Posted March 28, 2014
tarangwydion
Lazy GOGer
tarangwydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2010
From Indonesia
cmdr_flashheart
smthing smthing
cmdr_flashheart Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From United States
tarangwydion
Lazy GOGer
tarangwydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2010
From Indonesia
Posted March 28, 2014
Honestly, I cannot understand when people complain about save game anytime anywhere, especially in a single player game. In such case, it is up to each gamer how they want to enjoy the game, whether they want to save periodically and regularly every few minutes, or whether they want to save scumming, or whether they do not want to use the quicksave, etc. Especially in single player games, when what one does surely does not affect others in any way? Why forcing others, to play games they way you want to play?
Anyway, not looking into a debate here, even when it is Saturday morning here I still have to work (meaning I cannot play games right now, heck I am not even supposed to be typing in this forum, I'm supposed to be working). No offence to anybody. Certainly I do not intend to insult anyway, hence the emoticon :-D and :-) above.
Anyway, not looking into a debate here, even when it is Saturday morning here I still have to work (meaning I cannot play games right now, heck I am not even supposed to be typing in this forum, I'm supposed to be working). No offence to anybody. Certainly I do not intend to insult anyway, hence the emoticon :-D and :-) above.
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted March 28, 2014
cmdr_flashheart: And of course if you like challenging games, you're a no lifer with no real life distractions. Whatever, lol.
It's not that some people like challenges and others don't, it's just that their definiton of what a real challenge consists of seems to differ significantly. cmdr_flashheart: Okay, question- when do you start thinking about your alternative strategy?
edit: what I mean is that it makes sense to do it before you get to a problematic point, so you know exactly what you're doing when you get there. I mean, I don't know man, maybe I just haven't played the games you're talking about, and so that's why I can't relate. I have experienced losing over and over again in many games, so I am just going based on that.
Just because you think know what you're doing doesn't automatically mean it will work, and even if it would, if making one small mistake in the process throws you back several minutes again and next time you might get unlucky again, despite your good strategy and you'll have to repeat all the tedious stuff that leads to this difficult spot, that's just no fun. But yeah, it sounds like we don't share the same experience with games, so I guess it's rather pointless for me to try and get my point across. Doesn't really matter anyway, I'm off to bed now. :)edit: what I mean is that it makes sense to do it before you get to a problematic point, so you know exactly what you're doing when you get there. I mean, I don't know man, maybe I just haven't played the games you're talking about, and so that's why I can't relate. I have experienced losing over and over again in many games, so I am just going based on that.
Post edited March 28, 2014 by Leroux
cmdr_flashheart
smthing smthing
cmdr_flashheart Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From United States
Posted March 28, 2014
I am not saying anyone should play the game exactly like how I like to play, I am saying what I said above.
But whatever, man, you have better things to do, right :D
True, sometimes you have to try several things before something works, but I think that's part of the challenge as well. Lol, I guess we just value difficulty in different ways.
But of course, there are "real" challenges and fake ones, I guess, haha.
But whatever, man, you have better things to do, right :D
True, sometimes you have to try several things before something works, but I think that's part of the challenge as well. Lol, I guess we just value difficulty in different ways.
But of course, there are "real" challenges and fake ones, I guess, haha.
Post edited March 28, 2014 by cmdr_flashheart
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted March 28, 2014
cmdr_flashheart: True, sometimes you have to try several things before something works, but I think that's part of the challenge as well. Lol, I guess we just value difficulty in different ways.
But of course, there are "real" challenges and fake ones, I guess, haha.
Ok, I'll give it one more try before despairing of my apparant failure at communication. ;) But of course, there are "real" challenges and fake ones, I guess, haha.
I'm pretty sure we're talking at cross purposes here. Trying several things before something works is an interesting challenge to me, too. Doing the same things to get there is not. Imagine a game where you play through a level that is fun the first time but it hasn't much replay value because it's linear and there isn't much opportunity for variation the next time you play it. You'll just do exactly what you did the first time because that's how it works and how it's supposed to work. Now imagine you suddenly come across a diffcult spot in that level, and you don't know yet how to deal with it. You need to try several things, like you suggested. And now imagine that if you fail, you have to start at the beginning of the level again and repeat everything up to this point in order to try something else. To me, trying to deal with the diffcult spot is a challenge, repeating the whole level to get another chance at dealing with the difficult spot is not - it's just a severe punishment for failure.
Is this something you would enjoy and find challenging? When trying different strategies to deal with one single spot always involves repeating the whole level? For the sake of the argument, let's pretend you have no difficulties in replaying the level up to that difficult spot, but it takes half an hour to get there again. Would you enjoy doing it several times to try different approaches?
To me that would indeed be a "fake" challenge, if I only have difficulties with that last spot but need to repeat the whole level for it. That's 95% boredom for 5% challenge at the end. But YMMV.
tarangwydion
Lazy GOGer
tarangwydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2010
From Indonesia
Posted March 28, 2014
When I posted my post above, I did not even target it at you, I was just thinking out loud, so it was not directed particularly at anyone at all. In fact I was just re-reading some of the posts in the first page (my setting in this forum is to show 50 posts per page). I believe your discussions with Leroux started on the second page, and I actually hadn't read your posts when I posted above.
I often come across some discussions in other threads or in certain sub forums here, whereby people complain about save game anytime anywhere. That was why I posted what I said above.
I often come across some discussions in other threads or in certain sub forums here, whereby people complain about save game anytime anywhere. That was why I posted what I said above.
Post edited March 28, 2014 by tarangwydion
cmdr_flashheart
smthing smthing
cmdr_flashheart Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From United States
Posted March 28, 2014
Yeah, you're both right.
