Posted March 29, 2014
Thanks for pointing it out. I haven't played Thief 2 yet but time limits bother me.
I also agree. To me not understanding self-made challenges is lacking imagination and I rather excel or enjoy those then chase someone else's goal with rules I don't agree with. Games are for fun, they are not about survival (IMO).
doady: Gamers should punished for dying, imo. Don't want to repeat a section of the game? Stop sucking. Simple as that. Gamers today have become soft, it is sad. The idea that death should have no consequence is absurd.
Easier said than done. I rather skip a game, complain about a certain game's save system, suck and move on to a preferred game than your solution. If yours work for you, good for you but I'll still disagree with it. Also, if it's not fun it doesn't matter if you suck or not. doady: Of course, there is a difference between a death that is the fault of the player and a death that is the fault of the developer (i.e. poor design decisions and bugs). The latter is always unacceptable, regardless of the save system.
It is but I believe people draw the line differently. Bugs are easy to blame but poor design? That's highly subjective. I'm not saying you said anything to the contrary, only pointing it out. I also agree. To me not understanding self-made challenges is lacking imagination and I rather excel or enjoy those then chase someone else's goal with rules I don't agree with. Games are for fun, they are not about survival (IMO).