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ddmuse: Is the difference between FLAC and 320kbps mp3 perceivable? I rip all of my music myself because I'm not satisfied with the usual 128kbps or 256kbps offered commercially, so I understand the desire for audio quality, but I'm somewhat skeptical about the superiority of FLAC.
Depends both on the track and the hardware you use.

/edit
sometimes it's noticeable.
Post edited April 24, 2011 by mishkamasya
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archaven: 1. Soundtrack. It was stated as MP3 format. I like to know whether how quality is this format? How high is the bitrate and are there plans for a lossless format?
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Destro: As stated on http://www.gog.com/en/page/tw2v3, TW2 soundtrack in the Digital Premium Edition will be encoded in MP3 format. I cannot comment on the quality as I haven't heard the soundtrack myself but I'm sure CDPRED will deliver a high bitrate and we won't compress the original files furthermore, that's for sure
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archaven: 2. I understand GoG version has no DRM. However, is there a downloadable patch/update for GoG version or my GoG version has to connect to internet to update?
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Destro: TW2 has a built in launcher that will handles updating automatically. I'm not sure if the updates will be also separately downloadable from GOG.com page, it depends on CDPRED really - I can't really check it now as I'm writing from home :)
1. Thanks for the awesome reply. Not sure if GoG can request CDPR to release uncompressed lossless format for their customers?

2. I understand GoG version has no DRM which i can install the game anywhere without connecting to the internet. That is the sole reason i'm purchasing the GoG version. I would appreciate if they release a standalone patch solely for GoG customers only as that is purely the intention of the version, based on my interpretation. If the GoG version still requires me to be connected to internet for updates, then i would gladly buy the CE retail version instead. Appreciate if you could confirm this.

3. I don't like any of the 5 free title that i can choose 1 for my GoG version. Is it possible i can choose other title? Thanks

Many thanks.
Post edited April 24, 2011 by archaven
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ddmuse: Is the difference between FLAC and 320kbps mp3 perceivable?
Yes (with all the tracks I've tested anyway). In my experience, it's easiest heard when using hifi audio equipment and listening to the tracks in succession or while switching between them. The first thing I notice is that usually the bass sounds just sound different, but frankly I couldn't tell which one is which in most cases, they're just different. Sometimes the difference is clearer, and the instruments/sounds are easier to distinguish as sole components in the FLAC files.

I hear the program you use also affects which parts of the music the mp3 compression cuts out. Dunno if that's true, as I'd imagine they all use that same LAME (its name, not name calling) encoder thing or get sued to the max (this is "I guess" class information).

Anyway, it's a matter of taste/perversion if the slight difference in perceivable sound quality is worth the multiplication of the file size by a rational number greater than 2. I prefer FLAC myself and spend hours ripping a single cd to get those perfect, uncorrupted files.

There's also that thing that you can do whatever you want with the lossless files. You can burn a proper audio cd if that's what you fancy, or even compress it into those 320kbps mp3s. It adds to the 'tis mine, U no can tell me what to do sensation/experience.
Post edited April 24, 2011 by Adzeth
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Kismet: It would be nice if the soundtrack could be made available in FLAC (lossless format) too: considering the size of the game the impact on the overall download would be minimal and it would make us taking the digital delivery route get the same audio quality as those buying at retail.

As for the automatic updates, that was a concept that raised a red flag for me too when mentioned during the Spring Conference presentation: should that turn out to be the only way to get patches, the DRM-free claim of the gog.com release, while technically correct, would become in my eyes a bit questionable.
Bah. Auto-updaters aren't DRM. Also they'll probably release patches as well seperate from the updater i'm guessing.
I also would like a loosless format for my tracks.

I don't understand the problem with auto updater, how's that even close to DRM?? You don't need the internet to play and it saves us time looking for the latest patches. But they should have seperate patches on the site so that people who don't have internet would be able download a patch at they're friends house and install it when they get home.
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Adzeth: snip
Thanks for taking the time to share your experience. I use iTunes set to highest quality mp3 with bit rate adjusted to 320kbps, on an ASUS gaming laptop, and rip from the CD. (Maybe not the best software, but the sound seems good and it organizes my library without being too intrusive, plus I need it anyway for my iPod). Perhaps I'll do a bit of reading about FLAC and perform a few test rips from my CD library to compare sound quality.
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Adzeth: snip
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ddmuse: Thanks for taking the time to share your experience. I use iTunes set to highest quality mp3 with bit rate adjusted to 320kbps, on an ASUS gaming laptop, and rip from the CD. (Maybe not the best software, but the sound seems good and it organizes my library without being too intrusive, plus I need it anyway for my iPod). Perhaps I'll do a bit of reading about FLAC and perform a few test rips from my CD library to compare sound quality.
FLAC is ok for audiophiles and those who work with and notice miniscule differences in sound quality, and that's about it. To me, using up all that extra space on one's system to store uncompressed audio to get maybe a 2-5% sound quality boost(over 320 kbps MP3 or similar) isn't worth it......nor is buying those cables some buy which run in the hundreds which claim "better sound transfer" but which are in reality not much better than cheapo cables.

