Posted January 31, 2010
http://www.gamerswithjobs.com/node/48848
A rather interesting read on why its not that good a thing. I'll post my comment/textwall below
A non-voiced main character is usually a bad thing in my experience. HL2 is a perfect example, it was clear that they intended it to be a story driven game but I actually didn't give a toss about freeman simply because his silence and the fact that I had no input into the story made him seem irrelevant. That then spilled over onto the rest of the world, if he didn't care enough to speak to people then it hardly seemed like the world was important. It's as if they didn't want the character to speak but they also didn't want the player to speak and something that had potential really suffered for it. Add all that to a tedious generic shooter and the only reason I finished it was that boredom was a slightly less preferable alternative. At least Bioshock had the decency to have well characterised antagonists so the game had SOME personality.
Dead Space is the worst offender in recent memory though. The game was excellent, the story was well delivered and the surprises actually managed to surprise the first time. The downside is that without a voice, Isaac felt like a machine, he had a name and didn't use it. He was told to go somwhere and do something so he did it without question. He found his crewmate who he thought was probably dead and accepted it without a word. He was in the middle of a flood of necromorphs without so much as an "oh bugger".
He even remained silent during the big revelations in the last act even though the character model had some wonderfully emotive body language. I can understand them not wanting to go down the Darth Vader/Calculon "NOOOOOOOOOOOOOOOO" path and IF he'd had a voice up until then, the silence during such a revelation would have been a brilliantly shocking move (like the near-silent vaccuum sections) but going from silence to silence doesn't do much.
In something like Fallout 3 it doesn't matter since you're selecting your own dialogue so you still drive the story, the only downside is the lack of appeal to the n00b gamer who hasn't grown up playing real RPGs where getting the first line voiced was a luxury
A rather interesting read on why its not that good a thing. I'll post my comment/textwall below
A non-voiced main character is usually a bad thing in my experience. HL2 is a perfect example, it was clear that they intended it to be a story driven game but I actually didn't give a toss about freeman simply because his silence and the fact that I had no input into the story made him seem irrelevant. That then spilled over onto the rest of the world, if he didn't care enough to speak to people then it hardly seemed like the world was important. It's as if they didn't want the character to speak but they also didn't want the player to speak and something that had potential really suffered for it. Add all that to a tedious generic shooter and the only reason I finished it was that boredom was a slightly less preferable alternative. At least Bioshock had the decency to have well characterised antagonists so the game had SOME personality.
Dead Space is the worst offender in recent memory though. The game was excellent, the story was well delivered and the surprises actually managed to surprise the first time. The downside is that without a voice, Isaac felt like a machine, he had a name and didn't use it. He was told to go somwhere and do something so he did it without question. He found his crewmate who he thought was probably dead and accepted it without a word. He was in the middle of a flood of necromorphs without so much as an "oh bugger".
He even remained silent during the big revelations in the last act even though the character model had some wonderfully emotive body language. I can understand them not wanting to go down the Darth Vader/Calculon "NOOOOOOOOOOOOOOOO" path and IF he'd had a voice up until then, the silence during such a revelation would have been a brilliantly shocking move (like the near-silent vaccuum sections) but going from silence to silence doesn't do much.
In something like Fallout 3 it doesn't matter since you're selecting your own dialogue so you still drive the story, the only downside is the lack of appeal to the n00b gamer who hasn't grown up playing real RPGs where getting the first line voiced was a luxury