It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
If you're up for a challenge you could try some of the Shin Megami Tensei games. I started with Persona 3 and loved it, but it can be a bit tedious since you can't control any of your party members apart from the main character. It's worth playing for the story though.

Persona 4 is also a good place to start, and it's more accessible too.
FF6. One of the best JRPGs, and the best FF. Greatly fantastic music, great and very memorable characters, greatly insane diabolical villain, great plot.
Before your try to get into emulators, old games and other such things, I'd advise you to check out the few examples of the genre that are available on the PC natively.

Breath of Death VII and Cthulhu Saves the World are probably the easiest and cheapest to get, from Steam, Gamersgate and several other download services.
Their gameplay is fairly typical of the genre, though they make lots of references to jRPG cliches that you probably won't get. They're still good games in their own right

There are some jRPGs that were made for PC, including Septerra Core, Anachronox, and a few that were adapted fairly well, like Last Remnant.

If you don't want to pay anything, you can always download some RPGMaker games. Most of those are horrible, but some are good and will give you good examples of the genre; Exit Fate and Last Scenario, for instance, or Legionwood.
Since everyone's already mentioned most of the game that are legally released on the PC, I suppose I should probably explain some of the major categories of JRPGs and some of the major developers/publishers and the more notable series.

JRPGS - What most people think of in terms of JRPGs, modeled after Final Fantasy or Dragon Quest. Linear plot and gameplay progression, turn based battles.

Action RPGs - A broader category, composing of both games that you take direct control over your character in real time (similar to Zelda, but with stats) like Ys or Seiken Densetsu/Mana, and games that are generally structured the same as JRPGs but take you to a separate battle field where you have direct control over the character in real time like Star Ocean or Tales.

Strategy RPGs - A bit of a misnomer, since most games in this subgenre aren't about manipulating overall strategies on the level of an army or country like many PC strategy games, but are about manipulating tatics of a small number of units (usually about 5 or 6) on an individual battlefield which is often divided up into a grid. Basically most are modeled after Tactics Ogre or Final Fantasy Tactics. Though, there's some with a broader scope and are based on an army level or have you manipulating a larger number of units (like say there's a captain or general, who has a bunch of generic units under him in battle) like Ogre Battle, Langrisser, or Generations of Chaos.

Mystery Dungeon - Basically lite roguelikes, modeled after Torneko/Taloon DQ spinoffs or Shiren games. Basic mechanics are similar, but are far more lenient in terms of death penalties with no permadeath and some let you keep more levels and items after death. Not a very large subgenre, I'm just mentioning it since it's a bit more prevalent this generation, and that many games actually use the term in the title (such as Mystery Dungeon: Shiren the Wanderer, Pokemon Mystery Dungeon, Final Fantasy Fables: Chocobo's Dungeon, etc.)

Since this is getting long, I'll continue this in another post.
I would recommend the following. The ones with a + sign are the ones that I recommend as introduction material.

SNES JRPGS
+Chrono Trigger
+Lufia II*
-Super Mario and the Seven Stars
-Final Fantasy III
-Earthbound
-Tales of Phantasia

*Contains puzzles in each dungeon.

SNES ACTION RPGS
+Terranigma
-Secret of Mana
-Illusion of Gaia

SNES STRATEGY RPGS
-Ogre Battle
-Tactics Ogre
-Der Langrisser

SNES VISUAL NOVELS**
-Famicom Detective Club

SNES ROGUELIKES
-Shiren Mystery Dungeon

OTHER SNES RPGS
-Wonder Project J, you raise a robot to become human.
-Clock Tower


**These purely focus on storytelling, often not having any gameplay mechanics beyond choosing how you interact with other people. The Phoenix Wright series are one great example of the genre. I really recommend these to people who enjoy stories, but are exhausted by gameplay.
Post edited December 14, 2011 by Sabin_Stargem
Now some major developers/publishers and series with some hg101 links when available for more detail

Square/Enix/Square Enix

Final Fantasy
One of the biggest and most well known, most of the later games in the series lean towards being more cinematic and cutscene heavy because they're higher than average budget. They vary a fair amount in terms of battle system, mechanics, and scope (with some like 10 and 13 being more linear and railroaded than others) which leads to a pretty divided fanbase.