Just my two cents.
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ddmuse: Perhaps I'll do a bit of reading about FLAC and perform a few test rips from my CD library to compare sound quality.
You could try Apple Lossless (ALAC) as well, which is readily supported by Itunes and the Ipod (FLAC works on most Ipods with custom firmware, and I think there's a plugin for Itunes, but ALAC is simply easier with those two).
Post edited April 24, 2011 by Miaghstir
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Destro: TW2 has a built in launcher that will handles updating automatically. I'm not sure if the updates will be also separately downloadable from GOG.com page, it depends on CDPRED really - I can't really check it now as I'm writing from home :)
If the game requires an internet connection in order to update, the whole "DRM free" thing kind of rings hollow. (Please, no smartass comments from anyone about needing an internet connection in order to download the patch in the first place, you know exactly what I'm talking about).
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ddmuse: Is the difference between FLAC and 320kbps mp3 perceivable? I rip all of my music myself because I'm not satisfied with the usual 128kbps or 256kbps offered commercially, so I understand the desire for audio quality, but I'm somewhat skeptical about the superiority of FLAC.
It is lossless. Anything lossless is superior to lossy compression. And the difference is most noticeable on properly mastered tracks, not the crap you hear on TV every day.
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Destro: TW2 has a built in launcher that will handles updating automatically. I'm not sure if the updates will be also separately downloadable from GOG.com page, it depends on CDPRED really - I can't really check it now as I'm writing from home :)
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Wishbone: If the game requires an internet connection in order to update, the whole "DRM free" thing kind of rings hollow. (Please, no smartass comments from anyone about needing an internet connection in order to download the patch in the first place, you know exactly what I'm talking about).
I guess if it allows you to play the game un-patched (unlike steam) then it is still DRM free. But this depends on whether you see having the non-patched version as not having the full game, or if you see the patched version as having more than the base game if that makes sense.

But I do agree that it would be good to have the patches as stand-alone downloads as well as the install being updated with the new patches.
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Wishbone: If the game requires an internet connection in order to update, the whole "DRM free" thing kind of rings hollow. (Please, no smartass comments from anyone about needing an internet connection in order to download the patch in the first place, you know exactly what I'm talking about).
If they don't want to release the patch as standalone for whatever reasons, they should at least update the GoG installer with the latest version (like they do with other GoG games), this way we would have the choice, either update the game using the launcher, or download a fully patched fully DRM-free version.
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Destro: TW2 has a built in launcher that will handles updating automatically. I'm not sure if the updates will be also separately downloadable from GOG.com page, it depends on CDPRED really - I can't really check it now as I'm writing from home :)
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Wishbone: If the game requires an internet connection in order to update, the whole "DRM free" thing kind of rings hollow. (Please, no smartass comments from anyone about needing an internet connection in order to download the patch in the first place, you know exactly what I'm talking about).
AFAIC, DRM only pertains to checks and measures put in place to limit who can use a game and when/where....including but not limited to things like online only play/limited activations/etc.

You can play the game unpatched anyways and as long as patching isn't mandatory to continue playing then it's not DRM.
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Wishbone: If the game requires an internet connection in order to update, the whole "DRM free" thing kind of rings hollow. (Please, no smartass comments from anyone about needing an internet connection in order to download the patch in the first place, you know exactly what I'm talking about).
Well, it boils down to one question; do you want to rigidly follow principles, or do you want to offer customers the most convenient solution?

As long as there is no activation or validity check anywhere at all obviously. Then it's just content delivery.
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stonebro: Well, it boils down to one question; do you want to rigidly follow principles, or do you want to offer customers the most convenient solution?
For people whose gaming rigs (or whatever machine they want to play it on) are not connected to the internet, this is definitely not the most convenient solution. That doesn't apply to me, but I still think the concept "DRM free" includes the option to install patches without an internet connection. Telling someone "the DRM free game you bought will need to connect to our server in order to fix this game-breaking bug that the vanilla version contains" is not an option. If you advertise a game as DRM free, you go all the way. Otherwise, you should advertise the "very lenient DRM scheme" the game uses.