Posted April 16, 2011
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted April 16, 2011
Honestly KQ6 is the only great one. KQ5 is okay, KQ7 is tolerable if you like that sort of thing. The early games were all pretty bland and annoying, from what I have played and from the opinions I have read. I am sure many people here will disagree but I bet that is at least partially nostalgia goggles.
In any case, we shall see what Telltale do with it. And I am still sitting here wondering whether to get KQ8 in this weekend's sale.
Red_Avatar
Be vigilant
Registered: Oct 2008
From Belgium
Posted April 16, 2011
Honestly KQ6 is the only great one. KQ5 is okay, KQ7 is tolerable if you like that sort of thing. The early games were all pretty bland and annoying, from what I have played and from the opinions I have read. I am sure many people here will disagree but I bet that is at least partially nostalgia goggles.
In any case, we shall see what Telltale do with it. And I am still sitting here wondering whether to get KQ8 in this weekend's sale.
Andy_Panthro
Not the Avatar
Registered: Oct 2008
From United Kingdom
Posted April 16, 2011
You're right that Space Quest is by far and away the better series. I prefer the humour, the setting and I think the puzzles are generally better too. I have high hopes for IA's version of SQ2, which was always my least favourite SQ after 6.
ChaunceyK
https://bit.ly/2kvQ45K
Registered: Jun 2009
From United States
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted April 16, 2011
Same goes with the PNC Bank Arts Center. It used to be the Garden State Arts Center, until...well, you get it by now.
If these 2 egomaniacal, billion-dollar companies had an ounce of sense, they'd realize that terms like Meadowlands & Garden State say something about the locale & heritage of these fine arenas. Why change the name on something from what its associated with to something completely unrelated?
Same thing (again) with the New York Giants & New York Jets. Can anyone guess where they play their home games? Here in New Jersey! Seriously, who cares where the team owners reside or where they used to play? They've been in NJ for 35 years, so why the hell continue to call them the New YORK Giants?! Same for the Jets, they've been here 25 years!
Even the Statue of Liberty is not safe...its on the New Jersey side of the border between NJ & NY, but guess who gets to claim it for their own? New York!
Its all ego-stroking bullsh*t.
Arteveld
Vote colour.
Registered: Dec 2009
From Poland
Posted April 16, 2011
For a more leveled view of the SIERRA adventure games, see here: http://www.adventuregamers.com/forums/showthread.php?t=28115
Someone who doesnt brag about all those ways to die, and actually sees that this is a different cup of tea, refreshing.
Also, i wonder what would the outrage be if SomeSchmuck bought out LA games, and GOG would release "SomeSchmuck's Star Wars". Cannot imagine the nerdrage coming.
Someone who doesnt brag about all those ways to die, and actually sees that this is a different cup of tea, refreshing.
Also, i wonder what would the outrage be if SomeSchmuck bought out LA games, and GOG would release "SomeSchmuck's Star Wars". Cannot imagine the nerdrage coming.
Post edited April 16, 2011 by Arteveld
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted April 16, 2011
Someone who doesnt brag about all those ways to die, and actually sees that this is a different cup of tea, refreshing.
Also, i wonder what would the outrage be if SomeSchmuck bought out LA games, and GOG would release "SomeSchmuck's Star Wars". Cannot imagine the nerdrage coming.
But yeah, some of the deaths were actually a nice part of the game, watching how the hero died was often tragic/funny/etc all at once.
Arteveld
Vote colour.
Registered: Dec 2009
From Poland
Posted April 16, 2011
Yea, they were funny, i actually loved to explore all the possibilities, ways to die, ways to solve a puzzle, etc.
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted April 16, 2011
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At first deaths were a conscious design decision, later on they became more and more a joke. Still, i'm saddened adventure games see it as a bad thing, as if there was only One Right Way to play games. Sierra had it's way, LA presented an alternative. Both showed totally different sides of adventure gaming. And at least played had something to choose from. Let's diss, RPGs, You can die in them, then make RPGs where You can't die, cause it's fun. Etc [sorry for the rant, Rager:)]
Yea, they were funny, i actually loved to explore all the possibilities, ways to die, ways to solve a puzzle, etc.
Post edited April 16, 2011 by GameRager
Arteveld
Vote colour.
