There are a lot of games I'd like to mention here, so paring it down to three was difficult, but here they are.
3) Diablo 2. I realize that this is an object of affection for a lot of people, but while I loved the first game and spent many, many hours playing it, the sequel left me cold. It was fun for a while, but whereas the original was loaded with atmosphere and gloom, the sequel is one of the most concentrated, boiled-down loot-whoring experiences I've ever seen in a game. Most hack-and-slashers at least pretend that they're not just about collecting powerful random items, but not Diablo 2. The grating skill system and Blizzard's erratic flailing with regards to class balance didn't help, either.
2) Final Fantasy VII - unbelievably overrated. The original Final Fantasy was one of the first RPGs I played, and it was probably the biggest single factor in getting me into roleplaying games in the first place. I was probably seven years old or so when it came out in the US, and I remember trying for weeks to get ahold of a rental copy from the video store - they only had one, and it was always checked out (although why I was so interested in this particular game at the age of seven, having never even played a roleplaying game before, is frankly beyond me). Eventually I managed to snag it, and for whatever reason, I loved it.
It holds up pretty well after 20 years, and I still enjoy going back to it now and then. Shortly after FF1 came the SNES, and a string of mostly-excellent console RPGs from Square (though not all of them were available in the US at the time).
I didn't have a Playstation at the time, so I didn't actually play the game until it came out on PC, but all along I somehow felt that this one was going to be a letdown. When I finally did play it, I was not impressed. It's not a terrible game, but it's not really that good, either.
1) Deus Ex 2. Not that this game was even that bad; I still enjoyed it, despite... well, a lot of things. But the sequel to Deus Ex could have and should have been so much better than this. Even in modern days, with high-res texture packs and much better frame rates and load times, its glaring technical failures and gaudy "you should be playing this on the couch from twenty feet away" interface continue to agonize. Even if you cut away all of that and just get right to the story and gameplay, though... it still just isn't as good.
Post edited December 18, 2009 by Mentalepsy