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nadenitza: Was the guy voicing the old Garrett willing and up for the job? I mean do they even offered him and did he refused? Never understood why he didn't voiced Garrett back...
I know he was considered for the role and I would be really surprised if he simply refused. I'm not sure whether he did some test recordings or not. The reason why he is not in the game is as far as I know "not fitting EM's vision of Garrett".

Funny thing is that one of the very few things that were said about the game before they've actually shown it (and it was a complete 4 year blackout) was:
"Something that is extremely clear in the forums and in the comments from the fans is to re-use the voice of Garrett, and this is obviously something that we'll consider very seriously."
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hucklebarry: [snip]
Thanks.
I'd like to give this game a try, but I'll probably have to wait until the end of the year, once I have enough cash to upgrade my PC. I can't play any new releases anymore with my current system.
For Steam vets... is it common for content to be missing at launch? Still can't find the bonus map or soundtrack in game or out. They gave me a code for the soundtrack, but nowhere to enter it. I've also noticed that achievements and trading card details point to missing pages. I can see the Bank leaderboards, but I don't have the challenge map to pick from.
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hucklebarry: Still can't find the bonus map or soundtrack in game or out. They gave me a code for the soundtrack, but nowhere to enter it.
From the steam page of the game, you have to follow the instructions below to get the soundtrack:

- You will receive a unique serialised key at launch via the Steam in-client menu to unlock your copy of the digital soundtrack. Redeem your key here: http://www.sumthing.com/thiefredeem/

- The track list will be accessible from the game’s startup launcher under the Extras button.
Am I the only one who saw the "Summoner" banner on the main page and thought for a moment that Squeenix was so desperate about the absolute trashing Thi4f got from the gaming media that they decided to release it here as well?
Post edited February 25, 2014 by fronzelneekburm
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hucklebarry: Still can't find the bonus map or soundtrack in game or out. They gave me a code for the soundtrack, but nowhere to enter it.
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stg83: From the steam page of the game, you have to follow the instructions below to get the soundtrack:

- You will receive a unique serialised key at launch via the Steam in-client menu to unlock your copy of the digital soundtrack. Redeem your key here: http://www.sumthing.com/thiefredeem/

- The track list will be accessible from the game’s startup launcher under the Extras button.
Thanks for the link as that still doesn't show on my game page. And I think I found the bank, Looks like maybe you have to unlock it in game first?


... and... you have got to be kidding me! "Get the remaining 10 tracks from the Thief OST (Director's Cut) for only $1.99! To complete your album,"
Post edited February 25, 2014 by user deleted
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hucklebarry: ... and... you have got to be kidding me! "Get the remaining 10 tracks from the Thief OST (Director's Cut) for only $1.99! To complete your album,"
Unbelievable, so even the soundtrack is like DLC :/. What the heck is happening to the gaming industry first they release unfinished games with day 1 DLC (which should be part of the game) and now even the soundtrack is incomplete, truly pathetic.
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hucklebarry: ... and... you have got to be kidding me! "Get the remaining 10 tracks from the Thief OST (Director's Cut) for only $1.99! To complete your album,"
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stg83: Unbelievable, so even the soundtrack is like DLC :/. What the heck is happening to the gaming industry first they release unfinished games with day 1 DLC (which should be part of the game) and now even the soundtrack is incomplete, truly pathetic.
While I'm still enjoying the game... I'm starting to remember why I quit buying launch titles. It was never about quality... it was about not knowing how cheap the devs were going to try and be. Game quality aside... this is getting ridiculous. The game should have been much cheaper if they were planning to augment sales with deceitful marketing and day 1 DLC.
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hucklebarry: While I'm still enjoying the game... I'm starting to remember why I quit buying launch titles. It was never about quality... it was about not knowing how cheap the devs were going to try and be. Game quality aside... this is getting ridiculous. The game should have been much cheaper if they were planning to augment sales with deceitful marketing and day 1 DLC.
Indeed, the prime example of how a game should be delivered to customers is how CD Projekt Red does it. They released The Witcher and The Witcher 2 on launch day at a set price later on automatically upgrading the versions to Enhanced Edition without bending over the consumers and making them double dip like Eidos Montreal did recently with Deus Ex: HR by releasing a so called Director's Cut later and selling it as a brand spanking new game.

It is this kind of exploitation of loyal customers that really irks me and has made me swear off buying new games period. I just wait for the inevitable complete/ultimate/Enhanced/Director's/Redux/HD etc edition to come out if I really want to play them.
Here's my review from Amazon:

Thief is the fourth Thief game and a reboot of the original series. Thief has dedicated fans that have spanned a decade and a half because the original wasn't just a fantastic game, it defined a whole genre of games. This reboot attempts to take the heart of the game and then spawn a new and fantastic world from it.

Overall, it's been achieved. But here's my breakdown:

Gameplay:

Garret (the protagonist) has very limited mobility. He operates like a normal human. He can't fall great distances, he has no spectacular strength. But he does land light on his feet. And it is with those skills that you must observe guards or anyone else who might sound an alarm and make your way past them -- often stealing their purse on your way.

Unlike previous Thief games, you're not very fast and you can't jump unless you're in a spot where you're allowed (which are not marked, but almost every place that makes sense to jump, you can). Instead of relying on speed to get away, the game strongly wants you, as the player, to sneak past your enemies (or knock them out or kill them). If an enemy sees you, you may have a few quick moments to attempt to hide (similar to the game Amnesia in many ways -- hide in a closet if you can or behind something where they won't find you).

