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timppu: - What's up with that training mission where you have to set up traps for the invading monsters, a bit like a first person view tower defense game? I think I am already past 60% of the game, and I haven't seen that same gameplay mode in any other levels besides the training level. Or is it only for multiplayer sessions?
Yeah, that's like a tutorial for the Citadel multiplayer mode. At some point, IIRC, the single player campaign was supposed to rely on this gameplay style quite heavily. During development, however, that changed and the game became a more straightforward FPS.
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Nergal01: Yeah, that's like a tutorial for the Citadel multiplayer mode. At some point, IIRC, the single player campaign was supposed to rely on this gameplay style quite heavily. During development, however, that changed and the game became a more straightforward FPS.
Awww... It could have been nice to have a couple of such "citadel" levels during the single-player campaign. But maybe it didn't work as well as they thought it would, it would have probably been challenging to implement well.
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timppu: Awww... It could have been nice to have a couple of such "citadel" levels during the single-player campaign. But maybe it didn't work as well as they thought it would, it would have probably been challenging to implement well.
That's probably the reason why they did it. However, the last level of the game is probably closest to what an SP Citadel level might have been like. It's basically a number of smaller maps containing the "bases" of you and your opponents, all connected by a central hub. If this had been a proper Citadel level, your enemies would have tried to invade your base to steal the Cuendillar seals in your possession while you try to get theirs, which would've forced you to implement proper defenses. Which doesn't happen in the final game. Instead, you just go to them and steal their seals.
Thank you for the soundtrack. Amazing download speed 4.4mb sec.

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tfishell: Oh, I do think the soundtrack is pretty good, though. If this game came here, GOG would want to bring that too (even though the music can be easily obtained in the game files, lol). I uploaded the soundtrack to Skydrive for those interested: http://sdrv.ms/15qgqap
How do you guys use nGlide? I don't get an option in-game to choose, it just detects DirectX and runs with that.

Nevermind, I changed the wot.ini manually.
Post edited May 09, 2013 by Nirth
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ShadowWulfe: The last time I played that game, the video card that I had at the time literally caught on fire.
When you say "literally" do you literally mean "literally"? O_O
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F4LL0UT:
Bad habit that I'm kicking. The point is, the video card caught fire and I could never figure out if it was because of the game or if it just overheated because it was old.
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ShadowWulfe: Bad habit that I'm kicking. The point is, the video card caught fire and I could never figure out if it was because of the game or if it just overheated because it was old.
Wow, didn't know that such a thing can happen to a video card. Another reason why I should clean the fans regularly. O_O

And well, unless the developers cursed the source code with some necromantic formula you can't really blame the game, guess it was just time for your video card to say goodbye and any fairly demanding 3D game would have given it the final push to the other side.
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F4LL0UT:
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ShadowWulfe: Bad habit that I'm kicking. The point is, the video card caught fire and I could never figure out if it was because of the game or if it just overheated because it was old.
I don't see any issues with more modern machines (I mostly play it on my old Lenovo T400 laptop with Direct3D in pretty high resolution, and it doesn't seem to sweat over it, overheating or anything)...

...but I recall with some poorly coded games, having vsync switched off could cause the video card run at 100% all the time, as there's nothing limiting them how many frames it is trying to display new frames per second. Switching on vsync fixes it for such games.

The problem might come even in 2D menu screens and such. Some people notice that by how their graphics card starts to give some high pitched sound in some menu screen (because it is running at full throttle without vsync in it).
Post edited May 09, 2013 by timppu
Yeah, I doubt my video card would explode if I were to try it out again, but after that experience I was kind of terrified to try the game out again.
Older hardware was just a bit more unstable. I've been working with a backup computer since I don't have time to clean up my main desktop right now. This backup just kills me at how little makes it angry.
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tfishell: I had 3Dfx running pretty well for the first few gameplays, then it started freezing as soon as I loaded a save game. So I switched to software rendering and while it certainly isn't as pretty, it still runs well. :)
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timppu: And I agree the music is pretty nice in places, but still a bit... shallow. Like some good elevator music. :)
Yeah, lol, nothing spectacular but better than what I was expecting. The Orish guitar music kind of reminded me of The Hobbit game from Sierra: http://www.rodabernethy.com/music.cfm?id=19 (Check out "Working the Mill" and "Laketown Battle")

Anyway the game started asking for a CD I believe when I, um, "ejected" the "CD" from the (fake) drive. So I went ahead and uninstalled it, but kept the music.

If GOG ends up getting it for 5.99 w/ soundtrack, I'll buy it for a giveaway (for someone who would actually play it). Other than that, however, I'm off to Turok 2 (oh god the camera already -_- I feel so short and "squished back") and will try Pandemonium 2 soon. (Fortunately both have cheats.)
high rated
Here is a fix for the Wheel of Time Quicktime video playback issue. It basically makes Quicktime use the DirectDraw wrapper from Wine for Windows, which eliminates the choppy video playback problem. Tested on Windows7/64.

mediafire.com/download/io71kxm82zdwr1j/Wheel_of_Time_-_Quicktime_Fix.zip
Post edited December 12, 2014 by XeLaBa
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XeLaBa: Here is a fix for the Wheel of Time Quicktime video playback issue. It basically makes Quicktime use the DirectDraw wrapper from Wine for Windows, which eliminates the choppy video playback problem. Tested on Windows7/64.

mediafire.com/download/io71kxm82zdwr1j/Wheel_of_Time_-_Quicktime_Fix.zip
My hero! *rep given*
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Nirth: Apparently I had a few files for this game on my computer. Two patches: D3D 414 Patch and 333b patch. I don't know which are required but I installed both and I could immediately play (with a fix) at 1680x1050 in DirectX without any issues at first with Windows 7. If anyone wants me to upload the patches just say so because I've no idea where I got them from.

1920x1080 also works perfectly but I had to manually change wot.ini for that.
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timppu: I got the same files from e.g. here:

http://www.patches-scrolls.com/

(or http://www.patches-scrolls.de/)

Search for Wheel of Time, and they are there. That site is my main source for patches/updates for older retail PC games, albeit I wish they kept some descriptions for their patches, or readme files.
The PC Gaming Wiki
http://pcgamingwiki.com/wiki/Home
Doesn't seem to have an entry for this one yet - maybe you or someone else in this thread could put all your findings together and write one?
Just a thought...
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XeLaBa: Here is a fix for the Wheel of Time Quicktime video playback issue. It basically makes Quicktime use the DirectDraw wrapper from Wine for Windows, which eliminates the choppy video playback problem. Tested on Windows7/64.

mediafire.com/download/io71kxm82zdwr1j/Wheel_of_Time_-_Quicktime_Fix.zip
Nice link have some rep :)