Dragon Quest/Warrior[i]
Pretty much THE archetypical JRPG and what many think of representing the term when thinking of a generic RPG. It does do a few interesting things like the chapter system in 4, the generation system in 5, etc. so I'd say it's better executed than your typical "generic" JRPG.

<i>SaGa</i>
Square's most controversial series, with the most mixed opinions of. It's more inspired by western RPGs, with more nonlinear, quest oriented gameplay. It's also a lot more experimental, ditching experience and levels for more experimental leveling systems in the vein of its spiritual predecessor Final Fantasy 2, or most infamously Unlimited SaGa in its entirity as it models its gameplay abstractly represented in a similar fashion to a tabletop RPG instead of being set up like other JRPGs. Also, The Last Remnant is sort of a spiritual successor to the SaGa series since it has a lot of the same ideas going into it. (I'm actually a pretty big fan of the series, though admittedly it isn't for everyone since it's got a lot of mechanical flaws, bugs, or generally unfinished games because it's a pretty low budget series).

Seiken Densetsu/Mana
Most of the games are pretty basic hack/slash ARPGs with simple gameplay and stories. Legend of Mana is radically different mechanically, as well as nonlinear and more story intensive (although it's pretty much all world building, which put off a lot of JRPG fans as it isn't a linear narrative). The recent attempt to revive the series with the "World of Mana" compilation crashed and burned hard since it tried to experiment even more without really backing it up with quality, probably burying the series for good.

<i>Front Mission</i>
SRPG with mechs.

Kingdom Hearts
Popular Disney crossover ARPG.

Ogre Battle/Tactics Ogre
Unfortunately I haven't played any games in the series besides one of the spinoffs. Though as noted earlier, the OB games are broader army level games while TO games are unit based. Most SRPGs tend to copy TO.

Nintendo
various Mario RPGs
They try to keep to simpler mechanics, and mix in more action/platforming elements.

<i>Fire Emblem</i>
One of the earlier SRPGs. While later SRPGs tend to have a small number of units that have a large amount of customization making them walking death machines picking off the enemies one at a time, in FE you have a large number of units which have fixed classes and have specific roles in battles. It tends to be simpler because of the lack of customization, and a bit R/P/S based in unit and weapon counters. But you have to play pretty conservatively, since units are pretty fragile, there's permadeath, you're up against a lot of enemies at a time with frequent reinforcements, items have limited uses, you have to manage EXP and gold carefully since there's a limited amount of it in the game so grinding is difficult if not impossible, etc.. It's a bit too luck based for my taste though.

Capcom
<i>Breath of Fire</i>
First four games are pretty typical JRPGs, albeit featuring character designs with more diverse anthromorphic animal and plant attributes. Fifth game is radically different, feeling more survival horror inspired, as you have a limited amount of saves and you have to escape from an underground structure before the main character's corruption meter (which is constantly increasing at a steady pace, but jumps up sharply if you use his transformation powers to overwhelm enemies in battle) hits 100% kills him.

Monster Hunter
Well, it's more about skill than RPG elements so it's arguably an action game, but it's enormously popular in Japan so I should mention it. The concept is kind of like party raids in MMORPGs I guess (I don't play MMORPGs), though on a smaller scale. You fight a series of progressively more dangerous dinosaur/dragon like monsters with up to four players, track them down when they flee to heal, ultimately wearing them down until you can trap or kill them, and poach their skins to make better equipment. The combat is slower paced and more meticulous, and regardless of your equipment you can get wrecked in a couple hits so it's more about skill and learning patterns/tells/weak spots/etc. than grinding to the point of invincibility. There's also a lot of imitators like God Eater, and Lord of Arcana.

