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TheJoe: But Legolas-
Good point, I forgot about him. I googled a bit and after finding this, I take it all back. Now I'm just dying to know if he actually shoots like that in the films or if it's just a promotional picture, because it's sort of hilarious. I love the sleeve there.

Carry on, then. Rule of Cool marches on.
I can't even tell you how little I care about the position of his hands being realistic when he shoots the bow. It's into the realm of anti-caring.

What I care about is that it's a stealth game in a steampunk world, and the picture is rather inconclusive.
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TheJoe: But Legolas-
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bazilisek: Good point, I forgot about him. I googled a bit and after finding this, I take it all back. Now I'm just dying to know if he actually shoots like that in the films or if it's just a promotional picture, because it's sort of hilarious. I love the sleeve there.

Carry on, then. Rule of Cool marches on.
Yes, he does. And he has the same power that archers do in most RPG's - he can magically notch and fire arrows without ever really drawing his bow all the way back, yet they hit hard enough to send enemies stumbling or flying backwards.
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Runehamster: Yes, he does. And he has the same power that archers do in most RPG's - he can magically notch and fire arrows without ever really drawing his bow all the way back, yet they hit hard enough to send enemies stumbling or flying backwards.
Not considering the fact that different bows have a different power range and equilibrium stance (basically a max power range vs breaking point). The worst offender is the English longbow, which has to be brought back to the absolute breaking limit to get the desired range, and on the other hand the modern compound bow can be brought back to only half the maximum length since that's the maximum force application point.

As for the whole "shoot a guy, he flies ten meters in reverse", it's obvious movie physics > normal apple to the head physics :)
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Runehamster: Yes, he does. And he has the same power that archers do in most RPG's - he can magically notch and fire arrows without ever really drawing his bow all the way back, yet they hit hard enough to send enemies stumbling or flying backwards.
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Titanium: Not considering the fact that different bows have a different power range and equilibrium stance (basically a max power range vs breaking point). The worst offender is the English longbow, which has to be brought back to the absolute breaking limit to get the desired range, and on the other hand the modern compound bow can be brought back to only half the maximum length since that's the maximum force application point.

As for the whole "shoot a guy, he flies ten meters in reverse", it's obvious movie physics > normal apple to the head physics :)
My favorite was a game I recently tried called Shining Force Neo - if you equip a character with a bow on that game, he runs around with the bowstring pulled, and when you hit the attack button, he yanks it back more instead of letting it go, and a stream of five arrows fly out. He never actually releases the bowstring, and he keeps the rest of his body absolutely stiff. That game has absolutely the worst animations I've ever seen. (Okay, the worst since Morrowind).
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Titanium: As for the whole "shoot a guy, he flies ten meters in reverse", it's obvious movie physics > normal apple to the head physics :)
Have you ever seen The Scorpion King? Greatest moment is like, five minutes in when a guy gets show with an arrow, flies twn feet back and up, through the roof of the building they're in, and a further fifteen feet.
Interested.
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Titanium: As for the whole "shoot a guy, he flies ten meters in reverse", it's obvious movie physics > normal apple to the head physics :)
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doccarnby: Have you ever seen The Scorpion King? Greatest moment is like, five minutes in when a guy gets show with an arrow, flies twn feet back and up, through the roof of the building they're in, and a further fifteen feet.
Heh heh heh, I remember that! He also kills five or six people by laying multiple arrows on his bow and letting fly. At once. They also get blasted into the walls. Of course, it's the Rock - that was probably just because he raised his arms, he's not big on deodorant.
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StingingVelvet: What I care about is that it's a stealth game in a steampunk world, and the picture is rather inconclusive.
Took words right outta my mouth. Stealth and Steampunk. It's all I need out of Thiaf, uhh, Thi4f. I'm a big fan of the series and have invested countless hours into Deadly Shadows, and eventhough I couldn't finish The Dark Project no thanks to compatibility issues with Windows 7, I've seen enough to realise why a lot of people praise the first two iterations over TDS.

TDP and TMA are two perfect examples of Graphics don't make a game. Going through a zombie infested cave with a trusty sword was one of the most atmospheric experiences I've had, ever. Laugh at me if you want, but I'm sure when I say that these 1998 low-poly models and far from realistic grunting noises made me crap myself more than games nowadays.

