It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Kil3r: Why is he holding a bow and arrow like that?
Look, I fired quite a few arrows in high school during bow practice, and let me tell you, ain't nothing wrong with the stance. You get the same accuracy, power and the feeling ain't all that queer. Well, modern bows have a delicate arrow holder, and you can use it only vertically, but we had some standard wooden bows without.

I think their explanation can be something along these lines: holding the bow vertically makes you a higher silhouette, since the bow has to be upright and something rising in the distance can be a giveaway for the guards. Now, if you hold the bow horizontally, not only can you fire from a really low position, the height is not an issue and only elbow space is a problem. If I wanted to stay hidden, I would fire from as low as I can go, and only in this stance is that possible.
avatar
Marcinkonys: There's a number of stealth game series out there that let you play in third-person: Splinter Cell, Hitman and Thief, just to name a few. I totally agree that first-person helps you get more immersed, but when you think of it, games like Hitman or Splinter Cell are much better the way they are now, forcing you to play from a third person perspective. Not only do you get a better view of your surroundings (sure, being able to see what's around the corner without peeking isn't too realistic, but still), but you also get to see the main character as he's interacting with the environment, for example, shimmying on a ledge or climbing up a structure.

After all, it lets the developers throw a load of cool moves into the game! Nothing beats seeing Agent 47 stick a knife in an unsuspecting guy's ne... okay, well you get the picture.
That's why i really dislike the stealth games. Thief was the only one i've liked, largely due to it's FPP nature. No matter how much i've played Hitman, i've never really enjoyed it. I prefer to focus on gameplay, than anything else. I'm just built that way.;)

avatar
Marcinkonys: Granted I didn't mind being unable to go third-person in "Thief: The Dark Project", I'm pretty sure we'll have both options.
I hope.;)

avatar
Marcinkonys: By the way, reading your post I remembered playing Tomb Raider: Underworld on my cousin's Xbox. The deaths really were laughable! Especially followed along with Lara's moaning.
Too bad they cut on the blood in those newer games. The old ones had some blood at least. But i guess that's the price we pay for something that actually looks nice to the eye.;P
avatar
Arteveld: That's why i really dislike the stealth games. Thief was the only one i've liked, largely due to it's FPP nature. No matter how much i've played Hitman, i've never really enjoyed it. I prefer to focus on gameplay, than anything else. I'm just built that way.;)
What else is there to focus on? I haven't played the first two iterations, but Blood Money is a pure sandbox game with lots of tools at your disposal and numerous ways to pass a mission. Sure it has nice graphics, but I think gameplay is at the core of this game.
avatar
Marcinkonys: What else is there to focus on? I haven't played the first two iterations, but Blood Money is a pure sandbox game with lots of tools at your disposal and numerous ways to pass a mission. Sure it has nice graphics, but I think gameplay is at the core of this game.
I was thinking about the distractions. The cool moves and stuff. Seems distracting to me anyway, but that depends on what kicks Your brain. Mine was not, that's it.;)
Am I going mad or does that look very present-day?
avatar
ShmenonPie: Am I going mad or does that look very present-day?
Mad.
Unless they use horses where You live. ;P
[that thing on the right edge IS a horse, right?]
Post edited February 27, 2011 by Arteveld
Well, this is just one shot from one moment of the game, probably not even a good representation of what the final game could be.

That being said, not really a fan of the third person and the lack of a meter is also disturbing. Then again, they could be creating other systems to give us feedback, maybe like how the Riddick games changed the tint of the screen depending on how much darkness you were in.