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misteryo: When I was a kid, the hardest game was the arcade game Dragon's Lair. I sucked sucked sucked at that game. That game sucked. Sucking at that game really sucked.

I hate it.

I hate everything.

That game was hard.

You suck.

Go away.
I actually beat Dragon's Lair. Two things got me through it.
1) Cash that my old man gave me whilst his "friend" was visiting
2) A magazine that had published every move for each of the (was it 20?) rooms

Great thread. The "qwop" video is brilliant
Definitely I Wanne be the Guy. Think it took me hours before I was even able to pass the first screen.
What's the toughest strategy game?
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misteryo: When I was a kid, the hardest game was the arcade game Dragon's Lair. I sucked sucked sucked at that game. That game sucked. Sucking at that game really sucked.

I hate it.

I hate everything.

That game was hard.

You suck.

Go away.
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JinseiNGC224: You sound like my brother when he was a kid.

All I'd hear form upstairs was lines like "RETARD FROG!", or "STUPID PENGUIN!", or simply crying and shrieking like he was being stabbed to death...
Yeah. Remembering that game brought back the mindset and feelings of running out of quarters AGAIN! Ah, ain't I glad I survived and grew up into such an even-keeled adult type person!
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pigdog: I actually beat Dragon's Lair.
I hate you and want to hurt your face, you stupid penguin.
Post edited July 25, 2013 by misteryo
Solomon's Key.

Let's see: You have the ability to create and destroy blocks, which you must use to solve puzzles. These puzzles consist of a room, where you have to first get a key, and then get to a door to get to the next level.
Sounds easy? Well, there's of course also a time limit. Still doable though. But did I mention the hordes of enemies, that one-hit kill you? And the only way to defend yourself against them is to use a fireball, which you have to pick up in every level, but when you use it, it's gone? And you can only carry three of them at a time?
Well, it doesn't matter, because all the enemies respawn, yo it's not like you really gain anything by killing them.
To recap: You have to solve a puzzle in a time limit (I think it's 99 seconds, can't remember) while being chased by almost unkillable monsters, who kill you when you touch them. Of course, you only have a limited amount of continues, and if you lose all of them, it's back to the start.

Now, even if you should somehow manage to beat it, you still haven't actually beat the game. Because to get 100%, you have to find a ton of hidden stuff in the rooms, that'll take you to bonus levels.


Now the sequel Solomon's Key 2 (Fire 'n ice) is much more forgiving. It focuses entirely on the puzzle element, and there's no action or platforming. The puzzles have a nice difficulty curve, and while it starts very easy, the later levels can be real brainteasers. Except for the boss levels there are no time limits and you can retry every level as often as you want.

It also features probably the first level editor I ever saw in a game. Sadly you can't save those levels, but it's still fun messing around with it and letting friends play your creations.

Definitely an underrated gem, that sadly not even the biggest NES buffs seem to know about.
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misteryo: I hate you and want to hurt your face, you stupid penguin.
If it's any consolation - I had a huge crowd of adoring fans surrounding me at the time. However, I was disappointed that I didn't have a street parade.
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Tranquil.Suit: Hard but fair: Commandos 1, 2.

Have I mentioned I finished Commandos 1 with perfect rating (3 gold stars on all 20 missions)? Awww yeah.
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tinyE: That's impressive, seriously. You must be the one person on the planet who has played those more than me. One day I'm going to pick them up here because my cd's are getting warped from over use.
*Takes a bow*
Dark Souls/Demon Souls aren't that hard at all. People just went bonkers over them because they're more challenging than your usual hard-mode run with 0 deaths these days.

They're pretty average difficulty games.
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Licurg: Sanitarium. I've been trying to finish it for over 5 months now, I'm stuck at chapter 5...
But it's an easy game, dude you're weak...
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Nirth: I've played La Mulana, Ghosts n Goblins and Battletoads and yes, I consider them very hard game but not really rewarding. All I feel is relief of not having to play games like that and rage quitting is ten times as sweat as actually finishing them. Shadowgate sounds interesting, I'll wait for the kickstarter version though.
Well, I thought beating tremendously hard puzzles and bosses in La Mulana was a very rewarding experience. In general I think it's important to ask on what conditions we would consider a game to be hard, since different game genres and design philosophies show often a very distinct approach to difficulty. In some games the difficulty seems to be downright broken like in Gradius series for example where at some point in the game you can have 5 spare lives, but if you crush the ship mid-level later in the game you'd lost all advancements you invested up to that point and have a really hard time picking up from this.

For me one of the most satisfying game to beat was Riven which is considered to be one of the hardest adventure/puzzle games there are, yet I managed to finish it at a very good pace in around 25 hours without spoiling a single puzzle.
Post edited July 25, 2013 by uxtull
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uxtull: But it's an easy game, dude you're weak...
I don't normally play adventure games...
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uxtull: But it's an easy game, dude you're weak... Well, I thought beating tremendously hard puzzles and bosses in La Mulana was a very rewarding experience. In general I think it's important to ask on what conditions we would consider a game to be hard, since different game genres and design philosophies show often a very distinct approach to difficulty. In some games the difficulty seems to be downright broken like in Gradius series for example where at some point in the game you can have 5 spare lives, but if you crush the ship mid-level later in the game you'd lost all advancements you invested up to that point and have a really hard time picking up from this.

For me one of the most satisfying game to beat was Riven which considered to be one of the hardes adventure/puzzle games there are, yet I managed to finish it at a very good pace in around 25 hours without spoiling a single puzzle.
I probably should have mentioned that I loved the puzzles in La Mulana, what I didn't like was the hard combat, you could die at any moment and the bosses, I couldn't beat any of the bosses so just to see if I could make any progress I cheated through the first two then I just gave up after I came to some dark room where I had to do some insane trial & error to find the way out.

I think my problem is inherent low-self esteem and objective view of my progress. I don't take pride in accomplisments much, very seldomly as I always see an excuse like "it was luck" or "I just used common sense with a bit of patience" but at the same time I don't take losing that much hard either unless of course it's frustrating because I want to make progress in the game in a fairly linear fashion. Now that I think about it optional challenges like achievements in games that I create myself is my favourite kind because then it's my own score I want to beat, not the game because I want to make progress. One of the reasons I played the hell out of Mark of the Ninja. As opposed to La Mulana, the saves were far in the between and the controls were intentionally broken or different to make it harder, I rarely enjoy such ploys.
Speaking of dying in games a lot I just found this pic while looking for something else. It adds nothing to the forum but it made me laugh.
Attachments:
die.jpg (27 Kb)
Touhou series of games. They're the type where you look at your little sprite from above while shooting enemy sprites flying ahead and dodging insane amounts of bullets. They're extremely difficult to pass (the hardest difficulty setting is "lunatic" which is actually very accurate), but still manage to be great fun. If you decide to give it a try (and you should), start with no. 6 in the series (Embodiment of Scarlet Devil), that's when they got really good.
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JinseiNGC224: I found a pretty neat list of the top 10 hardest games of all time. Here's one game's description:

Shadowgate

Adventure games are notorious for cheapness, but classic Macintosh horror title Shadowgate pushes it to the limit.

As you traverse a haunted castle to defeat the Warlock Lord, you will die hundreds and hundreds of times. There are items in your inventory that if you even look at you will die.

It's absolutely ridiculous and has driven generations of gamers crazy.
I came very close to beating it. Of the two other games in the same "series", Deja Vu was relatively easy while Uninvited is probably the hardest game I've played. I hardly got anywhere, and not due to lack of trying...
E.T. on the Atarai 2600. About five to ten minutes in you realized it took a masochist to keep playing....