Ivory&Gold
Utterly Depraved
Ivory&Gold Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Germany
marianne
Carpe Diem
marianne Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2012
From United States
Posted March 29, 2014
Leroux has explained my feelings very well re this subject and too, tarangwydion. Metro 2033 has the kind of checkpoints that I like. When I fail and die, I'm taken back to where the failure occurred and I have another go to try a different strategy. That kind of challenge is fun for me and I'll keep trying different methods til I get it right. Alone in the Dark The New Nightmare has one of those long stretches between checkpoints. I start, find collectibles, figure out how to escape from the dogs, which way to go, more dogs and this scenario continues. Meanwhile, I've died a few times til I have gotten it right, the game moves on and when I next die, I'm taken back to the very beginning to do the entire thing over again which by now I've achieved and there is only one way to do it. With Penumbra, you get to "have another go", but the game changes, so the challenge is different and I feel that is fun.
We don't all like the same games or same genres and we have different reasons for choosing them. And that's as it should be.
ETA: The thread was intended as a light-hearted discussion and there have been some laughs and chuckles. It was never meant to be an argument of right or wrong.
We don't all like the same games or same genres and we have different reasons for choosing them. And that's as it should be.
ETA: The thread was intended as a light-hearted discussion and there have been some laughs and chuckles. It was never meant to be an argument of right or wrong.
Post edited March 29, 2014 by marianne
pigdog
Snorts and Barks
pigdog Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United Kingdom
Posted March 29, 2014
I've prematurely uninstalled numerous games due to frequent deaths and/or stupid auto-saves.
I can also add any games with a time limit against a quest > Thief 2 had a quest that involved snooping at some church within a specified time (I can't be specific as it was a while ago) and that was the final straw for the whole series.
In addition, here's a list of recent-ish games that I've not completed where frustration (due to dying/auto saves) outweighed enjoyment:
- RAGE 3
- Brutal Legend
- Legend of Grimrock
- Psychonauts
- POP WW
- Tomb Raider1 & 2 and consequently didn't bother with 3
I can also add any games with a time limit against a quest > Thief 2 had a quest that involved snooping at some church within a specified time (I can't be specific as it was a while ago) and that was the final straw for the whole series.
In addition, here's a list of recent-ish games that I've not completed where frustration (due to dying/auto saves) outweighed enjoyment:
- RAGE 3
- Brutal Legend
- Legend of Grimrock
- Psychonauts
- POP WW
- Tomb Raider1 & 2 and consequently didn't bother with 3
thief_gold
anomalous matter
thief_gold Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2009
From Switzerland
Posted March 29, 2014
pigdog: I can also add any games with a time limit against a quest > Thief 2 had a quest that involved snooping at some church within a specified time (I can't be specific as it was a while ago) and that was the final straw for the whole series.
Actually, in Eavesdropping (that Thief 2 level), the "time" was up as soon as you made it to the right door. The game was rigged so you would make it there at the right time no matter what. Go back and try it and see how it goes.
marianne
Carpe Diem
marianne Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2012
From United States
Posted March 29, 2014
pigdog: I've prematurely uninstalled numerous games due to frequent deaths and/or stupid auto-saves.
I can also add any games with a time limit against a quest > Thief 2 had a quest that involved snooping at some church within a specified time (I can't be specific as it was a while ago) and that was the final straw for the whole series.
In addition, here's a list of recent-ish games that I've not completed where frustration (due to dying/auto saves) outweighed enjoyment:
- RAGE 3
- Brutal Legend
- Legend of Grimrock
- Psychonauts
- POP WW
- Tomb Raider1 & 2 and consequently didn't bother with 3
Oh,oh...I have Legend of Grimrock and the Tomb Raiders. A friend says the Tomb Raiders are her favs, so I said I'd play them along with her. Yes, the timed sequences can be a problem. I also have the Thief series. :) I can also add any games with a time limit against a quest > Thief 2 had a quest that involved snooping at some church within a specified time (I can't be specific as it was a while ago) and that was the final straw for the whole series.
In addition, here's a list of recent-ish games that I've not completed where frustration (due to dying/auto saves) outweighed enjoyment:
- RAGE 3
- Brutal Legend
- Legend of Grimrock
- Psychonauts
- POP WW
- Tomb Raider1 & 2 and consequently didn't bother with 3
pigdog: I can also add any games with a time limit against a quest > Thief 2 had a quest that involved snooping at some church within a specified time (I can't be specific as it was a while ago) and that was the final straw for the whole series.
anomaly: Actually, in Eavesdropping (that Thief 2 level), the "time" was up as soon as you made it to the right door. The game was rigged so you would make it there at the right time no matter what. Go back and try it and see how it goes.
Post edited March 29, 2014 by marianne
ngoth
New User
ngoth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From Canada
Posted March 29, 2014
Gamers should punished for dying, imo. Don't want to repeat a section of the game? Stop sucking. Simple as that. Gamers today have become soft, it is sad. The idea that death should have no consequence is absurd.
Of course, there is a difference between a death that is the fault of the player and a death that is the fault of the developer (i.e. poor design decisions and bugs). The latter is always unacceptable, regardless of the save system.
Of course, there is a difference between a death that is the fault of the player and a death that is the fault of the developer (i.e. poor design decisions and bugs). The latter is always unacceptable, regardless of the save system.
Post edited March 29, 2014 by doady
Martek
New User
Martek Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted March 29, 2014
tarangwydion: Honestly, I cannot understand when people complain about save game anytime anywhere, especially in a single player game. In such case, it is up to each gamer how they want to enjoy the game, whether they want to save periodically and regularly every few minutes, or whether they want to save scumming, or whether they do not want to use the quicksave, etc. Especially in single player games, when what one does surely does not affect others in any way? Why forcing others, to play games they way you want to play?
Ivory&Gold: None of that makes any sense at all.