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Ive come to realize, well not really realize as I knew all along that I didn't like this setup. Partybased combat is fun, but 'for me', I just cannot have an enjoyable time once you make it turn based. The problem is that when I play Baldurs Gate and Icewind Dale (2 of my fav games), I can move anywhere I want in combat. In turn based combat its RIDICULOUSLY tedious and even worse if you are a melee fighter, which I usually am.

So basically I can play turn based rpgs, so long as they aren't party based. It wouldn't be normally that bad, but when I have to teleport my archer character halfway across the room while the rest of the party is getting beaten. This is something that takes 4-5 rounds, yeah thats pretty tedious. With real time although you have little control on attacks, you can at least position/reposition yourself.

Avernum, Avadon, Geneforge, TOEE, KOTC are all going bye bye on my computer. In the future hopefully they release good games from BG EE as that has promise. Besides that fallout 1 and 2, The quest, and eschalon series should keep me busy.
Post edited June 19, 2013 by deathknight1728
That's part of why I prefer real time with pause, it gives you the option to pause it when you want time to think and still have the freedom of movement in real time when needed.

The problem I have with turn based usually is how they slow everything down to a crawl just because the game is turn based. Animations take forever, the computer takes ages to make their move, you spend too long moving across the map, and most of the games aren't even tactical enough to warrant being turn-based in the first place.
I thought the first Dragon Age nailed the party based combat system, I really enjoyed the way combat worked in that game.
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deathknight1728: Ive come to realize, well not really realize as I knew all along that I didn't like this setup. Partybased combat is fun, but 'for me', I just cannot have an enjoyable time once you make it turn based. The problem is that when I play Baldurs Gate and Icewind Dale (2 of my fav games), I can move anywhere I want in combat. In turn based combat its RIDICULOUSLY tedious and even worse if you are a melee fighter, which I usually am.
That's why I normally preferred RTS games to turn-based strategy games. The TBS games I tried before had too much micro-management, and it seemed it took quite a few clicks and time before anything interesting happens. I think the worst culprits for me were Laser Squad, and X-Com. RTS games just flow better for me.

Gorky 17 (TBS) was fine to me though, the TBS fights in that were not really bigger than in a normal turn-based RPG combat scene.

But RPGs are different, there I actually prefer turn-based combat. They don't have the same problem as TBS as the fights are so small and restricted that it doesn't take that long to click through them. How I wish Ultima 7 had had turn-based combat. Too many stupid deaths because my party members decide to run in front of my fireball wand in a hectic fight.

Baldur's Gate is much better as it lets you pause the action at any time and give orders to your team members, _and_ it lets you disable the party AI (so that the other party members don't indeed go kill themselves to your spells).
Post edited June 19, 2013 by timppu
Pausable realtime combat works perfectly for me. It;s effectively turn-based combat anyway if you select the right auto-pause options. The IE games are my favourites and I pretty much mastered combat using auto-pause and learning the D&D rules, though I haven't played an IE game for a few years now.

I have to say that I prefer party-based to solo when it comes to RPGs : more variety and specialisation in terms of characters and much more tactical combat. I don't have a problem with "genuine" turn-based combat either. I've yet to play Temple of Elemental Evil but the D&D purists / vets reckon it's even more faithful to table-top games than the IE games.
I don't have a particular problem with turn-based rpgs. In fact, some of them are my favourite games (like the old Final Fantasy games). It all depends on how much of a timewaste they can be.

But come to think of it, what turn-based rpgs aren't party based? Pokemon is one of them, but what about PC games?
Weren't you the guy suggesting a refund was in order because you couldn't beat most of those Spiderweb games?
Turn-Based mostly suck with Random encounters, why else Chrono Trigger is so popular and remembered.
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deathknight1728: Ive come to realize, well not really realize as I knew all along that I didn't like this setup. Partybased combat is fun, but 'for me', I just cannot have an enjoyable time once you make it turn based. The problem is that when I play Baldurs Gate and Icewind Dale (2 of my fav games), I can move anywhere I want in combat. In turn based combat its RIDICULOUSLY tedious and even worse if you are a melee fighter, which I usually am.
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timppu: That's why I normally preferred RTS games to turn-based strategy games. The TBS games I tried before had too much micro-management, and it seemed it took quite a few clicks and time before anything interesting happens. I think the worst culprits for me were Laser Squad, and X-Com. RTS games just flow better for me.

Gorky 17 (TBS) was fine to me though, the TBS fights in that were not really bigger than in a normal turn-based RPG combat scene.

But RPGs are different, there I actually prefer turn-based combat. They don't have the same problem as TBS as the fights are so small and restricted that it doesn't take that long to click through them. How I wish Ultima 7 had had turn-based combat. Too many stupid deaths because my party members decide to run in front of my fireball wand in a hectic fight.

Baldur's Gate is much better as it lets you pause the action at any time and give orders to your team members, _and_ it lets you disable the party AI (so that the other party members don't indeed go kill themselves to your spells).
Thats cool. Yeah, I bought warlords battle cry 3 a while back and it was an interesting game although if they gave it a story it would be even better. I plan to play fallout tactics as that was one game I wanted to complete but never got around to. Driftmoon sounds fun too. Other than that, there really are no other games like mentioned. I just like tactical games where I can pause in between with roleplaying involved. It makes things much simpler.