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Yeah, the whole opening and loaning to employees pretty much killed Gamestop for me. I ONLY ask for sealed copies now if I buy from them. And I plan of pre-ordering Fallout: New Vegas from them because I like their pre-order in-game package.
I can't remember all the times I had to almost argue with them about not wanting their ridiculous "Disk Warranty" program. It is such a joke, if my disk is faulty i'll contact the manufacturer, not pay like 20 bucks.
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PoSSeSSeDCoW: I don't know about you, but I picked up several < 1 year old games on Steam for between $5 and $15 during the Steam Summer sale. Furthermore, a part of the reason for high prices in digital distribution (as well as the desire for more money) is the fact that retailers would be very unhappy (i.e. possibly stop shelving their games) if they were being undercut by digital distribution services.

It's not hard to have low prices on old games... I routinely get deals just as good as Steam on amazon. I just got Storm of Zephyr the other day for $3.99 brand new on amazon.
I don't know how Steam got it into people's heads that they are the only store that offers discounts, but they did. I would actually say by shopping on amazon 99% of the time I save a ton of money over Steam, as I constantly get preorder discounts, gift certificates and lower prices in general.
The reason Steam is more expensive is because they have to charge what the publisher says at all times, those deals must be worked out in advance. Boxed retail outlets can charge whatever they want.
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StingingVelvet: It's not hard to have low prices on old games... I routinely get deals just as good as Steam on amazon. I just got Storm of Zephyr the other day for $3.99 brand new on amazon.
I don't know how Steam got it into people's heads that they are the only store that offers discounts, but they did. I would actually say by shopping on amazon 99% of the time I save a ton of money over Steam, as I constantly get preorder discounts, gift certificates and lower prices in general.
The reason Steam is more expensive is because they have to charge what the publisher says at all times, those deals must be worked out in advance. Boxed retail outlets can charge whatever they want.

Other stores definitely have great sales; I listed Steam because more people are aware of the crazy sales they have.
The way I see it in this quirky brain of mine is that the problem we face today is that companies aren't so much interested in making great games as they are making great profit. In the old days we had a problem with piracy as well, but there were more companies interested in passionately making games that they knew consumers would enjoy than game studios run by evil geniuses with dollar signs in their eyes.
I hope that some day we can get past this obsession with money and profit and concentrate on the most important aspect of video games: Providing an amazing experience for the consumer that he or she isn't afraid to pay for. Borderlands was an amazing game, people bought it. I wish it could be like this with every title.
I'm not naĩve, I'm optimistic :)
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Orryyrro: And Steamworks is actually coming to PS3 with Portal 2, so....
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rs2yjz: That's great, but am assuming everything won't be available though, and the sales won't carry over.

I'm pretty sure Steamworks will only be used to update and add content to the game, but if it works on a serial code and ties to an account, which one assumes it would, then it certainly is a big deal for starting console games down the road of more obvious DRM methods.
I doubt it will prevent unactivated gameplay though... I mean, it might, but I really doubt it.
I spent good money on Supreme Commander and Forged Alliance (£25 in total which I normally wouldn't spend on a new game), unfortunately THQ decided to fuck over the devs (GPG and Chris Taylor). As a result they've churned out a dumbed down sequel to appeal to the mass market, which I feel was a big mistake.
I often buy used games due to money concerns, so THQ can go stick it where the sun don't shine, as far as I'm concerned.
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Deus_Ex: The way I see it in this quirky brain of mine is that the problem we face today is that companies aren't so much interested in making great games as they are making great profit. In the old days we had a problem with piracy as well, but there were more companies interested in passionately making games that they knew consumers would enjoy than game studios run by evil geniuses with dollar signs in their eyes.
I hope that some day we can get past this obsession with money and profit and concentrate on the most important aspect of video games: Providing an amazing experience for the consumer that he or she isn't afraid to pay for. Borderlands was an amazing game, people bought it. I wish it could be like this with every title.
I'm not naĩve, I'm optimistic :)

Well, yeah. The gigantic game companies are no different from any other publicly traded company...they're chasing profit. They're doing so because they are legally required to do so.
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H2IWclassic: I spent good money on Supreme Commander and Forged Alliance (�25 in total which I normally wouldn't spend on a new game), unfortunately THQ decided to fuck over the devs (GPG and Chris Taylor). As a result they've churned out a dumbed down sequel to appeal to the mass market, which I feel was a big mistake.
I often buy used games due to money concerns, so THQ can go stick it where the sun don't shine, as far as I'm concerned.