Sega
Shining
There's a pretty wide range of Shining Games with various forms of gameplay and titles, but the only ones people actually care about are the Shining Force games. Which are pretty much Fire Emblem ripoffs without the permadeath. Well, except for the PS2 Shining Force games which for some godforsaken reason are hack/slash action RPGs.

Phantasy Star
First four games are standard JRPGs with a hybrid of scifi and fantasy. Though the first game is first person in dungeons, the second game has nighmarishly complicated dungeons in the latter half of the game, and the third game is all around mediocre so the fourth is the most popular by default.

Then come Phantasy Star Online which is a loot based multiplayer online (not "massively multiplayer", mind you) game from before MMORPGs found their legs. Which was succeeded by the Phantasy Star Universe games which got more of a mixed reception due to the changes to the game mechanics and story. Phantasy Star Portable 2 is considered to be the best of the PSU games for fixing some of the flaws they found with the console games, and also considered the closest successor to PSO (at least until PSO2 comes out).

(personally I hate PSO. It's something that you probably had to be there at launch, since it's aged badly IMO).

Konami
<i>Suikoden</i>
Pretty typical JRPG, except that it's based on the idea of having a base and recruiting 108 characters to fight in your rebel army, so it's fairly popular because of the large number of playable characters to choose from as well as watching your base expand as you recruit more NPCs some who provide other services like shops etc..

gah, this is getting a lot longer than I predicted and I haven't reached the more niche games so I should probably break it up again.
I personally would not recommend any Chrono Trigger or Final Fantasy to a first time JRPG player. I enjoy me some Chrono Trigger, but the art style is atrocious and I'm not into the story.

I would say get a PS2, and Persona 3 and 4. Some of my favorite games of all time.

Theres Lost Odyssey on the Xbox 360, and that one is more traditional. But it is my personal favorite traditional JRPG.

You wanna emulate some stuff on the PC I would say the absolute best thing to play right now is Xenoblade Chronicles on a Wii emulator. It is an incredibly good game. But I don't think that is exactly... legal. So I'll stop talking about that. :P
Chrono Trigger's art style...atrocious? I disagree. While I can understand not enjoying anime-styled media, it doesn't necessarily mean that the style is bad. In this case, Chrono Trigger is among one of the best looking SNES RPGs one could find. Also, while Chrono Trigger's story is not groundbreaking, it is well executed, which in my opinion is much more impressive accomplishment than truly original stories.
If you go down the emulator path, Breath of Fire 4 (released for PC as well but dunno if it was good, I played it on PSOne) is good as well.

However if you're a complete novice, a nice option in order to get in the basics of JRPGs is to emulate a Pokemon game from the first two generations (either Red/Blue or Gold/Silver). They're easy and fun and you don't need to finish them, just play through them to see what happens.

Chrono Trigger is also good.
avatar
Zookie: I am a big fan of CPRGs but I have never had much interest the JRPG style. So many seem so cutesy that it has not had much appeal to me (I prefer usually prefer the darker tone of western RPGs). But I got to thinking that I should at least give one or two a try and see if I will like them. So I was hoping to get suggestions of what would be a good game to introduce me to the world of JRPG. My only requirements is that the game be available in English, on PC (as that is my only gaming platform) and be a lot of fun.

Thanks in advance for the recommendations
What platforms do you have access to? I personally liked Xenosaga on the PS2, but there's a ton of possibilities depending on what you have (even if you have a functional NES you should list that).
As people have said, if your okay with Emulation then you can play all of the SNES/NES classic JRPGs like Chrono Trigger, Breath Of Fire, Star Ocean, Secret Of Mana, Lufia etc.

If not then i believe you can buy some old school roms from Steam the legit way but only Sega ones. As for current PC JRPGs they are very hard to come by. The Last Remnant is one although if it's going to be one of your first JRPG experiences then it's battle system may put you off due to being unique compared to other JRPGs.

