Posted February 28, 2014
Since today, I'm finally able to play the game as well (regional release dates ... grrrr). I'm late to the party, but here are my first impressions. I should note that I somehow managed to never play any of the other Thief games, so I'm not spoiked by previous experience or huge expectations.
To me, the game feels like it was released a bit too early. I keep running into optimization issues, and the options for performance tuning are unsatisfactory. The _gameplay_ options look really great, giving players a lot of freedom to tweak the game to provide the experience they want, but unfortunately this doesn't do much good if the performance is crap.
I'm running into the following issues:
- Gameplay is stuttering even on lowest settings. Performance is extremely uneven. The game may run great for a while (especially indoors), but then the framerate suddenly drops below 1 when I go outside or when a conversation starts.
- Conversations are unintelligible due to timing issues. The game often stutters before a conversation starts, and then tries to catch up by skipping lines or letting everyone say their lines at once.
- The game can look great (but is then unplayable on any but the beefiest rigs), or look like crap (and still have performance issues at times). There is no middle ground. Point in case, in terms of anti-aliasing the game offers either FXAA (which is fast, but makes everything look blurry), or SSAA (which looks good, but requires exorbitant processing power). Most modern games provide an AA method that combines good quality with decent performance, such as MSAA or CSAA. Thief does not - either you have a truly stellar rig, or you're left with the most primitive AA method on the market, i.e. a simple blur filter. You can't even finetune the number of passes. Hopefully I can introduce a better AA method through my graphics driver, I haven't checked that yet.
- The performance presets make no sense. They change parameters that have very little impact on performance (i.e. lowering anisotropic filtering from 8 to 4; this should not produce any noticeable performance gain on the systems that can run this game). On the other hand, performance-hungry features like Depth of Field can't be turned off (there are just two settings for it, "normal" and "high"). Depth of field is a horrible idea in the first place, I can't remember the last modern game that did not allow me to turn it off.
- The benchmark utility is useless. Two passes with the same settings lead to results that are randomly spread between 20 and 30 FPS.
The above problems mean that the game is currently not really playable for me. The game might be fun when it works, but I couldn't tell. Either I look at a gorgeous slide show, or I play a game that looks like it was released 6 years ago and that _still_ has performance issues. I guess I'll have to wait for a performance patch.
From what I could play so far, I liked the characters and the voice acting, but found the level layout ultra-linear and boring. But I couldn't play very far.
(For comparison: My machine has an i5 25000K CPU, an nVidia 560 GT graphics card with 1 GB memory, and 8 GB of RAM. I wouldn't expect to play the game on its highest settings with that rig, but I exceed the official requirements by far. The game is supposed to even run on dual-core CPUs and an nVidia 250 (!), I have no idea how this is supposed to work. Considering how far my rig exceeds the requirements, the performance that I'm getting out of it is ridiculous.)
To me, the game feels like it was released a bit too early. I keep running into optimization issues, and the options for performance tuning are unsatisfactory. The _gameplay_ options look really great, giving players a lot of freedom to tweak the game to provide the experience they want, but unfortunately this doesn't do much good if the performance is crap.
I'm running into the following issues:
- Gameplay is stuttering even on lowest settings. Performance is extremely uneven. The game may run great for a while (especially indoors), but then the framerate suddenly drops below 1 when I go outside or when a conversation starts.
- Conversations are unintelligible due to timing issues. The game often stutters before a conversation starts, and then tries to catch up by skipping lines or letting everyone say their lines at once.
- The game can look great (but is then unplayable on any but the beefiest rigs), or look like crap (and still have performance issues at times). There is no middle ground. Point in case, in terms of anti-aliasing the game offers either FXAA (which is fast, but makes everything look blurry), or SSAA (which looks good, but requires exorbitant processing power). Most modern games provide an AA method that combines good quality with decent performance, such as MSAA or CSAA. Thief does not - either you have a truly stellar rig, or you're left with the most primitive AA method on the market, i.e. a simple blur filter. You can't even finetune the number of passes. Hopefully I can introduce a better AA method through my graphics driver, I haven't checked that yet.
- The performance presets make no sense. They change parameters that have very little impact on performance (i.e. lowering anisotropic filtering from 8 to 4; this should not produce any noticeable performance gain on the systems that can run this game). On the other hand, performance-hungry features like Depth of Field can't be turned off (there are just two settings for it, "normal" and "high"). Depth of field is a horrible idea in the first place, I can't remember the last modern game that did not allow me to turn it off.
- The benchmark utility is useless. Two passes with the same settings lead to results that are randomly spread between 20 and 30 FPS.
The above problems mean that the game is currently not really playable for me. The game might be fun when it works, but I couldn't tell. Either I look at a gorgeous slide show, or I play a game that looks like it was released 6 years ago and that _still_ has performance issues. I guess I'll have to wait for a performance patch.
From what I could play so far, I liked the characters and the voice acting, but found the level layout ultra-linear and boring. But I couldn't play very far.
(For comparison: My machine has an i5 25000K CPU, an nVidia 560 GT graphics card with 1 GB memory, and 8 GB of RAM. I wouldn't expect to play the game on its highest settings with that rig, but I exceed the official requirements by far. The game is supposed to even run on dual-core CPUs and an nVidia 250 (!), I have no idea how this is supposed to work. Considering how far my rig exceeds the requirements, the performance that I'm getting out of it is ridiculous.)
Post edited February 28, 2014 by Psyringe