denyasis: Morrowind - I love this game. In fact, I have over 90 mods hand-tweaked for my system. Then I realized, all the mods, hacks, etc, I had were essentially trying to bring back the awesomeness of Daggerfall and Arena. Morrowind lost the epic scale of the previous games. The sprawling cities, huge country sides, Labyrinth Dungeons, secret cults - all gone. Its a great game, but coming from the same cloth as TES I + II, I guess I expected a bigger/better scope and depth. I like playing it, but I never feel satisfied. I guess my expectations were too high.
Here's I wholeheartedly agree on. If there was a game I was gonna mention in this thread it would be Morrowind. Being such a huge fan of Daggerfall, I waited anxiously for Morrowind's release, much to my suprise it barely resembled Daggerfall:
- Completely dead world, it was a desert so to speak. It tried to had a few different type of areas but they all resolved around the weird "exotic" dead trees which I never found interesting in the least. At least in Daggerfall the different areas really were different, with their own architecture, people and dungeons.
- No custom aiming mechanism and you could just tick "use strongest attack" from the menu, this made the melee fighting in the game just mashing the mouse button with the random dodge here and there.
- The storyline had nothing on the conspiracies and noble family drama that Daggerfall, dead ghosts haunting the cities and all that misused power. With Morrowind we're left with a wanna-be epic storyline with silly reasoning behind everything.
- The humour, did they really have to add that to Morrowind? Such as the infamous naked guy running about, oh really?
- Removing of quite a few skills since Daggerfall. I know they had to consolize the game to some degree (which I think is mostly responsible for making the game such a terrible mess). My biggest gripe is the climbing skill, which proved to be very useful in the deep dungeons of Daggerfall. In Morrowind I could no longer be a cunning thief that climbed on top of buildings and entered to rob stores from their balconies, I was given an inhuman ability to jump on the roofs of the said buildings instead. Plus the melding of offense skills together just overly simplified the game and made few weapon types completely useless.
- The removal of Wereboars.
- They never added the ability to marry and have sex with NPCs.
- The soundtrack, I know the huge selection of three tracks Morrowind has are great in their own right. But Daggerfall had 182 songs (from my memory, correct amount might be +/- 5), one for each season for each continent for each time of a day for each dungeon and city. It was dynamic and changed according the weather and such events. Plus the music represented one of the best orchestral/classical style music I've heard in MIDI form before and since.
- The Dunmer, I know about the island, alright, but really? They could have at least tried to do some makeshift ideas to allow more interesting races into the game.
- Relating to the previous one; Voice acting. There are about a hundred and a thousand unique (with their own names etc.) Dunmer characters that all share the same voice actor.
There are quite a lot of other gripes that haunt the back of my mind but it's getting late so I'm going to leave it at that for now.
I did like the game, but it was the biggest letdown in video games for me since I was expecting a true sequel to Daggerfall. I guess I should make a rule never to expect developers to respect the original games when they're working on sequels, I have been let down by that so many times, then on the other hand I've been happily surprised on how much some sequels have upped the original game in terms of quality and quantity.