Registered: Dec 2009
From Poland
Posted April 16, 2011
Especially, that people diss them now, not in 1984 [or 84 perspective. It's thinking like 'i didnt die in other adventure games, i dont understand why i die here' makes me wonder the exact opposite. Yeah, i was expecting to die in Monkey Island, and i was said, that i didnt. I felt a lot of the potential just got flushed. Then i saw its a completely different style of a game. I still want to Sierralize the LA adventures;;)
Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
Posted April 16, 2011
Blame Vivendi, not Activision... for fuck's sake already.
This whole hating of Activision is getting out of hand.
This whole hating of Activision is getting out of hand.
rjspring
GOG Enthusiast
Registered: Jan 2010
From United States
Posted April 16, 2011
I'm just happy the games are here and avaialble for purchase. If you are on this site, you are most likely in the know for who the original developer of the game is as this site caters to the crowd who grew up with these games.
Activision could have gone further and refused to let GOG release the games, so at least they have the business sense to allow the games to be redistributed. The game still says 'Sierra' when you fire it up.
Activision could have gone further and refused to let GOG release the games, so at least they have the business sense to allow the games to be redistributed. The game still says 'Sierra' when you fire it up.
Red_Avatar
Be vigilant
Registered: Oct 2008
From Belgium
Posted April 16, 2011
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At first deaths were a conscious design decision, later on they became more and more a joke. Still, i'm saddened adventure games see it as a bad thing, as if there was only One Right Way to play games. Sierra had it's way, LA presented an alternative. Both showed totally different sides of adventure gaming. And at least played had something to choose from. Let's diss, RPGs, You can die in them, then make RPGs where You can't die, cause it's fun. Etc [sorry for the rant, Rager:)]
Yea, they were funny, i actually loved to explore all the possibilities, ways to die, ways to solve a puzzle, etc.
The reason why deaths are almost universally disliked in adventure games is:
a) because they're often unfair and unforgiving
b) adventure games rarely have autosave nor do you save that often
c) it makes no sense
Accidentally falling in a river shouldn't force you to replay half an hour of the game. Forgetting some item in a store shouldn't watch you die without a decent explanation an hour later. They didn't contribute ANYTHING to the game except for frustration.
Sure, later the deaths were more refined and less haphazard but to defend the deaths in the early KQ and LSL games? That's just bad taste. Sierra made that mistake in many of its games - even the Space Quest series had some atrocious puzzles where you'd die for some weird reason. You pick up an item that later gets you killed - why?
How does this improve a game when the designer thought "oh, let's put a sausage on the table and then have a rabid dog attack and kill the player a few screens later! That will teach the player to pick up items in an adventure game!". I invented this one but there's plenty of real examples (like LSL2 where you could die several times on the boat because you forgot an item back in town). Only a fool would defend such practices that are not tied to the story nor skill nor the game itself, but rather trial and error based on nothing but the sadistic imagination of the designers.
Post edited April 16, 2011 by Red_Avatar
GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted April 16, 2011
2. The reason why deaths are almost universally disliked in adventure games is:
a) because they're often unfair and unforgiving
b) adventure games rarely have autosave nor do you save that often
c) it makes no sense
3. Accidentally falling in a river shouldn't force you to replay half an hour of the game. Forgetting some item in a store shouldn't watch you die without a decent explanation an hour later. They didn't contribute ANYTHING to the game except for frustration.
4. Sure, later the deaths were more refined and less haphazard but to defend the deaths in the early KQ and LSL games? That's just bad taste. Sierra made that mistake in many of its games - even the Space Quest series had some atrocious puzzles where you'd die for some weird reason. You pick up an item that later gets you killed - why?
5. How does this improve a game when the designer thought "oh, let's put a sausage on the table and then have a rabid dog attack and kill the player a few screens later! That will teach the player to pick up items in an adventure game!". I invented this one but there's plenty of real examples (like LSL2 where you could die several times on the boat because you forgot an item back in town). Only a fool would defend such practices that are not tied to the story nor skill nor the game itself, but rather trial and error based on nothing but the sadistic imagination of the designers.
2. You don't have any concrete proof to say deaths in adventures are almost universally disliked.....
3. I disagree that that's all they contributed. Such sweeping generalizations are also hard to swallow by any thinking individual, gamer or no.
4. Because it was FUN for some to figure out what was deadly and what wasn't, and how to dodge such things and save often in case they made a mistake?
5.I only meant random player deaths due to messing up in a current scene were ok and fun, not losing because you missed an item beforehand.