Recettear An item shops tale and Chantelist a tale of two sisters are also JRPGs but not in the 'Save the World' typical JRPG style, they are pretty unique themselves. Phantasy star Universe is another and Anarchronox isn't actually a JRPG but was built with games like Chrono Trigger and Final Fantasy in mind.

The only others are the vast majority of Korean/Eastern MMORPGs like Dragons Nest, Lucent Hearts, MapleStory, yes they aren't Japanese but they definitely have that Eastern gaming feel to them.
Post edited December 14, 2011 by Druidshinobi
Knights of Xentar :-D
avatar
Snickersnack: IMHO, as released, I think it was superior to the PSX version. I'm running it on my Pentium 1 box with a voodoo 1 & AWE64 and I'm getting a nice 640x480 resolution. Thanks to sound fonts, the music seems a match for PSX (don't currently have an end game save to test one wing angel unfortunately). The PC port's translation makes more sense. The prerendered assets are unfortunately the same as the PSX's. When the port was being made, the ability to alter them was long gone. :(

FF7 is just an old PC game that doesn't run well on current hardware. Fan patches to the rescue if you care to putz with the game.
avatar
SirPrimalform: I find the resolution mismatch between the backgrounds and the real time rendered bits quite ugly. You might be getting nicer sound than when it was released by using soundfonts, but it still won't sound as intended and there won't be any vocals in 'one winged angel' because after all it's still just MIDI.
I can't comment on the translation though because I don't remember enough to compare between them.
If 640x480 offends you could play it at 320x240 like a PSX. It wouldn't even look too bad on the typical CRT display of the day.

The PC version shipped with Soundfont MIDI support. To me, the soundfont midi sounds like a PSX (which is not to say you couldn't tell them apart with a side by side comparison). This is not the case with the General & Yamaha XG MIDI data (XG does sound nice though). According to the ancient qhimm thread below, the Chorus is the lb2 soundfont in the /SF2 subdirectory of the MIDI directory. Unfortunately it's a 1.5MB soundfont and my AWE64 only has 512k of RAM. :(

I had some serious nostalgia testing this last night. I'm going to pick up a 4MB AWE64 Gold and try it out. Thanks for the inspiration! :D

Monster thread. Search awe64 & lb2
http://forums.qhimm.com/index.php?topic=346.0
avatar
SirPrimalform: I find the resolution mismatch between the backgrounds and the real time rendered bits quite ugly. You might be getting nicer sound than when it was released by using soundfonts, but it still won't sound as intended and there won't be any vocals in 'one winged angel' because after all it's still just MIDI.
I can't comment on the translation though because I don't remember enough to compare between them.
avatar
Snickersnack: If 640x480 offends you could play it at 320x240 like a PSX. It wouldn't even look too bad on the typical CRT display of the day.

The PC version shipped with Soundfont MIDI support. To me, the soundfont midi sounds like a PSX (which is not to say you couldn't tell them apart with a side by side comparison). This is not the case with the General & Yamaha XG MIDI data (XG does sound nice though). According to the ancient qhimm thread below, the Chorus is the lb2 soundfont in the /SF2 subdirectory of the MIDI directory. Unfortunately it's a 1.5MB soundfont and my AWE64 only has 512k of RAM. :(

I had some serious nostalgia testing this last night. I'm going to pick up a 4MB AWE64 Gold and try it out. Thanks for the inspiration! :D

Monster thread. Search awe64 & lb2
http://forums.qhimm.com/index.php?topic=346.0
Ah, well if it came with soundfonts containing the samples used in the PSX version then that's different. You have my apologies, I had until just now misunderstood.
I feel obliged to mention Aselia the Eternal.
Official site.
RPGfan recently did a review and interviewed the publisher.
Discussion about the game on NIS America forums.
Siliconera article.
It's also completely DRM-free both as a physical disc and as a download edition.

avatar
tarangwydion: Knights of Xentar :-D
Oh, yes. It's so bad, that it comes back the full circle and starts being awesome good :-D
Post edited December 15, 2011 by beliar