You are also armed with gadgets to help you on your way. Using your arsenal, you can knock out or kill people and lights. You can even drop a rope, though the areas where rope drops are allowed are fairly rare.

Speed control and rumble add a lot to the game, so I recommend playing it with an XBOX Controller plugged into your USB port.

Graphics:

Thief was optimized for AMD cards. My nVidia 650Ti card handles the graphics nicely, but I do not see much improvement between very low to low to medium graphics settings. I do not know if that is poor optimization for nVidia cards or if another component is bottlenecking the overall performance. I get some stutter -- especially during level loading.

Nonetheless, what I see is gorgeous. As a thief, you'll want to look in every nook and cranny. And every nook and cranny looks great. Everything has a hand-crafted feel to it. You'll see many duplicated objects (especially paintings), but their placement in the world just works, making the overall feeling of the world a place that has actually been lived in.

Characters look like people, though somehow just a shade comic-book-like in proportions. But everything works together, so the characters are still very enjoyable to look at.

Overall, the graphics are quite nice.

Sound:
The sounds in the game are, for the most part, spectacular. I play with 5.1 surround and I can hear exactly where everyone is. Environmental effects on the sounds cue you as to what type of environment that they are in, so you can hear when they enter a marble room versus a small cozy bedroom versus a wide open dining hall.

Level Design and Loading:
Overall, I'm in love with the level design. It feels a lot like Batman: Arkham City/Asylum in its build. However, sometimes game play trumps what makes sense in the world. And I would prefer the two to blend together.

A few examples of this would be: Some doors to homes don't have locks on some of the doors that lead outside, while other doors do. And there are ventilation areas that just don't make sense (except to move Garret from one place to another).

But overall, like I said, I'm in love with the level design because they've built a world where you feel like you're sneaking through real homes and businesses and snatching up what you need.

As you move from location to location, the game loads more content. This can cause hiccups and I've had one crash during the loading. The constant load/unloading takes a toll on overall performance, but rewards you with high-fidelity graphics that makes the world feel real.

Although the levels are designed well, they are still a guided tour. You cannot stack crates and get on top of a bookshelf. You cannot get into a wagon and hide. You cannot jump over a small box and hide in the pile of debris on the side of the street, even though you'd badly like to. In fact, you can't get anywhere unless the designers specifically allowed you to get there. This makes a bit of a more linear game. That said, there are so many options that are available to you, that I was able to forgive the lack of total freedom.

Difficulty:
I am a Thief veteran, so I decided to start up on the most difficult setting. So far, I've been pleased with the difficulty. Early reviews indicated that enemies could not see Garret when they should, but that has not been my experience at all. If I'm out of the shadows, someone's going to see me if they look my direction.

If you have played some of the later Splinter Cell games (Conviction or Blacklist), then I can assure you that it works similar to those. When an enemy can see you, a small gauge shows up. If it fills up, then you are seen. So if someone sees you out of the corner of their eye, you can still dart into shadow and the enemy will just assume their eyes were playing tricks on them.

So far, I'm quite satisfied.

Is This Game For You?
If you enjoyed the first Thief game, then you may want to give this a shot just to experience it. But it is not the first Thief. Amazon sells Thief and it's a great game that still plays just fine today (after you reassign controls on your keyboard -- WASD was not very popular back then).

If you played and enjoyed Tom Clancy's Splinter Cell Conviction or Blacklist or Tomb Raider, then you'll feel at home with this game. Also, if you want to have a great experience of sneaking around as a Thief in a low-magic fantasy steampunkish (more steam, less punk) setting, then do yourself a favor and pick it up.

Overall:

The game is not perfect. You do not have free reign to do as you please as much as previous Thief games and without a very good computer system, you'll likely have some stutter periodically. But I'm have a great time playing it. I feel truly sneaky when I pull off a great heist. And given Garret's limitations, the feeling is even greater. I just have a sneaking suspicion that the developers knew the exact path I'd take for most of my sneaking, which mildly diminishes my sense of accomplishment.

Enjoy!
The important question -- Is it at least better than Thief 3?
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CitizenErased92: The important question -- Is it at least better than Thief 3?
To me, yes. By a long shot. So far, anyway.
I think the most important question here would be: How is it in comparison with good The Dark Mod maps?
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CitizenErased92: The important question -- Is it at least better than Thief 3?
I will second Tallima's answer, it IS better than Thief 3. GOG forums keep rejecting my review. I'll summarize by saying It is most certainly flawed in many areas... but its still very fun.

The game is worth $50.00. I'm at 16 hours and not even half way through. However, since they chose the greedy marketing insult at launch, I would encourage those that want the COMPLETE experience to wait until the first bundle.

There are bugs that should have not been allowed to launch, there are some silly decisions, and the difficulty is very different than what you have come to know from the Thief games. If a guard is NEAR you when you act (even when perfectly hidden) they will be aware, and no more hiding in the shadows in the corner and being safe... people will wander around and see you if they get even close. You WILL absolutely have to plan your approach. No more slinking in the shadows and improvising. (at least, not at the default Master difficulty level).

The city is beautiful and full of multi-level, non-linear, exploration. The writing, visuals, dialogue, loot hunts, ambiance... its all there.

I'll post more details if I can figure out why it keeps rejecting it.
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Tallima: Here's my review from Amazon:[..]
Nice review!
( p.s: you really like the "overall" word :P )
Post edited February 26, 2014 by phaolo