many bugs. Trespasser was primarily a product of hype...JP was the biggest film of the moment and the developers wanted to capitalise on the IP. But they had a limited time to do that.
Anne's single arm was only present because they couldn't code two arms. That and her breast make interesting perspective, kind of the direction Mirror's Edge goes in almost a decade later, and the surroundings are an uglier version of Far Cry. Those are actually fine in my opinion.
The biggest problem for me is they didn't get the dinosaurs right. I've heard what their vision was and it sounded great, and that's the point - Trespasser was a huge disappointment when you were there at the time of release, hearing about these wonderful things that never materialised. As it stands, it's an interesting curio to play, and not a terrible game, but it is a game that never lived up to its promise.
The Gamasutra retrospect is a good indictment of Trespasser from one of its own developers, especially page 4.
Daedolon: I have to say that is weird. It's one of my favourite underrated games of all time. I don't know what the target audience is but it works fantastically as a survival horror style adventure. You really feel like you're alone in an island infested with dinosaurs. I mean, take a look at the first city you can find, trying to reach the main Jurassic Park building while evading all the velociraptors with only six shells in your shotgun just screams out: "I am the proper way a Jurassic Park game should be."
Please elaborate why it was such a disappointment for you. I know a lot of people seem to hate the game, and I wanna know why since I personally like it very, very much.
Please elaborate why it was such a disappointment for you. I know a lot of people seem to hate the game, and I wanna know why since I personally like it very, very much.
When it was released, Trespasser promised a lot more. I'm sure you're aware the developers disabled code and didn't have the time to fix many bugs. Trespasser was primarily a product of hype...JP was the biggest film of the moment and the developers wanted to capitalise on the IP. But they had a limited time to do that.
Anne's single arm was only present because they couldn't code two arms. That and her breast make interesting perspective, kind of the direction Mirror's Edge goes in almost a decade later, and the surroundings are an uglier version of Far Cry. Those are actually fine in my opinion.
The biggest problem for me is they didn't get the dinosaurs right. I've heard what their vision was and it sounded great, and that's the point - Trespasser was a huge disappointment when you were there at the time of release, hearing about these wonderful things that never materialised. As it stands, it's an interesting curio to play, and not a terrible game, but it is a game that never lived up to its promise.
The Gamasutra retrospect is a good indictment of Trespasser from one of its own developers, especially page 4.
Post edited December 19, 2009 by Lucibel