Posted May 03, 2011
I'm replaying The Witcher just so I can remember the details and characters for when W2 arrives (still not sure where to buy it) and mostly having a blast - having replayed the first part of Witcher at least 4 times before (due to a bug I had to) makes part of it a bit old, but once I get into the city, it will be brilliant again I'm sure.
The Witcher wasn't perfect though - replaying that makes that very obvious. Combat is obviously its weak point - as beautifully animated as it is, it's also pretty simplistic - pick a weapon, pick a fighting style, and off you go. Luckily, reports tell us this will be improved considerably - if it's anything like Risen, I'll be a happy man.
The inventory also feels constantly restrictive for a game such as this where you basically pick up loads of stuff because you, well, need it. After just an hour of playing, I already had a full inventory several times - forcing me to eat any food I looted which defeats the point of adding food in the first place (especially considering how little vitality it regenerates). With you being able to pick up all sorts of stuff needed for alchemy and weapon buffs, you're pretty low in slots as is - I hope this is worked out in The Witcher 2. Having the player run back to a vendor every 10 minutes is NOT fun.
Another weak spot in The Witcher, is some of the mechanics: you can't "wait" around so if you have night time quests and it's day time, you have to find a camp fire. Or how about there being no "take all" button once you loot someone - you can hold CTRL while looting to "take all" but then you can't see what "all" entails. The game could also use a quickbar for all the potions - with alchemy being such a big deal in the game, it seems weird that you'd only get a single quickslot to use with potions when there's loads you can brew. Or how about dialogue trees that remain "active" when you have different options inside that tree, instead of simply letting you pick all the options inside (currently, the game throws you back to the tree root, making you repeat part of the convo to get to the tree). Another one, is giving characters you can talk to generic names - "old lady" shouldn't give a generic response 10 times, and then the 11th old lady you encounter suddenly gives a quest - that makes no sense. Give her a regular name!
There's many more little "beauty" flaws like this here that Witcher 2 could easily fix. I can't wait to see what they made of it.
Besides all this, The Witcher is still great fun. Collecting plants, playing poker (with a custom texture I designed for the poker set), looting houses, exploring, etc. If there's one thing I want Witcher 2 to have more of, it's interaction - if I use a spell that blasts stuff, I want tables to topple over. I also want to see the world change - for example items in the open to pick up (in TW1, nothing you picked up actually changed the world - chests didn't open, fruit didn't disappear, etc.) ... well we'll soon find out how well they improved on the original.
The Witcher wasn't perfect though - replaying that makes that very obvious. Combat is obviously its weak point - as beautifully animated as it is, it's also pretty simplistic - pick a weapon, pick a fighting style, and off you go. Luckily, reports tell us this will be improved considerably - if it's anything like Risen, I'll be a happy man.
The inventory also feels constantly restrictive for a game such as this where you basically pick up loads of stuff because you, well, need it. After just an hour of playing, I already had a full inventory several times - forcing me to eat any food I looted which defeats the point of adding food in the first place (especially considering how little vitality it regenerates). With you being able to pick up all sorts of stuff needed for alchemy and weapon buffs, you're pretty low in slots as is - I hope this is worked out in The Witcher 2. Having the player run back to a vendor every 10 minutes is NOT fun.
Another weak spot in The Witcher, is some of the mechanics: you can't "wait" around so if you have night time quests and it's day time, you have to find a camp fire. Or how about there being no "take all" button once you loot someone - you can hold CTRL while looting to "take all" but then you can't see what "all" entails. The game could also use a quickbar for all the potions - with alchemy being such a big deal in the game, it seems weird that you'd only get a single quickslot to use with potions when there's loads you can brew. Or how about dialogue trees that remain "active" when you have different options inside that tree, instead of simply letting you pick all the options inside (currently, the game throws you back to the tree root, making you repeat part of the convo to get to the tree). Another one, is giving characters you can talk to generic names - "old lady" shouldn't give a generic response 10 times, and then the 11th old lady you encounter suddenly gives a quest - that makes no sense. Give her a regular name!
There's many more little "beauty" flaws like this here that Witcher 2 could easily fix. I can't wait to see what they made of it.
Besides all this, The Witcher is still great fun. Collecting plants, playing poker (with a custom texture I designed for the poker set), looting houses, exploring, etc. If there's one thing I want Witcher 2 to have more of, it's interaction - if I use a spell that blasts stuff, I want tables to topple over. I also want to see the world change - for example items in the open to pick up (in TW1, nothing you picked up actually changed the world - chests didn't open, fruit didn't disappear, etc.) ... well we'll soon find out how well they improved on the original.