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Hello dear GOG community,

this is my first thread here as far as I can remember so I am excited to finally talk to some of you.

I would like to know whether anyone knows a video game (I am primarily refering to RPGs but other genres are welcome as well) in which the unwritten rule is broken which states that characters can only equip a maximum of two rings and one amulet.

Certain people in the real world - including a bunch of rappers - prove that is is humanly possible to wear more than that. Joking aside, I can see why this standard makes sense from a game balance perspective but I am still very curious about the existence of rebels that deviated from these conventions.

It would also be very interesting to hear about games which give reasons WHY wearing more than two rings is impossible. Should there be any other unusual games with regards to equipment slots (wearing more than one armor/helm) feel free to post them here.
Only thing I can think of is, they feel like limiting it.
In Might&Magic VI a character can wear 6 rings, (they are still limited to 1 amulet though) but that's all I can come up with.
I think in one game (might even have been D&D, might even have been the pen and paper version) I played it was explained (fairly weakly! ;) ) that the "magic interferes when two rings are too close." LOL

But this is a really funny topic about one of those conventions I've never thought much about, until you brought it up. And now I realize that yes, in pretty much every RPG I can think of it's always 2 rings 1 amulet :)

Except... hmm was it Two Worlds 2? Skyrim? One game I played let me "spam" rings. Not quite sure which one though.
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Ixamyakxim: I think in one game (might even have been D&D, might even have been the pen and paper version) I played it was explained (fairly weakly! ;) ) that the "magic interferes when two rings are too close." LOL
Likely D&D yes, although I think the explanation was more along the line of "If you wear more than two rings, the magic will interfere with each other and cancel out." Something like that. Regardless, it was obviously a mechanic to limit the amount fo magic a character could have active at once.
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Ixamyakxim: But this is a really funny topic about one of those conventions I've never thought much about, until you brought it up. And now I realize that yes, in pretty much every RPG I can think of it's always 2 rings 1 amulet :)

Except... hmm was it Two Worlds 2? Skyrim? One game I played let me "spam" rings. Not quite sure which one though.
In Two Worlds, you can stack items to create a more powerful item. Can't recall for certain right now, but I think you could wear two rings in the game. But yeah, if you stacked the same kind of ring on top of each other in your inventory, you'd end up with a more powerful version.
I thought Oblivion had more than two ring slots. Maybe I'm thinking of something else.

BTW this is why they only let you have one amulet:
Attachments:
amulets.jpg (69 Kb)
Post edited June 16, 2014 by tinyE
In Unepic you can wear 8 rings.
The rule exists for good gameplay reasons. "Magical interference" is as good an in-universe explanation as any.

Especially in D&D games, where magical equipment comes in vast gradients of power (ring of protection +1 versus ring of protection +5) this leads to the situation where you can have dozens of inexpensive magical rings for the price of a single expensive one, which would mean just about anyone with half an equipment budget would be walking around looking like a rapper if not for this rule :-P
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szablev: In Might&Magic VI a character can wear 6 rings, (they are still limited to 1 amulet though) but that's all I can come up with.
Oh, that would be one more reason to play that game.
Is there any explanation why it is 6? 8 would make more sense (10 fingers - 2 thumbs, but that is assuming that the creatures in that fantasy world have 5 fingers on each hand).
Are individual rings comparatively weak in comparison to other games in order to make up for the increased amount of rings you can equip?
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Ixamyakxim: "magic interferes when two rings are too close."
That is an interesting argument. Do the effects of the rings also stop to work once you wield a two-handed sword (and thus having both hands/rings close to each other)?
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tinyE: BTW this is why they only let you have one amulet:
Ha, that is a great picture for this thread.
I would not mess with that guy. Who knows what kind of magical bonuses he amasses on his character screen...


Maybe a game could allow you to wear more than two rings but give a malus for doing so. Like minus dexterity because your hands are too clunky with all those rings. Or an increased hostility of enemies/NPCs because you are openly displaying a lot of jewelry which might be taken as bragging.
Post edited June 16, 2014 by ElricofMelnibone
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szablev: In Might&Magic VI a character can wear 6 rings, (they are still limited to 1 amulet though) but that's all I can come up with.
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ElricofMelnibone: Oh, that would be one more reason to play that game.
Is there any explanation why it is 6? 8 would make more sense (10 fingers - 2 thumbs, but that is assuming that the creatures in that fantasy world have 5 fingers on each hand).
Are individual rings comparatively weak in comparison to other games in order to make up for the increased amount of rings you can equip?
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Ixamyakxim: "magic interferes when two rings are too close."
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ElricofMelnibone: That is an interesting argument. Do the effects of the rings also stop to work once you wield a two-handed sword (and thus having both hands/rings close to each other)?
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tinyE: BTW this is why they only let you have one amulet:
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ElricofMelnibone: Ha, that is a great picture for this thread.
I would not mess with that guy. Who knows what kind of magical bonuses he amasses on his character screen...

Maybe a game could allow you to wear more than two rings but give a malus for doing so. Like minus dexterity because your hands are too clunky with all those rings. Or an increased hostility of enemies/NPCs because you are openly displaying a lot of jewelry which might be taken as bragging.
Well, there's always Arcanum, where techno items and magic items don't play well together. :) Get too magical and you can't use tech items at all, and vice-versa.
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Darvin: The rule exists for good gameplay reasons. "Magical interference" is as good an in-universe explanation as any.
Until you wonder why you can't wear two more rings on your toes.
The Heroes in Eador: Genesis are allowed to wear 4 rings (but only one amulet). I think that would be true also for Eador: Masters of the Broken World since the hero screens are basically the same.
Is there any game where you can a ring on your dick ?
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ElricofMelnibone: That is an interesting argument. Do the effects of the rings also stop to work once you wield a two-handed sword (and thus having both hands/rings close to each other)?
With the caveat that we are discussing a fictional interaction, I believe the explanation is not so much about proximity as how the item is worn. Because a weapon is held in the hand rather than placed upon a finger, it interacts with its wearer differently and thus doesn't interfere with a ring. So a magic belt worn over a suit of armor works just fine (even though it's literally attached to the armor) but trying to wear multiple magic belts (even if you managed to get them physically separated) is not. I believe this is also the explanation for why there isn't any "pants" magical item slot in D&D. Sure, it might be physically possible to attach a magical item to your leggings, but there's no way to get the benefit of doing so.

TL;DR: it's magic, and you can benefit from one (and only one) magical item from each of these categories.

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VanishedOne: Until you wonder why you can't wear two more rings on your toes.
Sure, rings are designed to interact with fingers, not toes. And whenever you design a magical item that works with a foot, it ends up looking like a boot.
Post edited June 16, 2014 by Darvin
on the other side, Skyrim lets you only wear one ring, which made me angrier than I'd like to admit.

It would be pretty fun to go running around looking like Mr T :)