THQ had nothing to do with Supreme Commander 2. GPG developed it and Square Enix published. At least be angry at the right companies. :)
Post edited August 29, 2010 by Crassmaster
What I'm saying is THQ's losses were partially absorbed by GPG (losing two-thirds of your staff is a big hit for a developer). Which led to them having to go elsewhere for SC2.
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PoSSeSSeDCoW: Actually, there's lots of evidence that suggests that the consolidation (and thus less competition) in wireless Internet has helped customers, as it has allowed them to become more efficient and improve coverage, as well as offer lower rates.

This statement is so far divorced from reality I'm not even sure what a proper response to it would be.
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H2IWclassic: What I'm saying is THQ's losses were partially absorbed by GPG (losing two-thirds of your staff is a big hit for a developer). Which led to them having to go elsewhere for SC2.

Not really sure why you'd think that. GPG hasn't exactly been on a great run of late...they developed Demigod, which was an absolute mess. SupCom 2. And let us not forget the wonder of Space Siege.
I'd say that, with a run of product like that, GPG brought any problems they had on themselves.
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Crassmaster: Not really sure why you'd think that. GPG hasn't exactly been on a great run of late...they developed Demigod, which was an absolute mess. SupCom 2. And let us not forget the wonder of Space Siege.
I'd say that, with a run of product like that, GPG brought any problems they had on themselves.

Yet this is the same GPG that made SC1, Forged Alliance and Dungeon Siege. Supcom broke a million copies sold less than a year after release, I wouldn't call that the signs of a failing company. Clearly there was a connection with the post-recession problems of THQ - are you telling me going from 125 to 45 staff didn't have an effect on GPG's capabilities?
Post edited August 29, 2010 by H2IWclassic
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Crassmaster: Not really sure why you'd think that. GPG hasn't exactly been on a great run of late...they developed Demigod, which was an absolute mess. SupCom 2. And let us not forget the wonder of Space Siege.
I'd say that, with a run of product like that, GPG brought any problems they had on themselves.
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H2IWclassic: Yet this is the same GPG that made SC1, Forged Alliance and Dungeon Siege. Supcom broke a million copies sold less than a year after release, I wouldn't call that the signs of a failing company. Clearly there was a connection with the post-recession problems of THQ - are you telling me going from 125 to 45 staff didn't have an effect on GPG's capabilities?

Again, I'm betting the horrors of Space Siege and Demigod's release probably had a little something to do with their financial woes...and again, you can't put the blame on THQ for either of those atrocious games.
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H2IWclassic: Yet this is the same GPG that made SC1, Forged Alliance and Dungeon Siege. Supcom broke a million copies sold less than a year after release, I wouldn't call that the signs of a failing company. Clearly there was a connection with the post-recession problems of THQ - are you telling me going from 125 to 45 staff didn't have an effect on GPG's capabilities?

GPG were never owned by THQ. Any reduction in their workforce was a decision made by GPG alone. Ever since the success of SupCom GPG have struggled to get another major hit, now it's fair to say that THQ had falling revenue and decided to stop publishing GPG titles but that was their only involvement. If anything THQ's decision was correct as games like Demigod, SupCom2 and Space Siege have flopped all published by companies other than THQ (Stardock, Sqeenix and Sega).
Post edited August 29, 2010 by Delixe
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Crassmaster: Again, I'm betting the horrors of Space Siege and Demigod's release probably had a little something to do with their financial woes...and again, you can't put the blame on THQ for either of those atrocious games.

I don't know for sure, as I'm not an insider, anyway this is getting off topic so I'll get back to the THQ discussion.
Their published titles aren't exactly anything to shout about...Saints Row, Smackdown, Dawn of War which has devolved to the same extent as C&C...no wonder they're making huge losses ($431 million last year).
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H2IWclassic: Dawn of War which has devolved to the same extent as C&C...

Rubbish. I'm not a big fan of DOW2 compared to the original but the new format has a lot of fans and it's one of THQ's biggest moneymakers.