Emob78: I recently saw a preview of an indie game someone is making based on The Thing. Sadly, their art direction is anime. I can't think of anything worse than trying to make a horror based game of The Thing using tiny Japanese looking RPG characters and text bubbles too small to read. Horrible design decision.
The company that made The Thing had some preliminary art for a sequel. Looked pretty good and they were supposedly working on fixing the scripted burst outs that made the first game to whacky. Too bad Universal pulled the plug on the sequel before it got released.
Oh, I don't think it's necessarily a bad thing.
In fact, making the characters all cutesy and killing them off in a gruesome fashion would increase the horror and disturbing nature of the game.
See: Higurashi
CthuluIsSpy: That would be pretty cool, though I think it's already been done before; there's a game called "Trouble in Terrorist town", where in there is 1 murderer (unknown to the rest of the players), who goes around killing people.
I suppose though that you can add a shape shifting mechanic, and anyone who gets killed is not allowed to communicate (so that the Thing is not exposed when it takes their form)
I love The Thing. One of the best sci-fi horror movies ever made, imo.
I have. It's an interesting concept, though sadly the community is a bit dead.
You really have to organize a game with a bunch of friends in order to get a match in.
iippo: That is unfortunately the case with many good games. Multiplayer is too complex to work on just public matches like your average COD can do.
Not that complex, considering how many MP games are capable of public matches.
See: TF2, LoL, Dota, Killing Floor, etc etc.
The thing about MP is that it's community dependent. The games I mentioned have a strong community, so they have strong MP. That's not quite the case with The Ship.