Posted March 28, 2014
Enebias: There is a consistent difference: Volgarr has a checkpoint every half level and was made to be "speedrunned"- the challenge stays precisely in finishing it as fast as possible in one shot. After a few tries you know where to go, so the path seems nothing new, but when you try to improve your run you'll have to change your approach to every level more than once, hence the great replayability. Levels are much shorter than 10 minutes, anyway!
Then you have other games, like Bioshock Infinite, where you have to change almost nothing from playtrough to playtrough, so repeating the same sections with predictable outcomes can be very tedious.
That's just my opinion, though, I do not pretend to hold the truth! :)
Nowadays I don't like speedrunning unfortunately, I see the appeal because I enjoyed them when I was younger but I suppose for its purpose I can see your point. If the levels are shorter than 10 minutes then it's likely excluded too, I don't mind replaying that low amount but when it starts to rise to maybe 15 to 30 minutes and it happens repeatedly it does decrease my enjoyment of a game. Then you have other games, like Bioshock Infinite, where you have to change almost nothing from playtrough to playtrough, so repeating the same sections with predictable outcomes can be very tedious.
That's just my opinion, though, I do not pretend to hold the truth! :)
As far as Bioshock Infinite goes I would argue its issue is the simple AI and linearity before its save system.