I just wish they don't forget what made the Thief games stand out in the first place - the atmosphere. I truly felt like a thief when playing both TDP and TDS, gotta admire the level of immersion.
Post edited February 25, 2011 by Marcinkonys
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Arteveld: http://www.pcgamer.com/2011/02/25/first-thief-4-screenshot-appears/#comments

Not much more. Hard to say anything about it, but the TPP, so it's kinda smells like Thief 3.

Opinions? Rants? Loveletters?
I just got back to the Thief series. I plan on buying Thief: The Dark Project from GamersGate.
2 things:
I sure hope this won't be only third person :D*
HOLY SHIT SKYRIM GAMEPLAY! http://www.youtube.com/watch?v=R_ekxrnLHs0

EDIT: The music from that trailer is so nostalgic! I'm getting goosebumps just listening to it.
Post edited February 28, 2011 by Kil3r
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Kil3r: If this is 3rd person I'm going to be pissed.
Well, afaik, in Thief 3 one could switch from fpp to tpp. Glad to see, i'm not the only person, who doesn't like TPP [or is it just in Thief?].

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Kil3r: HOLY SHIT SKYRIM GAMEPLAY! http://www.youtube.com/watch?v=R_ekxrnLHs0
Oblivion also looked and sounded well. It's botched mechanics and copy-paste design i'm afraid of.
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Arteveld: Well, afaik, in Thief 3 one could switch from fpp to tpp. Glad to see, i'm not the only person, who doesn't like TPP [or is it just in Thief?].
Guess it depends on the game. Although I love lurking around The City in first person in Deadly Shadows, I can't see myself playing in perspective other than third person in a Hitman game. It just doesn't feel right.
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Marcinkonys: Guess it depends on the game. Although I love lurking around The City in first person in Deadly Shadows, I can't see myself playing in perspective other than third person in a Hitman game. It just doesn't feel right.
I could never get immersed in TPP, the camera is usually wonky [or, to be more specific, doesn't work the way i'd like it to work], the character is blocking my view, and i don't really feel bad when he dies [i even took sick pleasure in dying in Tomb Raider]. I'm playing as the camera following the guy, i don't care for the view obstructing guy. Besides, since my disgust with TPP is rooted in mid 90s, what i had, we're giant, pixelated polygons, right before my nose. I didn't really like the whole "3d acceleration" era thing, and TPP, brought the worst out of it. So, my view is skewed. ;P

Anyhow, i'd be happy if they made it switchable, if both ways would work as intended, it'd please the TPP and FPP crowd.
I know I am a minority here since I prefer third-person view (the main reason being I got simulator/motion sickness very easily with first-person view, which is why I have only played Thief: Deadly Shadows and have not played its predecessors), but if they really release Thief 4 with third-person view mode as an option I will definitely get it, regardless of whether they turn it into an assassin type game or not ('cause I love Hitman series too anyway). Unfortunately that also means I will have to buy a new gaming laptop since my old one most likely will not be able to handle it.
Post edited February 25, 2011 by tarangwydion
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Arteveld: I could never get immersed in TPP, the camera is usually wonky [or, to be more specific, doesn't work the way i'd like it to work], the character is blocking my view, and i don't really feel bad when he dies [i even took sick pleasure in dying in Tomb Raider]. I'm playing as the camera following the guy, i don't care for the view obstructing guy.
There's a number of stealth game series out there that let you play in third-person: Splinter Cell, Hitman and Thief, just to name a few. I totally agree that first-person helps you get more immersed, but when you think of it, games like Hitman or Splinter Cell are much better the way they are now, forcing you to play from a third person perspective. Not only do you get a better view of your surroundings (sure, being able to see what's around the corner without peeking isn't too realistic, but still), but you also get to see the main character as he's interacting with the environment, for example, shimmying on a ledge or climbing up a structure.

After all, it lets the developers throw a load of cool moves into the game! Nothing beats seeing Agent 47 stick a knife in an unsuspecting guy's ne... okay, well you get the picture.
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Arteveld: Anyhow, i'd be happy if they made it switchable, if both ways would work as intended, it'd please the TPP and FPP crowd.
Granted I didn't mind being unable to go third-person in "Thief: The Dark Project", I'm pretty sure we'll have both options.

By the way, reading your post I remembered playing Tomb Raider: Underworld on my cousin's Xbox. The deaths really were laughable! Especially followed along with Lara's moaning.
Post edited February 27, 2011 by Marcinkonys