AkiMatti: And dive jumping! I did that so much and the higher the better. Did anyone else do those even to solid floors just because you were so high above and it looked so nice? I wonder if it was the level with the Damocles's Sword where you had to climb really high on some plaltforms? I tried so many times to dive jump from the top to the bottom floor, to find some hole in there where I could get through all the way...
Or the head of the sphinx in TR3 (I think it was) where you can't even see the floor its so far away (or the draw distance is that damn short). I killed her so many times just for the fun of that dive
AkiMatti: I also tried the demo of Legend and it felt pretty good up until to the point that I'd have to start shooting people. It just broke the game for me completely. Survival and progress in tough nature conditions is the adventure I want in Tomb Raider games, not combat. It was well brought in in the original since the player was not the one who did the initiative but was being hunted. This is a crucial difference to me; who makes the first offensive.
Underworld did something good there, it has an option to dial down the combat so you get less of the annoying small fights and only the major ones. There was definitely too much combat in Legend, particularly the kazakhstan missions
MaverickRazor: Turning Lara to gold was pretty cool too.
HELL yes, one of the best unpleasant surprises I've had in a game